Change the part for sound playback to be the root part / object UUID instead

of the child prim because using the child prim plain doesn't work.
avinationmerge
Melanie 2010-10-10 22:06:47 +01:00
parent 231feab57f
commit 2804c97a39
1 changed files with 8 additions and 8 deletions

View File

@ -2730,7 +2730,7 @@ namespace OpenSim.Region.Framework.Scenes
public void PreloadSound(string sound)
{
// UUID ownerID = OwnerID;
UUID objectID = UUID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID soundID = UUID.Zero;
if (!UUID.TryParse(sound, out soundID))
@ -3112,7 +3112,7 @@ namespace OpenSim.Region.Framework.Scenes
volume = 0;
UUID ownerID = _ownerID;
UUID objectID = UUID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = GetRootPartUUID();
if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30)
@ -3157,11 +3157,11 @@ namespace OpenSim.Region.Framework.Scenes
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = this._ownerID;
objectID = this.UUID;
parentID = this.GetRootPartUUID();
position = this.AbsolutePosition; // region local
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
ownerID = _ownerID;
objectID = ParentGroup.RootPart.UUID;
parentID = GetRootPartUUID();
position = AbsolutePosition; // region local
regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
@ -3169,7 +3169,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim._ownerID;
objectID = prim.UUID;
objectID = prim.ParentGroup.RootPart.UUID;
parentID = prim.GetRootPartUUID();
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;