Change the part for sound playback to be the root part / object UUID instead
of the child prim because using the child prim plain doesn't work.avinationmerge
parent
231feab57f
commit
2804c97a39
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@ -2730,7 +2730,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void PreloadSound(string sound)
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public void PreloadSound(string sound)
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{
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{
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// UUID ownerID = OwnerID;
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// UUID ownerID = OwnerID;
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UUID objectID = UUID;
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UUID objectID = ParentGroup.RootPart.UUID;
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UUID soundID = UUID.Zero;
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UUID soundID = UUID.Zero;
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if (!UUID.TryParse(sound, out soundID))
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if (!UUID.TryParse(sound, out soundID))
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@ -3112,7 +3112,7 @@ namespace OpenSim.Region.Framework.Scenes
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volume = 0;
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volume = 0;
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UUID ownerID = _ownerID;
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UUID ownerID = _ownerID;
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UUID objectID = UUID;
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UUID objectID = ParentGroup.RootPart.UUID;
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UUID parentID = GetRootPartUUID();
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UUID parentID = GetRootPartUUID();
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if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30)
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if (ParentGroup.IsAttachment && ParentGroup.RootPart.Shape.State > 30)
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@ -3157,11 +3157,11 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
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soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
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ParentGroup.PlaySoundMasterPrim = this;
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ParentGroup.PlaySoundMasterPrim = this;
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ownerID = this._ownerID;
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ownerID = _ownerID;
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objectID = this.UUID;
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objectID = ParentGroup.RootPart.UUID;
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parentID = this.GetRootPartUUID();
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parentID = GetRootPartUUID();
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position = this.AbsolutePosition; // region local
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position = AbsolutePosition; // region local
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regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
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regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
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if (triggered)
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if (triggered)
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soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
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soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
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else
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else
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@ -3169,7 +3169,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
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foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
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{
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{
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ownerID = prim._ownerID;
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ownerID = prim._ownerID;
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objectID = prim.UUID;
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objectID = prim.ParentGroup.RootPart.UUID;
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parentID = prim.GetRootPartUUID();
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parentID = prim.GetRootPartUUID();
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position = prim.AbsolutePosition; // region local
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position = prim.AbsolutePosition; // region local
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regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
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regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
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