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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.Common.Tests
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{
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[TestFixture]
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public class LSL_TypesTestLSLString
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{
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/// <summary>
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/// Tests constructing a LSLString from an LSLFloat.
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/// </summary>
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[Test]
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public void TestConstructFromLSLFloat()
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{
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// The numbers we test for.
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Dictionary<double, string> numberSet = new Dictionary<double, string>();
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numberSet.Add(2, "2.000000");
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numberSet.Add(-2, "-2.000000");
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numberSet.Add(0, "0.000000");
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numberSet.Add(1, "1.000000");
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numberSet.Add(-1, "-1.000000");
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numberSet.Add(999999999, "999999999.000000");
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numberSet.Add(-99999999, "-99999999.000000");
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numberSet.Add(0.5, "0.500000");
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numberSet.Add(0.0005, "0.000500");
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numberSet.Add(0.6805, "0.680500");
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numberSet.Add(-0.5, "-0.500000");
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numberSet.Add(-0.0005, "-0.000500");
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numberSet.Add(-0.6805, "-0.680500");
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numberSet.Add(548.5, "548.500000");
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numberSet.Add(2.0005, "2.000500");
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numberSet.Add(349485435.6805, "349485435.680500");
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numberSet.Add(-548.5, "-548.500000");
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numberSet.Add(-2.0005, "-2.000500");
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numberSet.Add(-349485435.6805, "-349485435.680500");
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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{
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testString = new LSL_Types.LSLString(new LSL_Types.LSLFloat(number.Key));
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Assert.AreEqual(number.Value, testString.m_string);
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}
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}
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/// <summary>
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/// Tests constructing a LSLString from an LSLFloat.
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/// </summary>
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[Test]
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public void TestExplicitCastLSLFloatToLSLString()
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{
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// The numbers we test for.
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Dictionary<double, string> numberSet = new Dictionary<double, string>();
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numberSet.Add(2, "2.000000");
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numberSet.Add(-2, "-2.000000");
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numberSet.Add(0, "0.000000");
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numberSet.Add(1, "1.000000");
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numberSet.Add(-1, "-1.000000");
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numberSet.Add(999999999, "999999999.000000");
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numberSet.Add(-99999999, "-99999999.000000");
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numberSet.Add(0.5, "0.500000");
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numberSet.Add(0.0005, "0.000500");
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numberSet.Add(0.6805, "0.680500");
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numberSet.Add(-0.5, "-0.500000");
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numberSet.Add(-0.0005, "-0.000500");
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numberSet.Add(-0.6805, "-0.680500");
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numberSet.Add(548.5, "548.500000");
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numberSet.Add(2.0005, "2.000500");
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numberSet.Add(349485435.6805, "349485435.680500");
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numberSet.Add(-548.5, "-548.500000");
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numberSet.Add(-2.0005, "-2.000500");
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numberSet.Add(-349485435.6805, "-349485435.680500");
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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{
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testString = (LSL_Types.LSLString) new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testString.m_string);
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}
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.Common.Tests
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{
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[TestFixture]
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public class LSL_TypesTestLSLString
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{
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/// <summary>
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/// Tests constructing a LSLString from an LSLFloat.
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/// </summary>
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[Test]
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public void TestConstructFromLSLFloat()
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{
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// The numbers we test for.
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Dictionary<double, string> numberSet = new Dictionary<double, string>();
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numberSet.Add(2, "2.000000");
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numberSet.Add(-2, "-2.000000");
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numberSet.Add(0, "0.000000");
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numberSet.Add(1, "1.000000");
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numberSet.Add(-1, "-1.000000");
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numberSet.Add(999999999, "999999999.000000");
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numberSet.Add(-99999999, "-99999999.000000");
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numberSet.Add(0.5, "0.500000");
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numberSet.Add(0.0005, "0.000500");
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numberSet.Add(0.6805, "0.680500");
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numberSet.Add(-0.5, "-0.500000");
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numberSet.Add(-0.0005, "-0.000500");
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numberSet.Add(-0.6805, "-0.680500");
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numberSet.Add(548.5, "548.500000");
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numberSet.Add(2.0005, "2.000500");
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numberSet.Add(349485435.6805, "349485435.680500");
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numberSet.Add(-548.5, "-548.500000");
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numberSet.Add(-2.0005, "-2.000500");
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numberSet.Add(-349485435.6805, "-349485435.680500");
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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{
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testString = new LSL_Types.LSLString(new LSL_Types.LSLFloat(number.Key));
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Assert.AreEqual(number.Value, testString.m_string);
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}
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}
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/// <summary>
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/// Tests constructing a LSLString from an LSLFloat.
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/// </summary>
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[Test]
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public void TestExplicitCastLSLFloatToLSLString()
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{
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// The numbers we test for.
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Dictionary<double, string> numberSet = new Dictionary<double, string>();
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numberSet.Add(2, "2.000000");
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numberSet.Add(-2, "-2.000000");
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numberSet.Add(0, "0.000000");
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numberSet.Add(1, "1.000000");
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numberSet.Add(-1, "-1.000000");
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numberSet.Add(999999999, "999999999.000000");
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numberSet.Add(-99999999, "-99999999.000000");
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numberSet.Add(0.5, "0.500000");
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numberSet.Add(0.0005, "0.000500");
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numberSet.Add(0.6805, "0.680500");
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numberSet.Add(-0.5, "-0.500000");
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numberSet.Add(-0.0005, "-0.000500");
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numberSet.Add(-0.6805, "-0.680500");
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numberSet.Add(548.5, "548.500000");
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numberSet.Add(2.0005, "2.000500");
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numberSet.Add(349485435.6805, "349485435.680500");
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numberSet.Add(-548.5, "-548.500000");
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numberSet.Add(-2.0005, "-2.000500");
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numberSet.Add(-349485435.6805, "-349485435.680500");
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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{
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testString = (LSL_Types.LSLString) new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testString.m_string);
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}
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}
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}
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}
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