Merge branch 'master' of /home/opensim/var/repo/opensim
commit
286a9adcb2
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@ -1369,6 +1369,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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/// <description>profile url</description></item>
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/// <description>profile url</description></item>
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/// <item><term>noassets</term>
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/// <item><term>noassets</term>
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/// <description>true if no assets should be saved</description></item>
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/// <description>true if no assets should be saved</description></item>
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/// <item><term>all</term>
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/// <description>true to save all the regions in the simulator</description></item>
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/// <item><term>perm</term>
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/// <item><term>perm</term>
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/// <description>C and/or T</description></item>
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/// <description>C and/or T</description></item>
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/// </list>
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/// </list>
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@ -1425,6 +1427,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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options["checkPermissions"] = (string)requestData["perm"];
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options["checkPermissions"] = (string)requestData["perm"];
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}
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}
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if ((string)requestData["all"] == "true")
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{
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options["all"] = (string)requestData["all"];
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}
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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if (archiver != null)
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@ -52,6 +52,11 @@ namespace OpenSim.Framework.Serialization
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/// </value>
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/// </value>
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public const string INVENTORY_PATH = "inventory/";
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public const string INVENTORY_PATH = "inventory/";
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/// <value>
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/// Path for regions in a multi-region archive
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/// </value>
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public const string REGIONS_PATH = "regions/";
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/// <value>
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/// <value>
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/// Path for the prims file
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/// Path for the prims file
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/// </value>
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/// </value>
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@ -292,7 +292,7 @@ namespace OpenSim
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m_console.Commands.AddCommand("Archiving", false, "save oar",
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m_console.Commands.AddCommand("Archiving", false, "save oar",
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//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
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"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]",
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"Save a region's data to an OAR archive.",
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"Save a region's data to an OAR archive.",
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// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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@ -302,6 +302,7 @@ namespace OpenSim
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+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
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+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
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+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
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+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
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+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
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+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
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+ "--all saves all the regions in the simulator, instead of just the current region.\n"
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+ "The OAR path must be a filesystem path."
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+ "The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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SaveOar);
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@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
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protected override void StartupSpecific()
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protected override void StartupSpecific()
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{
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{
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SceneManager = new SceneManager();
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SceneManager = SceneManager.Instance;
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m_clientStackManager = CreateClientStackManager();
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m_clientStackManager = CreateClientStackManager();
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|
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Initialize();
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Initialize();
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@ -107,8 +107,6 @@ namespace OpenSim.Region.CoreModules.Asset
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private IAssetService m_AssetService;
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private IAssetService m_AssetService;
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private List<Scene> m_Scenes = new List<Scene>();
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private List<Scene> m_Scenes = new List<Scene>();
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private bool m_DeepScanBeforePurge;
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|
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public FlotsamAssetCache()
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public FlotsamAssetCache()
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{
|
{
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m_InvalidChars.AddRange(Path.GetInvalidPathChars());
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m_InvalidChars.AddRange(Path.GetInvalidPathChars());
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@ -170,8 +168,6 @@ namespace OpenSim.Region.CoreModules.Asset
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m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
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m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
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|
|
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m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
|
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
|
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|
|
||||||
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
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|
||||||
}
|
}
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|
|
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
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@ -506,13 +502,10 @@ namespace OpenSim.Region.CoreModules.Asset
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// Purge all files last accessed prior to this point
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// Purge all files last accessed prior to this point
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DateTime purgeLine = DateTime.Now - m_FileExpiration;
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DateTime purgeLine = DateTime.Now - m_FileExpiration;
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// An optional deep scan at this point will ensure assets present in scenes,
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// An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
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// or referenced by objects in the scene, but not recently accessed
|
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
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// are not purged.
|
// such local assets if they have not been recently accessed.
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if (m_DeepScanBeforePurge)
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TouchAllSceneAssets(false);
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{
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|
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CacheScenes();
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}
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|
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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{
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@ -705,11 +698,14 @@ namespace OpenSim.Region.CoreModules.Asset
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/// <summary>
|
/// <summary>
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/// Iterates through all Scenes, doing a deep scan through assets
|
/// Iterates through all Scenes, doing a deep scan through assets
|
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/// to cache all assets present in the scene or referenced by assets
|
/// to update the access time of all assets present in the scene or referenced by assets
|
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/// in the scene
|
/// in the scene.
|
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/// </summary>
|
/// </summary>
|
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/// <returns></returns>
|
/// <param name="storeUncached">
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||||||
private int CacheScenes()
|
/// If true, then assets scanned which are not found in cache are added to the cache.
|
||||||
|
/// </param>
|
||||||
|
/// <returns>Number of distinct asset references found in the scene.</returns>
|
||||||
|
private int TouchAllSceneAssets(bool storeUncached)
|
||||||
{
|
{
|
||||||
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
|
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
|
||||||
|
|
||||||
|
@ -732,7 +728,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
|
{
|
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File.SetLastAccessTime(filename, DateTime.Now);
|
File.SetLastAccessTime(filename, DateTime.Now);
|
||||||
}
|
}
|
||||||
else
|
else if (storeUncached)
|
||||||
{
|
{
|
||||||
m_AssetService.Get(assetID.ToString());
|
m_AssetService.Get(assetID.ToString());
|
||||||
}
|
}
|
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|
@ -860,13 +856,14 @@ namespace OpenSim.Region.CoreModules.Asset
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||||||
|
|
||||||
break;
|
break;
|
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|
|
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|
||||||
case "assets":
|
case "assets":
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m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
|
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
|
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|
|
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Util.FireAndForget(delegate {
|
Util.FireAndForget(delegate {
|
||||||
int assetsCached = CacheScenes();
|
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
|
m_log.InfoFormat(
|
||||||
|
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
|
||||||
|
assetReferenceTotal);
|
||||||
});
|
});
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -308,6 +308,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = base.GetItem(agentID, itemID);
|
InventoryItemBase item = base.GetItem(agentID, itemID);
|
||||||
|
if (item == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
string userAssetServer = string.Empty;
|
string userAssetServer = string.Empty;
|
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if (IsForeignUser(agentID, out userAssetServer))
|
if (IsForeignUser(agentID, out userAssetServer))
|
||||||
|
|
|
@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
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using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
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|
using System.Threading;
|
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|
|
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namespace OpenSim.Region.CoreModules.World.Archiver
|
namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
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||||||
|
@ -52,7 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
public class ArchiveReadRequest
|
public class ArchiveReadRequest
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Contains data used while dearchiving a single scene.
|
||||||
|
/// </summary>
|
||||||
|
private class DearchiveContext
|
||||||
|
{
|
||||||
|
public Scene Scene { get; set; }
|
||||||
|
|
||||||
|
public List<string> SerialisedSceneObjects { get; set; }
|
||||||
|
|
||||||
|
public List<string> SerialisedParcels { get; set; }
|
||||||
|
|
||||||
|
public List<SceneObjectGroup> SceneObjects { get; set; }
|
||||||
|
|
||||||
|
public DearchiveContext(Scene scene)
|
||||||
|
{
|
||||||
|
Scene = scene;
|
||||||
|
SerialisedSceneObjects = new List<string>();
|
||||||
|
SerialisedParcels = new List<string>();
|
||||||
|
SceneObjects = new List<SceneObjectGroup>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
|
/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
|
||||||
/// bumps here should be compatible.
|
/// bumps here should be compatible.
|
||||||
|
@ -62,9 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Has the control file been loaded for this archive?
|
/// Has the control file been loaded for this archive?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ControlFileLoaded { get; private set; }
|
public bool ControlFileLoaded { get; private set; }
|
||||||
|
|
||||||
protected Scene m_scene;
|
protected string m_loadPath;
|
||||||
|
protected Scene m_rootScene;
|
||||||
protected Stream m_loadStream;
|
protected Stream m_loadStream;
|
||||||
protected Guid m_requestId;
|
protected Guid m_requestId;
|
||||||
protected string m_errorMessage;
|
protected string m_errorMessage;
|
||||||
|
@ -91,7 +116,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
|
||||||
if (m_UserMan == null)
|
if (m_UserMan == null)
|
||||||
{
|
{
|
||||||
m_UserMan = m_scene.RequestModuleInterface<IUserManagement>();
|
m_UserMan = m_rootScene.RequestModuleInterface<IUserManagement>();
|
||||||
}
|
}
|
||||||
return m_UserMan;
|
return m_UserMan;
|
||||||
}
|
}
|
||||||
|
@ -104,10 +129,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
private IGroupsModule m_groupsModule;
|
private IGroupsModule m_groupsModule;
|
||||||
|
|
||||||
|
private IAssetService m_assetService = null;
|
||||||
|
|
||||||
|
|
||||||
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
|
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_rootScene = scene;
|
||||||
|
|
||||||
|
m_loadPath = loadPath;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress);
|
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress);
|
||||||
|
@ -128,12 +157,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// Zero can never be a valid user id
|
// Zero can never be a valid user id
|
||||||
m_validUserUuids[UUID.Zero] = false;
|
m_validUserUuids[UUID.Zero] = false;
|
||||||
|
|
||||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>();
|
||||||
|
m_assetService = m_rootScene.AssetService;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
|
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_rootScene = scene;
|
||||||
|
m_loadPath = null;
|
||||||
m_loadStream = loadStream;
|
m_loadStream = loadStream;
|
||||||
m_merge = merge;
|
m_merge = merge;
|
||||||
m_skipAssets = skipAssets;
|
m_skipAssets = skipAssets;
|
||||||
|
@ -142,33 +173,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// Zero can never be a valid user id
|
// Zero can never be a valid user id
|
||||||
m_validUserUuids[UUID.Zero] = false;
|
m_validUserUuids[UUID.Zero] = false;
|
||||||
|
|
||||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>();
|
||||||
|
m_assetService = m_rootScene.AssetService;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Dearchive the region embodied in this request.
|
/// Dearchive the region embodied in this request.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void DearchiveRegion()
|
public void DearchiveRegion()
|
||||||
{
|
|
||||||
// The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
|
|
||||||
DearchiveRegion0DotStar();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DearchiveRegion0DotStar()
|
|
||||||
{
|
{
|
||||||
int successfulAssetRestores = 0;
|
int successfulAssetRestores = 0;
|
||||||
int failedAssetRestores = 0;
|
int failedAssetRestores = 0;
|
||||||
List<string> serialisedSceneObjects = new List<string>();
|
|
||||||
List<string> serialisedParcels = new List<string>();
|
|
||||||
string filePath = "NONE";
|
|
||||||
|
|
||||||
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
|
DearchiveScenesInfo dearchivedScenes;
|
||||||
|
|
||||||
|
// We dearchive all the scenes at once, because the files in the TAR archive might be mixed.
|
||||||
|
// Therefore, we have to keep track of the dearchive context of all the scenes.
|
||||||
|
Dictionary<UUID, DearchiveContext> sceneContexts = new Dictionary<UUID, DearchiveContext>();
|
||||||
|
|
||||||
|
string fullPath = "NONE";
|
||||||
|
TarArchiveReader archive = null;
|
||||||
byte[] data;
|
byte[] data;
|
||||||
TarArchiveReader.TarEntryType entryType;
|
TarArchiveReader.TarEntryType entryType;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
|
FindAndLoadControlFile(out archive, out dearchivedScenes);
|
||||||
|
|
||||||
|
while ((data = archive.ReadEntry(out fullPath, out entryType)) != null)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat(
|
//m_log.DebugFormat(
|
||||||
// "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
|
// "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
|
||||||
|
@ -176,9 +208,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
|
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
||||||
|
// Find the scene that this file belongs to
|
||||||
|
|
||||||
|
Scene scene;
|
||||||
|
string filePath;
|
||||||
|
if (!dearchivedScenes.GetRegionFromPath(fullPath, out scene, out filePath))
|
||||||
|
continue; // this file belongs to a region that we're not loading
|
||||||
|
|
||||||
|
DearchiveContext sceneContext = null;
|
||||||
|
if (scene != null)
|
||||||
|
{
|
||||||
|
if (!sceneContexts.TryGetValue(scene.RegionInfo.RegionID, out sceneContext))
|
||||||
|
{
|
||||||
|
sceneContext = new DearchiveContext(scene);
|
||||||
|
sceneContexts.Add(scene.RegionInfo.RegionID, sceneContext);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Process the file
|
||||||
|
|
||||||
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
||||||
{
|
{
|
||||||
serialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
|
sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
|
||||||
}
|
}
|
||||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
|
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
|
||||||
{
|
{
|
||||||
|
@ -192,19 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
}
|
}
|
||||||
else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
|
else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
|
||||||
{
|
{
|
||||||
LoadTerrain(filePath, data);
|
LoadTerrain(scene, filePath, data);
|
||||||
}
|
}
|
||||||
else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
|
else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
|
||||||
{
|
{
|
||||||
LoadRegionSettings(filePath, data);
|
LoadRegionSettings(scene, filePath, data, dearchivedScenes);
|
||||||
}
|
}
|
||||||
else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
|
else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
|
||||||
{
|
{
|
||||||
serialisedParcels.Add(Encoding.UTF8.GetString(data));
|
sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
|
||||||
}
|
}
|
||||||
else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
|
else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
|
||||||
{
|
{
|
||||||
LoadControlFile(filePath, data);
|
// Ignore, because we already read the control file
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -212,15 +265,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.Error(
|
||||||
"[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e);
|
String.Format("[ARCHIVER]: Aborting load with error in archive file {0} ", fullPath), e);
|
||||||
m_errorMessage += e.ToString();
|
m_errorMessage += e.ToString();
|
||||||
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
archive.Close();
|
if (archive != null)
|
||||||
|
archive.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_skipAssets)
|
if (!m_skipAssets)
|
||||||
|
@ -234,32 +288,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_merge)
|
foreach (DearchiveContext sceneContext in sceneContexts.Values)
|
||||||
{
|
{
|
||||||
m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
|
m_log.InfoFormat("[ARCHIVER:] Loading region {0}", sceneContext.Scene.RegionInfo.RegionName);
|
||||||
m_scene.DeleteAllSceneObjects();
|
|
||||||
|
if (!m_merge)
|
||||||
|
{
|
||||||
|
m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
|
||||||
|
sceneContext.Scene.DeleteAllSceneObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
LoadParcels(sceneContext.Scene, sceneContext.SerialisedParcels);
|
||||||
|
LoadObjects(sceneContext.Scene, sceneContext.SerialisedSceneObjects, sceneContext.SceneObjects);
|
||||||
|
|
||||||
|
// Inform any interested parties that the region has changed. We waited until now so that all
|
||||||
|
// of the region's objects will be loaded when we send this notification.
|
||||||
|
IEstateModule estateModule = sceneContext.Scene.RequestModuleInterface<IEstateModule>();
|
||||||
|
if (estateModule != null)
|
||||||
|
estateModule.TriggerRegionInfoChange();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.Error("[ARCHIVER]: Error loading parcels or objects ", e);
|
||||||
|
m_errorMessage += e.ToString();
|
||||||
|
m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadParcels(serialisedParcels);
|
// Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
|
||||||
LoadObjects(serialisedSceneObjects);
|
// that users can enter the scene. If we allow the scripts to start in the loop above
|
||||||
|
// then they significantly increase the time until the OAR finishes loading.
|
||||||
|
Util.FireAndForget(delegate(object o)
|
||||||
|
{
|
||||||
|
Thread.Sleep(15000);
|
||||||
|
m_log.Info("Starting scripts in scene objects");
|
||||||
|
|
||||||
|
foreach (DearchiveContext sceneContext in sceneContexts.Values)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectGroup sceneObject in sceneContext.SceneObjects)
|
||||||
|
{
|
||||||
|
sceneObject.CreateScriptInstances(0, false, sceneContext.Scene.DefaultScriptEngine, 0); // StateSource.RegionStart
|
||||||
|
sceneObject.ResumeScripts();
|
||||||
|
}
|
||||||
|
|
||||||
|
sceneContext.SceneObjects.Clear();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
|
m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, dearchivedScenes.GetLoadedScenes(), m_errorMessage);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Searches through the files in the archive for the control file, and reads it.
|
||||||
|
/// We must read the control file first, in order to know which regions are available.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// In most cases the control file *is* first, since that's how we create archives. However,
|
||||||
|
/// it's possible that someone rewrote the archive externally so we can't rely on this fact.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="archive"></param>
|
||||||
|
/// <param name="dearchivedScenes"></param>
|
||||||
|
private void FindAndLoadControlFile(out TarArchiveReader archive, out DearchiveScenesInfo dearchivedScenes)
|
||||||
|
{
|
||||||
|
archive = new TarArchiveReader(m_loadStream);
|
||||||
|
dearchivedScenes = new DearchiveScenesInfo();
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
byte[] data;
|
||||||
|
TarArchiveReader.TarEntryType entryType;
|
||||||
|
bool firstFile = true;
|
||||||
|
|
||||||
|
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
|
||||||
|
{
|
||||||
|
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
|
||||||
|
{
|
||||||
|
LoadControlFile(filePath, data, dearchivedScenes);
|
||||||
|
|
||||||
|
// Find which scenes are available in the simulator
|
||||||
|
ArchiveScenesGroup simulatorScenes = new ArchiveScenesGroup();
|
||||||
|
SceneManager.Instance.ForEachScene(delegate(Scene scene2)
|
||||||
|
{
|
||||||
|
simulatorScenes.AddScene(scene2);
|
||||||
|
});
|
||||||
|
simulatorScenes.CalcSceneLocations();
|
||||||
|
dearchivedScenes.SetSimulatorScenes(m_rootScene, simulatorScenes);
|
||||||
|
|
||||||
|
// If the control file wasn't the first file then reset the read pointer
|
||||||
|
if (!firstFile)
|
||||||
|
{
|
||||||
|
m_log.Warn("Control file wasn't the first file in the archive");
|
||||||
|
if (m_loadStream.CanSeek)
|
||||||
|
{
|
||||||
|
m_loadStream.Seek(0, SeekOrigin.Begin);
|
||||||
|
}
|
||||||
|
else if (m_loadPath != null)
|
||||||
|
{
|
||||||
|
archive.Close();
|
||||||
|
archive = null;
|
||||||
|
m_loadStream.Close();
|
||||||
|
m_loadStream = null;
|
||||||
|
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(m_loadPath), CompressionMode.Decompress);
|
||||||
|
archive = new TarArchiveReader(m_loadStream);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// There isn't currently a scenario where this happens, but it's best to add a check just in case
|
||||||
|
throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
firstFile = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("Control file not found");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load serialized scene objects.
|
/// Load serialized scene objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="serialisedSceneObjects"></param>
|
protected void LoadObjects(Scene scene, List<string> serialisedSceneObjects, List<SceneObjectGroup> sceneObjects)
|
||||||
protected void LoadObjects(List<string> serialisedSceneObjects)
|
|
||||||
{
|
{
|
||||||
// Reload serialized prims
|
// Reload serialized prims
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||||
|
|
||||||
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
|
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
|
||||||
|
|
||||||
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
|
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||||
int sceneObjectsLoadedCount = 0;
|
int sceneObjectsLoadedCount = 0;
|
||||||
|
|
||||||
foreach (string serialisedSceneObject in serialisedSceneObjects)
|
foreach (string serialisedSceneObject in serialisedSceneObjects)
|
||||||
|
@ -280,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
||||||
|
|
||||||
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
|
bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
|
||||||
|
|
||||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||||
// on the same region server and multiple examples a single object archive to be imported
|
// on the same region server and multiple examples a single object archive to be imported
|
||||||
|
@ -290,8 +455,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (isTelehub)
|
if (isTelehub)
|
||||||
{
|
{
|
||||||
// Change the Telehub Object to the new UUID
|
// Change the Telehub Object to the new UUID
|
||||||
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
|
scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
|
||||||
m_scene.RegionInfo.RegionSettings.Save();
|
scene.RegionInfo.RegionSettings.Save();
|
||||||
oldTelehubUUID = UUID.Zero;
|
oldTelehubUUID = UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -301,17 +466,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
|
||||||
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
if (part.CreatorData == null || part.CreatorData == string.Empty)
|
||||||
{
|
{
|
||||||
if (!ResolveUserUuid(part.CreatorID))
|
if (!ResolveUserUuid(scene, part.CreatorID))
|
||||||
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
}
|
}
|
||||||
if (UserManager != null)
|
if (UserManager != null)
|
||||||
UserManager.AddUser(part.CreatorID, part.CreatorData);
|
UserManager.AddUser(part.CreatorID, part.CreatorData);
|
||||||
|
|
||||||
if (!ResolveUserUuid(part.OwnerID))
|
if (!ResolveUserUuid(scene, part.OwnerID))
|
||||||
part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
if (!ResolveUserUuid(part.LastOwnerID))
|
if (!ResolveUserUuid(scene, part.LastOwnerID))
|
||||||
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
if (!ResolveGroupUuid(part.GroupID))
|
if (!ResolveGroupUuid(part.GroupID))
|
||||||
part.GroupID = UUID.Zero;
|
part.GroupID = UUID.Zero;
|
||||||
|
@ -328,15 +493,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
TaskInventoryDictionary inv = part.TaskInventory;
|
TaskInventoryDictionary inv = part.TaskInventory;
|
||||||
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
|
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
|
||||||
{
|
{
|
||||||
if (!ResolveUserUuid(kvp.Value.OwnerID))
|
if (!ResolveUserUuid(scene, kvp.Value.OwnerID))
|
||||||
{
|
{
|
||||||
kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
|
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
|
||||||
{
|
{
|
||||||
if (!ResolveUserUuid(kvp.Value.CreatorID))
|
if (!ResolveUserUuid(scene, kvp.Value.CreatorID))
|
||||||
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UserManager != null)
|
if (UserManager != null)
|
||||||
|
@ -348,10 +513,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
|
if (scene.AddRestoredSceneObject(sceneObject, true, false))
|
||||||
{
|
{
|
||||||
sceneObjectsLoadedCount++;
|
sceneObjectsLoadedCount++;
|
||||||
sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
|
sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0);
|
||||||
sceneObject.ResumeScripts();
|
sceneObject.ResumeScripts();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -366,16 +531,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (oldTelehubUUID != UUID.Zero)
|
if (oldTelehubUUID != UUID.Zero)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
|
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
|
||||||
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
||||||
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load serialized parcels.
|
/// Load serialized parcels.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
/// <param name="serialisedParcels"></param>
|
/// <param name="serialisedParcels"></param>
|
||||||
protected void LoadParcels(List<string> serialisedParcels)
|
protected void LoadParcels(Scene scene, List<string> serialisedParcels)
|
||||||
{
|
{
|
||||||
// Reload serialized parcels
|
// Reload serialized parcels
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
|
||||||
|
@ -386,8 +552,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
// Validate User and Group UUID's
|
// Validate User and Group UUID's
|
||||||
|
|
||||||
if (!ResolveUserUuid(parcel.OwnerID))
|
if (!ResolveUserUuid(scene, parcel.OwnerID))
|
||||||
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
if (!ResolveGroupUuid(parcel.GroupID))
|
if (!ResolveGroupUuid(parcel.GroupID))
|
||||||
{
|
{
|
||||||
|
@ -398,7 +564,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
List<LandAccessEntry> accessList = new List<LandAccessEntry>();
|
List<LandAccessEntry> accessList = new List<LandAccessEntry>();
|
||||||
foreach (LandAccessEntry entry in parcel.ParcelAccessList)
|
foreach (LandAccessEntry entry in parcel.ParcelAccessList)
|
||||||
{
|
{
|
||||||
if (ResolveUserUuid(entry.AgentID))
|
if (ResolveUserUuid(scene, entry.AgentID))
|
||||||
accessList.Add(entry);
|
accessList.Add(entry);
|
||||||
// else, drop this access rule
|
// else, drop this access rule
|
||||||
}
|
}
|
||||||
|
@ -414,23 +580,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (!m_merge)
|
if (!m_merge)
|
||||||
{
|
{
|
||||||
bool setupDefaultParcel = (landData.Count == 0);
|
bool setupDefaultParcel = (landData.Count == 0);
|
||||||
m_scene.LandChannel.Clear(setupDefaultParcel);
|
scene.LandChannel.Clear(setupDefaultParcel);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
|
||||||
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Look up the given user id to check whether it's one that is valid for this grid.
|
/// Look up the given user id to check whether it's one that is valid for this grid.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
/// <param name="uuid"></param>
|
/// <param name="uuid"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private bool ResolveUserUuid(UUID uuid)
|
private bool ResolveUserUuid(Scene scene, UUID uuid)
|
||||||
{
|
{
|
||||||
if (!m_validUserUuids.ContainsKey(uuid))
|
if (!m_validUserUuids.ContainsKey(uuid))
|
||||||
{
|
{
|
||||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
|
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid);
|
||||||
m_validUserUuids.Add(uuid, account != null);
|
m_validUserUuids.Add(uuid, account != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -485,7 +652,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
string extension = filename.Substring(i);
|
string extension = filename.Substring(i);
|
||||||
string uuid = filename.Remove(filename.Length - extension.Length);
|
string uuid = filename.Remove(filename.Length - extension.Length);
|
||||||
|
|
||||||
if (m_scene.AssetService.GetMetadata(uuid) != null)
|
if (m_assetService.GetMetadata(uuid) != null)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid);
|
// m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid);
|
||||||
return true;
|
return true;
|
||||||
|
@ -505,7 +672,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
||||||
// exists.
|
// exists.
|
||||||
m_scene.AssetService.Store(asset);
|
m_assetService.Store(asset);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
|
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
|
||||||
|
@ -533,12 +700,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load region settings data
|
/// Load region settings data
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
/// <param name="settingsPath"></param>
|
/// <param name="settingsPath"></param>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
|
/// <param name="dearchivedScenes"></param>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// true if settings were loaded successfully, false otherwise
|
/// true if settings were loaded successfully, false otherwise
|
||||||
/// </returns>
|
/// </returns>
|
||||||
private bool LoadRegionSettings(string settingsPath, byte[] data)
|
private bool LoadRegionSettings(Scene scene, string settingsPath, byte[] data, DearchiveScenesInfo dearchivedScenes)
|
||||||
{
|
{
|
||||||
RegionSettings loadedRegionSettings;
|
RegionSettings loadedRegionSettings;
|
||||||
|
|
||||||
|
@ -554,7 +723,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
|
RegionSettings currentRegionSettings = scene.RegionInfo.RegionSettings;
|
||||||
|
|
||||||
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
|
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
|
||||||
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
|
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
|
||||||
|
@ -591,12 +760,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
|
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
|
||||||
currentRegionSettings.AddSpawnPoint(sp);
|
currentRegionSettings.AddSpawnPoint(sp);
|
||||||
|
|
||||||
|
currentRegionSettings.LoadedCreationDateTime = dearchivedScenes.LoadedCreationDateTime;
|
||||||
|
currentRegionSettings.LoadedCreationID = dearchivedScenes.GetOriginalRegionID(scene.RegionInfo.RegionID).ToString();
|
||||||
|
|
||||||
currentRegionSettings.Save();
|
currentRegionSettings.Save();
|
||||||
|
|
||||||
m_scene.TriggerEstateSunUpdate();
|
scene.TriggerEstateSunUpdate();
|
||||||
|
|
||||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
|
||||||
|
|
||||||
if (estateModule != null)
|
if (estateModule != null)
|
||||||
estateModule.sendRegionHandshakeToAll();
|
estateModule.sendRegionHandshakeToAll();
|
||||||
|
|
||||||
|
@ -606,14 +777,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load terrain data
|
/// Load terrain data
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
/// <param name="terrainPath"></param>
|
/// <param name="terrainPath"></param>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// true if terrain was resolved successfully, false otherwise.
|
/// true if terrain was resolved successfully, false otherwise.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
private bool LoadTerrain(string terrainPath, byte[] data)
|
private bool LoadTerrain(Scene scene, string terrainPath, byte[] data)
|
||||||
{
|
{
|
||||||
ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>();
|
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
|
||||||
|
|
||||||
MemoryStream ms = new MemoryStream(data);
|
MemoryStream ms = new MemoryStream(data);
|
||||||
terrainModule.LoadFromStream(terrainPath, ms);
|
terrainModule.LoadFromStream(terrainPath, ms);
|
||||||
|
@ -629,17 +801,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="path"></param>
|
/// <param name="path"></param>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
public void LoadControlFile(string path, byte[] data)
|
/// <param name="dearchivedScenes"></param>
|
||||||
|
public DearchiveScenesInfo LoadControlFile(string path, byte[] data, DearchiveScenesInfo dearchivedScenes)
|
||||||
{
|
{
|
||||||
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
|
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
|
||||||
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
|
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
|
||||||
XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
|
XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
|
||||||
|
|
||||||
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
|
// Loaded metadata will be empty if no information exists in the archive
|
||||||
|
dearchivedScenes.LoadedCreationDateTime = 0;
|
||||||
|
dearchivedScenes.DefaultOriginalID = "";
|
||||||
|
|
||||||
// Loaded metadata will empty if no information exists in the archive
|
bool multiRegion = false;
|
||||||
currentRegionSettings.LoadedCreationDateTime = 0;
|
|
||||||
currentRegionSettings.LoadedCreationID = "";
|
|
||||||
|
|
||||||
while (xtr.Read())
|
while (xtr.Read())
|
||||||
{
|
{
|
||||||
|
@ -665,18 +838,44 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
|
||||||
int value;
|
int value;
|
||||||
if (Int32.TryParse(xtr.ReadElementContentAsString(), out value))
|
if (Int32.TryParse(xtr.ReadElementContentAsString(), out value))
|
||||||
currentRegionSettings.LoadedCreationDateTime = value;
|
dearchivedScenes.LoadedCreationDateTime = value;
|
||||||
}
|
}
|
||||||
else if (xtr.Name.ToString() == "id")
|
else if (xtr.Name.ToString() == "row")
|
||||||
{
|
{
|
||||||
currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString();
|
multiRegion = true;
|
||||||
|
dearchivedScenes.StartRow();
|
||||||
|
}
|
||||||
|
else if (xtr.Name.ToString() == "region")
|
||||||
|
{
|
||||||
|
dearchivedScenes.StartRegion();
|
||||||
|
}
|
||||||
|
else if (xtr.Name.ToString() == "id")
|
||||||
|
{
|
||||||
|
string id = xtr.ReadElementContentAsString();
|
||||||
|
dearchivedScenes.DefaultOriginalID = id;
|
||||||
|
if (multiRegion)
|
||||||
|
dearchivedScenes.SetRegionOriginalID(id);
|
||||||
|
}
|
||||||
|
else if (xtr.Name.ToString() == "dir")
|
||||||
|
{
|
||||||
|
dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
currentRegionSettings.Save();
|
dearchivedScenes.MultiRegionFormat = multiRegion;
|
||||||
|
if (!multiRegion)
|
||||||
|
{
|
||||||
|
// Add the single scene
|
||||||
|
dearchivedScenes.StartRow();
|
||||||
|
dearchivedScenes.StartRegion();
|
||||||
|
dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID);
|
||||||
|
dearchivedScenes.SetRegionDirectory("");
|
||||||
|
}
|
||||||
|
|
||||||
ControlFileLoaded = true;
|
ControlFileLoaded = true;
|
||||||
|
|
||||||
|
return dearchivedScenes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,176 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using System.Drawing;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A group of regions arranged in a rectangle, possibly with holes.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The regions usually (but not necessarily) belong to an archive file, in which case we
|
||||||
|
/// store additional information used to create the archive (e.g., each region's
|
||||||
|
/// directory within the archive).
|
||||||
|
/// </remarks>
|
||||||
|
public class ArchiveScenesGroup
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All the regions. The outer dictionary contains rows (key: Y coordinate).
|
||||||
|
/// The inner dictionaries contain each row's regions (key: X coordinate).
|
||||||
|
/// </summary>
|
||||||
|
public SortedDictionary<uint, SortedDictionary<uint, Scene>> Regions { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The subdirectory where each region is stored in the archive.
|
||||||
|
/// </summary>
|
||||||
|
protected Dictionary<UUID, string> m_regionDirs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The grid coordinates of the regions' bounding box.
|
||||||
|
/// </summary>
|
||||||
|
public Rectangle Rect { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
public ArchiveScenesGroup()
|
||||||
|
{
|
||||||
|
Regions = new SortedDictionary<uint, SortedDictionary<uint, Scene>>();
|
||||||
|
m_regionDirs = new Dictionary<UUID, string>();
|
||||||
|
Rect = new Rectangle(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddScene(Scene scene)
|
||||||
|
{
|
||||||
|
uint x = scene.RegionInfo.RegionLocX;
|
||||||
|
uint y = scene.RegionInfo.RegionLocY;
|
||||||
|
|
||||||
|
SortedDictionary<uint, Scene> row;
|
||||||
|
if (!Regions.TryGetValue(y, out row))
|
||||||
|
{
|
||||||
|
row = new SortedDictionary<uint, Scene>();
|
||||||
|
Regions[y] = row;
|
||||||
|
}
|
||||||
|
|
||||||
|
row[x] = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called after all the scenes have been added. Performs calculations that require
|
||||||
|
/// knowledge of all the scenes.
|
||||||
|
/// </summary>
|
||||||
|
public void CalcSceneLocations()
|
||||||
|
{
|
||||||
|
if (Regions.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Find the bounding rectangle
|
||||||
|
|
||||||
|
uint firstY = Regions.First().Key;
|
||||||
|
uint lastY = Regions.Last().Key;
|
||||||
|
|
||||||
|
uint? firstX = null;
|
||||||
|
uint? lastX = null;
|
||||||
|
|
||||||
|
foreach (SortedDictionary<uint, Scene> row in Regions.Values)
|
||||||
|
{
|
||||||
|
uint curFirstX = row.First().Key;
|
||||||
|
uint curLastX = row.Last().Key;
|
||||||
|
|
||||||
|
firstX = (firstX == null) ? curFirstX : (firstX < curFirstX) ? firstX : curFirstX;
|
||||||
|
lastX = (lastX == null) ? curLastX : (lastX > curLastX) ? lastX : curLastX;
|
||||||
|
}
|
||||||
|
|
||||||
|
Rect = new Rectangle((int)firstX, (int)firstY, (int)(lastY - firstY + 1), (int)(lastX - firstX + 1));
|
||||||
|
|
||||||
|
|
||||||
|
// Calculate the subdirectory in which each region will be stored in the archive
|
||||||
|
|
||||||
|
m_regionDirs.Clear();
|
||||||
|
ForEachScene(delegate(Scene scene)
|
||||||
|
{
|
||||||
|
// We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
|
||||||
|
string path = string.Format("{0}_{1}_{2}",
|
||||||
|
scene.RegionInfo.RegionLocX - Rect.X + 1,
|
||||||
|
scene.RegionInfo.RegionLocY - Rect.Y + 1,
|
||||||
|
scene.RegionInfo.RegionName.Replace(' ', '_'));
|
||||||
|
m_regionDirs[scene.RegionInfo.RegionID] = path;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the subdirectory where the region is stored.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetRegionDir(UUID regionID)
|
||||||
|
{
|
||||||
|
return m_regionDirs[regionID];
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs an action on all the scenes in this order: rows from South to North,
|
||||||
|
/// and within each row West to East.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action"></param>
|
||||||
|
public void ForEachScene(Action<Scene> action)
|
||||||
|
{
|
||||||
|
foreach (SortedDictionary<uint, Scene> row in Regions.Values)
|
||||||
|
{
|
||||||
|
foreach (Scene scene in row.Values)
|
||||||
|
{
|
||||||
|
action(scene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the scene at position 'location'.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="location">A location in the grid</param>
|
||||||
|
/// <param name="scene">The scene at this location</param>
|
||||||
|
/// <returns>Whether the scene was found</returns>
|
||||||
|
public bool TryGetScene(Point location, out Scene scene)
|
||||||
|
{
|
||||||
|
SortedDictionary<uint, Scene> row;
|
||||||
|
if (Regions.TryGetValue((uint)location.Y, out row))
|
||||||
|
{
|
||||||
|
if (row.TryGetValue((uint)location.X, out scene))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
scene = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,634 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Xml;
|
||||||
|
using log4net;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Serialization;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using Ionic.Zlib;
|
||||||
|
using GZipStream = Ionic.Zlib.GZipStream;
|
||||||
|
using CompressionMode = Ionic.Zlib.CompressionMode;
|
||||||
|
using OpenSim.Framework.Serialization.External;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Prepare to write out an archive.
|
||||||
|
/// </summary>
|
||||||
|
public class ArchiveWriteRequest
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum major version of OAR that we can write.
|
||||||
|
/// </summary>
|
||||||
|
public static int MIN_MAJOR_VERSION = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum major version of OAR that we can write.
|
||||||
|
/// </summary>
|
||||||
|
public static int MAX_MAJOR_VERSION = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we're saving a multi-region archive.
|
||||||
|
/// </summary>
|
||||||
|
public bool MultiRegionFormat { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determine whether this archive will save assets. Default is true.
|
||||||
|
/// </summary>
|
||||||
|
public bool SaveAssets { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines which objects will be included in the archive, according to their permissions.
|
||||||
|
/// Default is null, meaning no permission checks.
|
||||||
|
/// </summary>
|
||||||
|
public string CheckPermissions { get; set; }
|
||||||
|
|
||||||
|
protected Scene m_rootScene;
|
||||||
|
protected Stream m_saveStream;
|
||||||
|
protected TarArchiveWriter m_archiveWriter;
|
||||||
|
protected Guid m_requestId;
|
||||||
|
protected Dictionary<string, object> m_options;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructor
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="module">Calling module</param>
|
||||||
|
/// <param name="savePath">The path to which to save data.</param>
|
||||||
|
/// <param name="requestId">The id associated with this request</param>
|
||||||
|
/// <exception cref="System.IO.IOException">
|
||||||
|
/// If there was a problem opening a stream for the file specified by the savePath
|
||||||
|
/// </exception>
|
||||||
|
public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||||
|
}
|
||||||
|
catch (EntryPointNotFoundException e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||||
|
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||||
|
m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructor.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scene">The root scene to archive</param>
|
||||||
|
/// <param name="saveStream">The stream to which to save data.</param>
|
||||||
|
/// <param name="requestId">The id associated with this request</param>
|
||||||
|
public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
|
||||||
|
{
|
||||||
|
m_saveStream = saveStream;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ArchiveWriteRequest(Scene scene, Guid requestId)
|
||||||
|
{
|
||||||
|
m_rootScene = scene;
|
||||||
|
m_requestId = requestId;
|
||||||
|
m_archiveWriter = null;
|
||||||
|
|
||||||
|
MultiRegionFormat = false;
|
||||||
|
SaveAssets = true;
|
||||||
|
CheckPermissions = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Archive the region requested.
|
||||||
|
/// </summary>
|
||||||
|
/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
|
||||||
|
public void ArchiveRegion(Dictionary<string, object> options)
|
||||||
|
{
|
||||||
|
m_options = options;
|
||||||
|
|
||||||
|
if (options.ContainsKey("all") && (bool)options["all"])
|
||||||
|
MultiRegionFormat = true;
|
||||||
|
|
||||||
|
if (options.ContainsKey("noassets") && (bool)options["noassets"])
|
||||||
|
SaveAssets = false;
|
||||||
|
|
||||||
|
Object temp;
|
||||||
|
if (options.TryGetValue("checkPermissions", out temp))
|
||||||
|
CheckPermissions = (string)temp;
|
||||||
|
|
||||||
|
|
||||||
|
// Find the regions to archive
|
||||||
|
ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
|
||||||
|
if (MultiRegionFormat)
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count);
|
||||||
|
SceneManager.Instance.ForEachScene(delegate(Scene scene)
|
||||||
|
{
|
||||||
|
scenesGroup.AddScene(scene);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scenesGroup.AddScene(m_rootScene);
|
||||||
|
}
|
||||||
|
scenesGroup.CalcSceneLocations();
|
||||||
|
|
||||||
|
|
||||||
|
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Write out control file. It should be first so that it will be found ASAP when loading the file.
|
||||||
|
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup));
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||||
|
|
||||||
|
// Archive the regions
|
||||||
|
|
||||||
|
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||||
|
|
||||||
|
scenesGroup.ForEachScene(delegate(Scene scene)
|
||||||
|
{
|
||||||
|
string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : "";
|
||||||
|
ArchiveOneRegion(scene, regionDir, assetUuids);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Archive the assets
|
||||||
|
|
||||||
|
if (SaveAssets)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count);
|
||||||
|
|
||||||
|
// Asynchronously request all the assets required to perform this archive operation
|
||||||
|
AssetsRequest ar
|
||||||
|
= new AssetsRequest(
|
||||||
|
new AssetsArchiver(m_archiveWriter), assetUuids,
|
||||||
|
m_rootScene.AssetService, m_rootScene.UserAccountService,
|
||||||
|
m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
|
||||||
|
|
||||||
|
Util.FireAndForget(o => ar.Execute());
|
||||||
|
|
||||||
|
// CloseArchive() will be called from ReceivedAllAssets()
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
|
||||||
|
CloseArchive(string.Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
CloseArchive(e.Message);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids)
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
EntityBase[] entities = scene.GetEntities();
|
||||||
|
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||||
|
|
||||||
|
int numObjectsSkippedPermissions = 0;
|
||||||
|
|
||||||
|
// Filter entities so that we only have scene objects.
|
||||||
|
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
|
||||||
|
// end up having to do this
|
||||||
|
IPermissionsModule permissionsModule = scene.RequestModuleInterface<IPermissionsModule>();
|
||||||
|
foreach (EntityBase entity in entities)
|
||||||
|
{
|
||||||
|
if (entity is SceneObjectGroup)
|
||||||
|
{
|
||||||
|
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
|
||||||
|
|
||||||
|
if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
|
||||||
|
{
|
||||||
|
if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, CheckPermissions, permissionsModule))
|
||||||
|
{
|
||||||
|
// The user isn't allowed to copy/transfer this object, so it will not be included in the OAR.
|
||||||
|
++numObjectsSkippedPermissions;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sceneObjects.Add(sceneObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SaveAssets)
|
||||||
|
{
|
||||||
|
UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService);
|
||||||
|
int prevAssets = assetUuids.Count;
|
||||||
|
|
||||||
|
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||||
|
{
|
||||||
|
assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
|
||||||
|
sceneObjects.Count, assetUuids.Count - prevAssets);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (numObjectsSkippedPermissions > 0)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ARCHIVER]: {0} scene objects skipped due to lack of permissions",
|
||||||
|
numObjectsSkippedPermissions);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure that we also request terrain texture assets
|
||||||
|
RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
|
||||||
|
|
||||||
|
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
|
||||||
|
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
|
||||||
|
|
||||||
|
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
|
||||||
|
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
|
||||||
|
|
||||||
|
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
|
||||||
|
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
|
||||||
|
|
||||||
|
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
||||||
|
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
|
||||||
|
|
||||||
|
Save(scene, sceneObjects, regionDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks whether the user has permission to export an object group to an OAR.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="user">The user</param>
|
||||||
|
/// <param name="objGroup">The object group</param>
|
||||||
|
/// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param>
|
||||||
|
/// <param name="permissionsModule">The scene's permissions module</param>
|
||||||
|
/// <returns>Whether the user is allowed to export the object to an OAR</returns>
|
||||||
|
private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions, IPermissionsModule permissionsModule)
|
||||||
|
{
|
||||||
|
if (checkPermissions == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (permissionsModule == null)
|
||||||
|
return true; // this shouldn't happen
|
||||||
|
|
||||||
|
// Check whether the user is permitted to export all of the parts in the SOG. If any
|
||||||
|
// part can't be exported then the entire SOG can't be exported.
|
||||||
|
|
||||||
|
bool permitted = true;
|
||||||
|
//int primNumber = 1;
|
||||||
|
|
||||||
|
foreach (SceneObjectPart obj in objGroup.Parts)
|
||||||
|
{
|
||||||
|
uint perm;
|
||||||
|
PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj);
|
||||||
|
switch (permissionClass)
|
||||||
|
{
|
||||||
|
case PermissionClass.Owner:
|
||||||
|
perm = obj.BaseMask;
|
||||||
|
break;
|
||||||
|
case PermissionClass.Group:
|
||||||
|
perm = obj.GroupMask | obj.EveryoneMask;
|
||||||
|
break;
|
||||||
|
case PermissionClass.Everyone:
|
||||||
|
default:
|
||||||
|
perm = obj.EveryoneMask;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool canCopy = (perm & (uint)PermissionMask.Copy) != 0;
|
||||||
|
bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;
|
||||||
|
|
||||||
|
// Special case: if Everyone can copy the object then this implies it can also be
|
||||||
|
// Transferred.
|
||||||
|
// However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
|
||||||
|
// always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
|
||||||
|
// does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
|
||||||
|
if (permissionClass != PermissionClass.Owner)
|
||||||
|
canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
|
||||||
|
|
||||||
|
bool partPermitted = true;
|
||||||
|
if (checkPermissions.Contains("C") && !canCopy)
|
||||||
|
partPermitted = false;
|
||||||
|
if (checkPermissions.Contains("T") && !canTransfer)
|
||||||
|
partPermitted = false;
|
||||||
|
|
||||||
|
// If the user is the Creator of the object then it can always be included in the OAR
|
||||||
|
bool creator = (obj.CreatorID.Guid == user.Guid);
|
||||||
|
if (creator)
|
||||||
|
partPermitted = true;
|
||||||
|
|
||||||
|
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
||||||
|
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
|
||||||
|
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
||||||
|
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
|
||||||
|
|
||||||
|
if (!partPermitted)
|
||||||
|
{
|
||||||
|
permitted = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
//++primNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
return permitted;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create the control file.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string CreateControlFile(ArchiveScenesGroup scenesGroup)
|
||||||
|
{
|
||||||
|
int majorVersion;
|
||||||
|
int minorVersion;
|
||||||
|
|
||||||
|
if (MultiRegionFormat)
|
||||||
|
{
|
||||||
|
majorVersion = MAX_MAJOR_VERSION;
|
||||||
|
minorVersion = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// To support older versions of OpenSim, we continue to create single-region OARs
|
||||||
|
// using the old file format. In the future this format will be discontinued.
|
||||||
|
majorVersion = 0;
|
||||||
|
minorVersion = 8;
|
||||||
|
}
|
||||||
|
//
|
||||||
|
// if (m_options.ContainsKey("version"))
|
||||||
|
// {
|
||||||
|
// string[] parts = m_options["version"].ToString().Split('.');
|
||||||
|
// if (parts.Length >= 1)
|
||||||
|
// {
|
||||||
|
// majorVersion = Int32.Parse(parts[0]);
|
||||||
|
//
|
||||||
|
// if (parts.Length >= 2)
|
||||||
|
// minorVersion = Int32.Parse(parts[1]);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
|
||||||
|
// {
|
||||||
|
// throw new Exception(
|
||||||
|
// string.Format(
|
||||||
|
// "OAR version number for save must be between {0} and {1}",
|
||||||
|
// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
|
||||||
|
// }
|
||||||
|
// else if (majorVersion == MAX_MAJOR_VERSION)
|
||||||
|
// {
|
||||||
|
// // Force 1.0
|
||||||
|
// minorVersion = 0;
|
||||||
|
// }
|
||||||
|
// else if (majorVersion == MIN_MAJOR_VERSION)
|
||||||
|
// {
|
||||||
|
// // Force 0.4
|
||||||
|
// minorVersion = 4;
|
||||||
|
// }
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
|
||||||
|
if (majorVersion == 1)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR");
|
||||||
|
}
|
||||||
|
|
||||||
|
String s;
|
||||||
|
|
||||||
|
using (StringWriter sw = new StringWriter())
|
||||||
|
{
|
||||||
|
using (XmlTextWriter xtw = new XmlTextWriter(sw))
|
||||||
|
{
|
||||||
|
xtw.Formatting = Formatting.Indented;
|
||||||
|
xtw.WriteStartDocument();
|
||||||
|
xtw.WriteStartElement("archive");
|
||||||
|
xtw.WriteAttributeString("major_version", majorVersion.ToString());
|
||||||
|
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
|
||||||
|
|
||||||
|
xtw.WriteStartElement("creation_info");
|
||||||
|
DateTime now = DateTime.UtcNow;
|
||||||
|
TimeSpan t = now - new DateTime(1970, 1, 1);
|
||||||
|
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
|
||||||
|
if (!MultiRegionFormat)
|
||||||
|
xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString());
|
||||||
|
xtw.WriteEndElement();
|
||||||
|
|
||||||
|
xtw.WriteElementString("assets_included", SaveAssets.ToString());
|
||||||
|
|
||||||
|
if (MultiRegionFormat)
|
||||||
|
{
|
||||||
|
WriteRegionsManifest(scenesGroup, xtw);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xtw.WriteStartElement("region_info");
|
||||||
|
WriteRegionInfo(m_rootScene, xtw);
|
||||||
|
xtw.WriteEndElement();
|
||||||
|
}
|
||||||
|
|
||||||
|
xtw.WriteEndElement();
|
||||||
|
|
||||||
|
xtw.Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
s = sw.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Writes the list of regions included in a multi-region OAR.
|
||||||
|
/// </summary>
|
||||||
|
private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw)
|
||||||
|
{
|
||||||
|
xtw.WriteStartElement("regions");
|
||||||
|
|
||||||
|
// Write the regions in order: rows from South to North, then regions from West to East.
|
||||||
|
// The list of regions can have "holes"; we write empty elements in their position.
|
||||||
|
|
||||||
|
for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y)
|
||||||
|
{
|
||||||
|
SortedDictionary<uint, Scene> row;
|
||||||
|
if (scenesGroup.Regions.TryGetValue(y, out row))
|
||||||
|
{
|
||||||
|
xtw.WriteStartElement("row");
|
||||||
|
|
||||||
|
for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x)
|
||||||
|
{
|
||||||
|
Scene scene;
|
||||||
|
if (row.TryGetValue(x, out scene))
|
||||||
|
{
|
||||||
|
xtw.WriteStartElement("region");
|
||||||
|
xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString());
|
||||||
|
xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID));
|
||||||
|
WriteRegionInfo(scene, xtw);
|
||||||
|
xtw.WriteEndElement();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Write a placeholder for a missing region
|
||||||
|
xtw.WriteElementString("region", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
xtw.WriteEndElement();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Write a placeholder for a missing row
|
||||||
|
xtw.WriteElementString("row", "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
xtw.WriteEndElement(); // "regions"
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw)
|
||||||
|
{
|
||||||
|
bool isMegaregion;
|
||||||
|
Vector2 size;
|
||||||
|
|
||||||
|
IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>();
|
||||||
|
|
||||||
|
if (rcMod != null)
|
||||||
|
isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID);
|
||||||
|
else
|
||||||
|
isMegaregion = false;
|
||||||
|
|
||||||
|
if (isMegaregion)
|
||||||
|
size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID);
|
||||||
|
else
|
||||||
|
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
|
||||||
|
|
||||||
|
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
|
||||||
|
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir)
|
||||||
|
{
|
||||||
|
if (regionDir != string.Empty)
|
||||||
|
regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/";
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
|
||||||
|
|
||||||
|
// Write out region settings
|
||||||
|
string settingsPath = String.Format("{0}{1}{2}.xml",
|
||||||
|
regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName);
|
||||||
|
m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings));
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
|
||||||
|
|
||||||
|
// Write out land data (aka parcel) settings
|
||||||
|
List<ILandObject> landObjects = scene.LandChannel.AllParcels();
|
||||||
|
foreach (ILandObject lo in landObjects)
|
||||||
|
{
|
||||||
|
LandData landData = lo.LandData;
|
||||||
|
string landDataPath = String.Format("{0}{1}{2}.xml",
|
||||||
|
regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString());
|
||||||
|
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
|
||||||
|
|
||||||
|
// Write out terrain
|
||||||
|
string terrainPath = String.Format("{0}{1}{2}.r32",
|
||||||
|
regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
MemoryStream ms = new MemoryStream();
|
||||||
|
scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms);
|
||||||
|
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
||||||
|
ms.Close();
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
|
||||||
|
|
||||||
|
// Write out scene object metadata
|
||||||
|
IRegionSerialiserModule serializer = scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||||
|
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||||
|
{
|
||||||
|
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
|
||||||
|
|
||||||
|
string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options);
|
||||||
|
string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject));
|
||||||
|
m_archiveWriter.WriteFile(objectPath, serializedObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ReceivedAllAssets(
|
||||||
|
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
||||||
|
{
|
||||||
|
foreach (UUID uuid in assetsNotFoundUuids)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
|
||||||
|
}
|
||||||
|
|
||||||
|
// m_log.InfoFormat(
|
||||||
|
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
||||||
|
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
||||||
|
|
||||||
|
CloseArchive(String.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Closes the archive and notifies that we're done.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="errorMessage">The error that occurred, or empty for success</param>
|
||||||
|
protected void CloseArchive(string errorMessage)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (m_archiveWriter != null)
|
||||||
|
m_archiveWriter.Close();
|
||||||
|
m_saveStream.Close();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e);
|
||||||
|
if (errorMessage == string.Empty)
|
||||||
|
errorMessage = e.Message;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,153 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Xml;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Serialization;
|
|
||||||
using OpenSim.Framework.Serialization.External;
|
|
||||||
using OpenSim.Region.CoreModules.World.Terrain;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Archiver
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Method called when all the necessary assets for an archive request have been received.
|
|
||||||
/// </summary>
|
|
||||||
public delegate void AssetsRequestCallback(
|
|
||||||
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Execute the write of an archive once we have received all the necessary data
|
|
||||||
/// </summary>
|
|
||||||
public class ArchiveWriteRequestExecution
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected ITerrainModule m_terrainModule;
|
|
||||||
protected IRegionSerialiserModule m_serialiser;
|
|
||||||
protected List<SceneObjectGroup> m_sceneObjects;
|
|
||||||
protected Scene m_scene;
|
|
||||||
protected TarArchiveWriter m_archiveWriter;
|
|
||||||
protected Guid m_requestId;
|
|
||||||
protected Dictionary<string, object> m_options;
|
|
||||||
|
|
||||||
public ArchiveWriteRequestExecution(
|
|
||||||
List<SceneObjectGroup> sceneObjects,
|
|
||||||
ITerrainModule terrainModule,
|
|
||||||
IRegionSerialiserModule serialiser,
|
|
||||||
Scene scene,
|
|
||||||
TarArchiveWriter archiveWriter,
|
|
||||||
Guid requestId,
|
|
||||||
Dictionary<string, object> options)
|
|
||||||
{
|
|
||||||
m_sceneObjects = sceneObjects;
|
|
||||||
m_terrainModule = terrainModule;
|
|
||||||
m_serialiser = serialiser;
|
|
||||||
m_scene = scene;
|
|
||||||
m_archiveWriter = archiveWriter;
|
|
||||||
m_requestId = requestId;
|
|
||||||
m_options = options;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected internal void ReceivedAllAssets(
|
|
||||||
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Save(assetsFoundUuids, assetsNotFoundUuids);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_archiveWriter.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
|
|
||||||
|
|
||||||
m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
|
||||||
{
|
|
||||||
foreach (UUID uuid in assetsNotFoundUuids)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
// m_log.InfoFormat(
|
|
||||||
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
|
||||||
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
|
|
||||||
|
|
||||||
// Write out region settings
|
|
||||||
string settingsPath
|
|
||||||
= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
|
|
||||||
m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
|
|
||||||
|
|
||||||
// Write out land data (aka parcel) settings
|
|
||||||
List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
|
|
||||||
foreach (ILandObject lo in landObjects)
|
|
||||||
{
|
|
||||||
LandData landData = lo.LandData;
|
|
||||||
string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
|
|
||||||
landData.GlobalID.ToString());
|
|
||||||
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
|
|
||||||
|
|
||||||
// Write out terrain
|
|
||||||
string terrainPath
|
|
||||||
= String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
|
|
||||||
|
|
||||||
MemoryStream ms = new MemoryStream();
|
|
||||||
m_terrainModule.SaveToStream(terrainPath, ms);
|
|
||||||
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
|
||||||
ms.Close();
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
|
|
||||||
|
|
||||||
// Write out scene object metadata
|
|
||||||
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
|
|
||||||
|
|
||||||
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
|
|
||||||
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,438 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.IO.Compression;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Xml;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Framework.Serialization;
|
|
||||||
using OpenSim.Region.CoreModules.World.Terrain;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
using OpenSim.Region.Framework.Scenes;
|
|
||||||
using Ionic.Zlib;
|
|
||||||
using GZipStream = Ionic.Zlib.GZipStream;
|
|
||||||
using CompressionMode = Ionic.Zlib.CompressionMode;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Archiver
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Prepare to write out an archive.
|
|
||||||
/// </summary>
|
|
||||||
public class ArchiveWriteRequestPreparation
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The minimum major version of OAR that we can write.
|
|
||||||
/// </summary>
|
|
||||||
public static int MIN_MAJOR_VERSION = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The maximum major version of OAR that we can write.
|
|
||||||
/// </summary>
|
|
||||||
public static int MAX_MAJOR_VERSION = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Determine whether this archive will save assets. Default is true.
|
|
||||||
/// </summary>
|
|
||||||
public bool SaveAssets { get; set; }
|
|
||||||
|
|
||||||
protected ArchiverModule m_module;
|
|
||||||
protected Scene m_scene;
|
|
||||||
protected Stream m_saveStream;
|
|
||||||
protected Guid m_requestId;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Constructor
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="module">Calling module</param>
|
|
||||||
/// <param name="savePath">The path to which to save data.</param>
|
|
||||||
/// <param name="requestId">The id associated with this request</param>
|
|
||||||
/// <exception cref="System.IO.IOException">
|
|
||||||
/// If there was a problem opening a stream for the file specified by the savePath
|
|
||||||
/// </exception>
|
|
||||||
public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
|
|
||||||
}
|
|
||||||
catch (EntryPointNotFoundException e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
|
||||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
|
||||||
m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Constructor.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="module">Calling module</param>
|
|
||||||
/// <param name="saveStream">The stream to which to save data.</param>
|
|
||||||
/// <param name="requestId">The id associated with this request</param>
|
|
||||||
public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
|
|
||||||
{
|
|
||||||
m_saveStream = saveStream;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
|
|
||||||
{
|
|
||||||
m_module = module;
|
|
||||||
|
|
||||||
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
|
|
||||||
// this.
|
|
||||||
if (m_module != null)
|
|
||||||
m_scene = m_module.Scene;
|
|
||||||
|
|
||||||
m_requestId = requestId;
|
|
||||||
|
|
||||||
SaveAssets = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Archive the region requested.
|
|
||||||
/// </summary>
|
|
||||||
/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
|
|
||||||
public void ArchiveRegion(Dictionary<string, object> options)
|
|
||||||
{
|
|
||||||
if (options.ContainsKey("noassets") && (bool)options["noassets"])
|
|
||||||
SaveAssets = false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
|
||||||
|
|
||||||
EntityBase[] entities = m_scene.GetEntities();
|
|
||||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
|
||||||
|
|
||||||
string checkPermissions = null;
|
|
||||||
int numObjectsSkippedPermissions = 0;
|
|
||||||
Object temp;
|
|
||||||
if (options.TryGetValue("checkPermissions", out temp))
|
|
||||||
checkPermissions = (string)temp;
|
|
||||||
|
|
||||||
// Filter entities so that we only have scene objects.
|
|
||||||
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
|
|
||||||
// end up having to do this
|
|
||||||
foreach (EntityBase entity in entities)
|
|
||||||
{
|
|
||||||
if (entity is SceneObjectGroup)
|
|
||||||
{
|
|
||||||
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
|
|
||||||
|
|
||||||
if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
|
|
||||||
{
|
|
||||||
if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions))
|
|
||||||
{
|
|
||||||
// The user isn't allowed to copy/transfer this object, so it will not be included in the OAR.
|
|
||||||
++numObjectsSkippedPermissions;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sceneObjects.Add(sceneObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SaveAssets)
|
|
||||||
{
|
|
||||||
UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
|
|
||||||
|
|
||||||
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
|
||||||
{
|
|
||||||
assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
|
|
||||||
sceneObjects.Count, assetUuids.Count);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (numObjectsSkippedPermissions > 0)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[ARCHIVER]: {0} scene objects skipped due to lack of permissions",
|
|
||||||
numObjectsSkippedPermissions);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure that we also request terrain texture assets
|
|
||||||
RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
|
|
||||||
|
|
||||||
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
|
|
||||||
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
|
|
||||||
|
|
||||||
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
|
|
||||||
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
|
|
||||||
|
|
||||||
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
|
|
||||||
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
|
|
||||||
|
|
||||||
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
|
||||||
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
|
|
||||||
|
|
||||||
TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
|
|
||||||
|
|
||||||
// Asynchronously request all the assets required to perform this archive operation
|
|
||||||
ArchiveWriteRequestExecution awre
|
|
||||||
= new ArchiveWriteRequestExecution(
|
|
||||||
sceneObjects,
|
|
||||||
m_scene.RequestModuleInterface<ITerrainModule>(),
|
|
||||||
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
|
|
||||||
m_scene,
|
|
||||||
archiveWriter,
|
|
||||||
m_requestId,
|
|
||||||
options);
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
|
|
||||||
|
|
||||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
|
||||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
|
||||||
archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
|
||||||
|
|
||||||
if (SaveAssets)
|
|
||||||
{
|
|
||||||
AssetsRequest ar
|
|
||||||
= new AssetsRequest(
|
|
||||||
new AssetsArchiver(archiveWriter), assetUuids,
|
|
||||||
m_scene.AssetService, m_scene.UserAccountService,
|
|
||||||
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets);
|
|
||||||
|
|
||||||
Util.FireAndForget(o => ar.Execute());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
m_saveStream.Close();
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Checks whether the user has permission to export an object group to an OAR.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="user">The user</param>
|
|
||||||
/// <param name="objGroup">The object group</param>
|
|
||||||
/// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param>
|
|
||||||
/// <returns>Whether the user is allowed to export the object to an OAR</returns>
|
|
||||||
private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions)
|
|
||||||
{
|
|
||||||
if (checkPermissions == null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
IPermissionsModule module = m_scene.RequestModuleInterface<IPermissionsModule>();
|
|
||||||
if (module == null)
|
|
||||||
return true; // this shouldn't happen
|
|
||||||
|
|
||||||
// Check whether the user is permitted to export all of the parts in the SOG. If any
|
|
||||||
// part can't be exported then the entire SOG can't be exported.
|
|
||||||
|
|
||||||
bool permitted = true;
|
|
||||||
//int primNumber = 1;
|
|
||||||
|
|
||||||
foreach (SceneObjectPart obj in objGroup.Parts)
|
|
||||||
{
|
|
||||||
uint perm;
|
|
||||||
PermissionClass permissionClass = module.GetPermissionClass(user, obj);
|
|
||||||
switch (permissionClass)
|
|
||||||
{
|
|
||||||
case PermissionClass.Owner:
|
|
||||||
perm = obj.BaseMask;
|
|
||||||
break;
|
|
||||||
case PermissionClass.Group:
|
|
||||||
perm = obj.GroupMask | obj.EveryoneMask;
|
|
||||||
break;
|
|
||||||
case PermissionClass.Everyone:
|
|
||||||
default:
|
|
||||||
perm = obj.EveryoneMask;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool canCopy = (perm & (uint)PermissionMask.Copy) != 0;
|
|
||||||
bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;
|
|
||||||
|
|
||||||
// Special case: if Everyone can copy the object then this implies it can also be
|
|
||||||
// Transferred.
|
|
||||||
// However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
|
|
||||||
// always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
|
|
||||||
// does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
|
|
||||||
if (permissionClass != PermissionClass.Owner)
|
|
||||||
canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
|
|
||||||
|
|
||||||
bool partPermitted = true;
|
|
||||||
if (checkPermissions.Contains("C") && !canCopy)
|
|
||||||
partPermitted = false;
|
|
||||||
if (checkPermissions.Contains("T") && !canTransfer)
|
|
||||||
partPermitted = false;
|
|
||||||
|
|
||||||
// If the user is the Creator of the object then it can always be included in the OAR
|
|
||||||
bool creator = (obj.CreatorID.Guid == user.Guid);
|
|
||||||
if (creator)
|
|
||||||
partPermitted = true;
|
|
||||||
|
|
||||||
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
|
||||||
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
|
|
||||||
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
|
||||||
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
|
|
||||||
|
|
||||||
if (!partPermitted)
|
|
||||||
{
|
|
||||||
permitted = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//++primNumber;
|
|
||||||
}
|
|
||||||
|
|
||||||
return permitted;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create the control file for the most up to date archive
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public string CreateControlFile(Dictionary<string, object> options)
|
|
||||||
{
|
|
||||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
|
|
||||||
//
|
|
||||||
// if (options.ContainsKey("version"))
|
|
||||||
// {
|
|
||||||
// string[] parts = options["version"].ToString().Split('.');
|
|
||||||
// if (parts.Length >= 1)
|
|
||||||
// {
|
|
||||||
// majorVersion = Int32.Parse(parts[0]);
|
|
||||||
//
|
|
||||||
// if (parts.Length >= 2)
|
|
||||||
// minorVersion = Int32.Parse(parts[1]);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
|
|
||||||
// {
|
|
||||||
// throw new Exception(
|
|
||||||
// string.Format(
|
|
||||||
// "OAR version number for save must be between {0} and {1}",
|
|
||||||
// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
|
|
||||||
// }
|
|
||||||
// else if (majorVersion == MAX_MAJOR_VERSION)
|
|
||||||
// {
|
|
||||||
// // Force 1.0
|
|
||||||
// minorVersion = 0;
|
|
||||||
// }
|
|
||||||
// else if (majorVersion == MIN_MAJOR_VERSION)
|
|
||||||
// {
|
|
||||||
// // Force 0.4
|
|
||||||
// minorVersion = 4;
|
|
||||||
// }
|
|
||||||
|
|
||||||
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
|
|
||||||
//if (majorVersion == 1)
|
|
||||||
//{
|
|
||||||
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
|
|
||||||
//}
|
|
||||||
|
|
||||||
String s;
|
|
||||||
|
|
||||||
using (StringWriter sw = new StringWriter())
|
|
||||||
{
|
|
||||||
using (XmlTextWriter xtw = new XmlTextWriter(sw))
|
|
||||||
{
|
|
||||||
xtw.Formatting = Formatting.Indented;
|
|
||||||
xtw.WriteStartDocument();
|
|
||||||
xtw.WriteStartElement("archive");
|
|
||||||
xtw.WriteAttributeString("major_version", majorVersion.ToString());
|
|
||||||
xtw.WriteAttributeString("minor_version", minorVersion.ToString());
|
|
||||||
|
|
||||||
xtw.WriteStartElement("creation_info");
|
|
||||||
DateTime now = DateTime.UtcNow;
|
|
||||||
TimeSpan t = now - new DateTime(1970, 1, 1);
|
|
||||||
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
|
|
||||||
xtw.WriteElementString("id", UUID.Random().ToString());
|
|
||||||
xtw.WriteEndElement();
|
|
||||||
|
|
||||||
xtw.WriteStartElement("region_info");
|
|
||||||
|
|
||||||
bool isMegaregion;
|
|
||||||
Vector2 size;
|
|
||||||
IRegionCombinerModule rcMod = null;
|
|
||||||
|
|
||||||
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
|
|
||||||
// this, possibly by doing control file creation somewhere else.
|
|
||||||
if (m_module != null)
|
|
||||||
rcMod = m_module.RegionCombinerModule;
|
|
||||||
|
|
||||||
if (rcMod != null)
|
|
||||||
isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
|
|
||||||
else
|
|
||||||
isMegaregion = false;
|
|
||||||
|
|
||||||
if (isMegaregion)
|
|
||||||
size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
|
|
||||||
else
|
|
||||||
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
|
|
||||||
|
|
||||||
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
|
|
||||||
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
|
|
||||||
|
|
||||||
xtw.WriteEndElement();
|
|
||||||
|
|
||||||
xtw.WriteElementString("assets_included", SaveAssets.ToString());
|
|
||||||
|
|
||||||
xtw.WriteEndElement();
|
|
||||||
|
|
||||||
xtw.Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
s = sw.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
// if (m_scene != null)
|
|
||||||
// Console.WriteLine(
|
|
||||||
// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
|
|
||||||
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -146,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
|
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
|
||||||
ops.Add("publish", v => options["wipe-owners"] = v != null);
|
ops.Add("publish", v => options["wipe-owners"] = v != null);
|
||||||
ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
|
ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
|
||||||
|
ops.Add("all", delegate(string v) { options["all"] = v != null; });
|
||||||
|
|
||||||
List<string> mainParams = ops.Parse(cmdparams);
|
List<string> mainParams = ops.Parse(cmdparams);
|
||||||
|
|
||||||
|
@ -169,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
|
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
|
||||||
|
|
||||||
new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
|
new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ArchiveRegion(Stream saveStream)
|
public void ArchiveRegion(Stream saveStream)
|
||||||
|
@ -184,7 +185,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
|
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
|
||||||
{
|
{
|
||||||
new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
|
new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DearchiveRegion(string loadPath)
|
public void DearchiveRegion(string loadPath)
|
||||||
|
|
|
@ -46,6 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Method called when all the necessary assets for an archive request have been received.
|
||||||
|
/// </summary>
|
||||||
|
public delegate void AssetsRequestCallback(
|
||||||
|
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids);
|
||||||
|
|
||||||
enum RequestState
|
enum RequestState
|
||||||
{
|
{
|
||||||
Initial,
|
Initial,
|
||||||
|
|
|
@ -0,0 +1,232 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using System.Drawing;
|
||||||
|
using log4net;
|
||||||
|
using System.Reflection;
|
||||||
|
using OpenSim.Framework.Serialization;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The regions included in an OAR file.
|
||||||
|
/// </summary>
|
||||||
|
public class DearchiveScenesInfo
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// One region in the archive.
|
||||||
|
/// </summary>
|
||||||
|
public class RegionInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The subdirectory in which the region is stored.
|
||||||
|
/// </summary>
|
||||||
|
public string Directory { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The region's coordinates (relative to the South-West corner of the block).
|
||||||
|
/// </summary>
|
||||||
|
public Point Location { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The UUID of the original scene from which this archived region was saved.
|
||||||
|
/// </summary>
|
||||||
|
public string OriginalID { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The scene in the current simulator into which this region is loaded.
|
||||||
|
/// If null then the region doesn't have a corresponding scene, and it won't be loaded.
|
||||||
|
/// </summary>
|
||||||
|
public Scene Scene { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this archive uses the multi-region format.
|
||||||
|
/// </summary>
|
||||||
|
public Boolean MultiRegionFormat { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps (Region directory -> region)
|
||||||
|
/// </summary>
|
||||||
|
protected Dictionary<string, RegionInfo> m_directory2region = new Dictionary<string, RegionInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps (UUID of the scene in the simulator where the region will be loaded -> region)
|
||||||
|
/// </summary>
|
||||||
|
protected Dictionary<UUID, RegionInfo> m_newId2region = new Dictionary<UUID, RegionInfo>();
|
||||||
|
|
||||||
|
public int LoadedCreationDateTime { get; set; }
|
||||||
|
public string DefaultOriginalID { get; set; }
|
||||||
|
|
||||||
|
// These variables are used while reading the archive control file
|
||||||
|
protected int? m_curY = null;
|
||||||
|
protected int? m_curX = null;
|
||||||
|
protected RegionInfo m_curRegion;
|
||||||
|
|
||||||
|
|
||||||
|
public DearchiveScenesInfo()
|
||||||
|
{
|
||||||
|
MultiRegionFormat = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// The following methods are used while reading the archive control file
|
||||||
|
|
||||||
|
public void StartRow()
|
||||||
|
{
|
||||||
|
m_curY = (m_curY == null) ? 0 : m_curY + 1;
|
||||||
|
m_curX = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartRegion()
|
||||||
|
{
|
||||||
|
m_curX = (m_curX == null) ? 0 : m_curX + 1;
|
||||||
|
// Note: this doesn't mean we have a real region in this location; this could just be a "hole"
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetRegionOriginalID(string id)
|
||||||
|
{
|
||||||
|
m_curRegion = new RegionInfo();
|
||||||
|
m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
|
||||||
|
m_curRegion.OriginalID = id;
|
||||||
|
// 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetRegionDirectory(string directory)
|
||||||
|
{
|
||||||
|
m_curRegion.Directory = directory;
|
||||||
|
m_directory2region[directory] = m_curRegion;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets all the scenes present in the simulator.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method matches regions in the archive to scenes in the simulator according to
|
||||||
|
/// their relative position. We only load regions if there's an existing Scene in the
|
||||||
|
/// grid location where the region should be loaded.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="rootScene">The scene where the Load OAR operation was run</param>
|
||||||
|
/// <param name="simulatorScenes">All the scenes in the simulator</param>
|
||||||
|
public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes)
|
||||||
|
{
|
||||||
|
foreach (RegionInfo archivedRegion in m_directory2region.Values)
|
||||||
|
{
|
||||||
|
Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
|
||||||
|
location.Offset(archivedRegion.Location);
|
||||||
|
|
||||||
|
Scene scene;
|
||||||
|
if (simulatorScenes.TryGetScene(location, out scene))
|
||||||
|
{
|
||||||
|
archivedRegion.Scene = scene;
|
||||||
|
m_newId2region[scene.RegionInfo.RegionID] = archivedRegion;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}",
|
||||||
|
archivedRegion.Directory, location.X, location.Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the archived region according to the path of a file in the archive.
|
||||||
|
/// Also, converts the full path into a path that is relative to the region's directory.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fullPath">The path of a file in the archive</param>
|
||||||
|
/// <param name="scene">The corresponding Scene, or null if none</param>
|
||||||
|
/// <param name="relativePath">The path relative to the region's directory. (Or the original
|
||||||
|
/// path, if this file doesn't belong to a region.)</param>
|
||||||
|
/// <returns>True: use this file; False: skip it</returns>
|
||||||
|
public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath)
|
||||||
|
{
|
||||||
|
scene = null;
|
||||||
|
relativePath = fullPath;
|
||||||
|
|
||||||
|
if (!MultiRegionFormat)
|
||||||
|
{
|
||||||
|
if (m_newId2region.Count > 0)
|
||||||
|
scene = m_newId2region.First().Value.Scene;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH))
|
||||||
|
return true; // this file doesn't belong to a region
|
||||||
|
|
||||||
|
string[] parts = fullPath.Split(new Char[] { '/' }, 3);
|
||||||
|
if (parts.Length != 3)
|
||||||
|
return false;
|
||||||
|
string regionDirectory = parts[1];
|
||||||
|
relativePath = parts[2];
|
||||||
|
|
||||||
|
RegionInfo region;
|
||||||
|
if (m_directory2region.TryGetValue(regionDirectory, out region))
|
||||||
|
{
|
||||||
|
scene = region.Scene;
|
||||||
|
return (scene != null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the original UUID of a region (from the simulator where the OAR was saved),
|
||||||
|
/// given the UUID of the scene it was loaded into in the current simulator.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="newID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetOriginalRegionID(UUID newID)
|
||||||
|
{
|
||||||
|
RegionInfo region;
|
||||||
|
if (m_newId2region.TryGetValue(newID, out region))
|
||||||
|
return region.OriginalID;
|
||||||
|
else
|
||||||
|
return DefaultOriginalID;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the scenes that have been (or will be) loaded.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public List<UUID> GetLoadedScenes()
|
||||||
|
{
|
||||||
|
return m_newId2region.Keys.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -47,6 +47,7 @@ using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
|
||||||
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
|
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
|
||||||
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
|
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
|
||||||
using RegionSettings = OpenSim.Framework.RegionSettings;
|
using RegionSettings = OpenSim.Framework.RegionSettings;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
{
|
{
|
||||||
|
@ -56,23 +57,28 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
private Guid m_lastRequestId;
|
private Guid m_lastRequestId;
|
||||||
private string m_lastErrorMessage;
|
private string m_lastErrorMessage;
|
||||||
|
|
||||||
|
protected SceneHelpers m_sceneHelpers;
|
||||||
protected TestScene m_scene;
|
protected TestScene m_scene;
|
||||||
protected ArchiverModule m_archiverModule;
|
protected ArchiverModule m_archiverModule;
|
||||||
|
protected SerialiserModule m_serialiserModule;
|
||||||
|
|
||||||
protected TaskInventoryItem m_soundItem;
|
protected TaskInventoryItem m_soundItem;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp()
|
public void SetUp()
|
||||||
{
|
{
|
||||||
|
new SceneManager();
|
||||||
|
|
||||||
m_archiverModule = new ArchiverModule();
|
m_archiverModule = new ArchiverModule();
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
m_serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
m_scene = new SceneHelpers().SetupScene();
|
m_sceneHelpers = new SceneHelpers();
|
||||||
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
|
m_scene = m_sceneHelpers.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadCompleted(Guid requestId, string errorMessage)
|
private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage)
|
||||||
{
|
{
|
||||||
lock (this)
|
lock (this)
|
||||||
{
|
{
|
||||||
|
@ -128,26 +134,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
SceneObjectGroup sog1;
|
||||||
SceneObjectGroup sog1 = new SceneObjectGroup(part1);
|
SceneObjectGroup sog2;
|
||||||
m_scene.AddNewSceneObject(sog1, false);
|
UUID ncAssetUuid;
|
||||||
|
CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);
|
||||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
|
||||||
|
|
||||||
AssetNotecard nc = new AssetNotecard();
|
|
||||||
nc.BodyText = "Hello World!";
|
|
||||||
nc.Encode();
|
|
||||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
|
||||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
|
||||||
AssetBase ncAsset
|
|
||||||
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
|
||||||
m_scene.AssetService.Store(ncAsset);
|
|
||||||
SceneObjectGroup sog2 = new SceneObjectGroup(part2);
|
|
||||||
TaskInventoryItem ncItem
|
|
||||||
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
|
|
||||||
part2.Inventory.AddInventoryItem(ncItem, true);
|
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(sog2, false);
|
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
|
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||||
|
@ -186,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
||||||
|
|
||||||
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
||||||
arr.LoadControlFile(filePath, data);
|
arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
|
||||||
|
|
||||||
Assert.That(arr.ControlFileLoaded, Is.True);
|
Assert.That(arr.ControlFileLoaded, Is.True);
|
||||||
|
|
||||||
|
@ -211,6 +201,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
// TODO: Test presence of more files and contents of files.
|
// TODO: Test presence of more files and contents of files.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
|
||||||
|
{
|
||||||
|
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||||
|
sog1 = new SceneObjectGroup(part1);
|
||||||
|
scene.AddNewSceneObject(sog1, false);
|
||||||
|
|
||||||
|
AssetNotecard nc = new AssetNotecard();
|
||||||
|
nc.BodyText = "Hello World!";
|
||||||
|
nc.Encode();
|
||||||
|
ncAssetUuid = UUID.Random();
|
||||||
|
UUID ncItemUuid = UUID.Random();
|
||||||
|
AssetBase ncAsset
|
||||||
|
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
||||||
|
m_scene.AssetService.Store(ncAsset);
|
||||||
|
|
||||||
|
TaskInventoryItem ncItem
|
||||||
|
= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
|
||||||
|
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||||
|
sog2 = new SceneObjectGroup(part2);
|
||||||
|
part2.Inventory.AddInventoryItem(ncItem, true);
|
||||||
|
|
||||||
|
scene.AddNewSceneObject(sog2, false);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test saving an OpenSim Region Archive with the no assets option
|
/// Test saving an OpenSim Region Archive with the no assets option
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -270,7 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
||||||
|
|
||||||
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
||||||
arr.LoadControlFile(filePath, data);
|
arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
|
||||||
|
|
||||||
Assert.That(arr.ControlFileLoaded, Is.True);
|
Assert.That(arr.ControlFileLoaded, Is.True);
|
||||||
|
|
||||||
|
@ -307,7 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
|
|
||||||
tar.WriteFile(
|
tar.WriteFile(
|
||||||
ArchiveConstants.CONTROL_FILE_PATH,
|
ArchiveConstants.CONTROL_FILE_PATH,
|
||||||
new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
|
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||||
|
|
||||||
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
|
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
|
||||||
SceneObjectPart sop2
|
SceneObjectPart sop2
|
||||||
|
@ -362,11 +376,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
// Also check that direct entries which will also have a file entry containing that directory doesn't
|
// Also check that direct entries which will also have a file entry containing that directory doesn't
|
||||||
// upset load
|
// upset load
|
||||||
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
||||||
|
|
||||||
tar.WriteFile(
|
tar.WriteFile(
|
||||||
ArchiveConstants.CONTROL_FILE_PATH,
|
ArchiveConstants.CONTROL_FILE_PATH,
|
||||||
new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
|
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||||
|
|
||||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||||
|
|
||||||
part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
|
part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
|
||||||
|
@ -389,31 +402,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
Assert.That(soundDataResourceName, Is.Not.Null);
|
Assert.That(soundDataResourceName, Is.Not.Null);
|
||||||
|
|
||||||
byte[] soundData;
|
byte[] soundData;
|
||||||
Console.WriteLine("Loading " + soundDataResourceName);
|
UUID soundUuid;
|
||||||
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
|
CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
|
||||||
{
|
|
||||||
using (BinaryReader br = new BinaryReader(resource))
|
TaskInventoryItem item1
|
||||||
{
|
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
|
||||||
// FIXME: Use the inspector instead
|
part1.Inventory.AddInventoryItem(item1, true);
|
||||||
soundData = br.ReadBytes(99999999);
|
|
||||||
UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
|
||||||
string soundAssetFileName
|
|
||||||
= ArchiveConstants.ASSETS_PATH + soundUuid
|
|
||||||
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
|
|
||||||
tar.WriteFile(soundAssetFileName, soundData);
|
|
||||||
|
|
||||||
/*
|
|
||||||
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
|
|
||||||
scene.AssetService.Store(soundAsset);
|
|
||||||
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
|
|
||||||
*/
|
|
||||||
|
|
||||||
TaskInventoryItem item1
|
|
||||||
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
|
|
||||||
part1.Inventory.AddInventoryItem(item1, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(object1, false);
|
m_scene.AddNewSceneObject(object1, false);
|
||||||
|
|
||||||
string object1FileName = string.Format(
|
string object1FileName = string.Format(
|
||||||
|
@ -435,6 +429,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
|
|
||||||
Assert.That(m_lastErrorMessage, Is.Null);
|
Assert.That(m_lastErrorMessage, Is.Null);
|
||||||
|
|
||||||
|
TestLoadedRegion(part1, soundItemName, soundData);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
|
||||||
|
{
|
||||||
|
using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
|
||||||
|
{
|
||||||
|
using (BinaryReader br = new BinaryReader(resource))
|
||||||
|
{
|
||||||
|
// FIXME: Use the inspector instead
|
||||||
|
soundData = br.ReadBytes(99999999);
|
||||||
|
soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||||
|
string soundAssetFileName
|
||||||
|
= ArchiveConstants.ASSETS_PATH + soundUuid
|
||||||
|
+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
|
||||||
|
tar.WriteFile(soundAssetFileName, soundData);
|
||||||
|
|
||||||
|
/*
|
||||||
|
AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
|
||||||
|
scene.AssetService.Store(soundAsset);
|
||||||
|
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
|
||||||
|
{
|
||||||
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
|
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
|
||||||
|
|
||||||
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
|
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
|
||||||
|
@ -454,9 +476,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
|
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
|
||||||
|
|
||||||
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
|
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
|
||||||
|
|
||||||
// Temporary
|
|
||||||
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -516,7 +535,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
TestScene scene2 = new SceneHelpers().SetupScene();
|
m_sceneHelpers = new SceneHelpers();
|
||||||
|
TestScene scene2 = m_sceneHelpers.SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
|
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
|
||||||
|
|
||||||
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
|
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
|
||||||
|
@ -554,7 +574,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
|
||||||
tar.WriteFile(
|
tar.WriteFile(
|
||||||
ArchiveConstants.CONTROL_FILE_PATH,
|
ArchiveConstants.CONTROL_FILE_PATH,
|
||||||
new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
|
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||||
|
|
||||||
RegionSettings rs = new RegionSettings();
|
RegionSettings rs = new RegionSettings();
|
||||||
rs.AgentLimit = 17;
|
rs.AgentLimit = 17;
|
||||||
|
@ -664,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
TerrainModule terrainModule = new TerrainModule();
|
TerrainModule terrainModule = new TerrainModule();
|
||||||
|
|
||||||
Scene scene = new SceneHelpers().SetupScene();
|
Scene scene = m_sceneHelpers.SetupScene();
|
||||||
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||||
|
|
||||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||||
|
@ -700,5 +720,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
|
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test saving a multi-region OAR.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestSaveMultiRegionOar()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
// Create test regions
|
||||||
|
|
||||||
|
int WIDTH = 2;
|
||||||
|
int HEIGHT = 2;
|
||||||
|
|
||||||
|
List<Scene> scenes = new List<Scene>();
|
||||||
|
|
||||||
|
// Maps (Directory in OAR file -> scene)
|
||||||
|
Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>();
|
||||||
|
|
||||||
|
// Maps (Scene -> expected object paths)
|
||||||
|
Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>();
|
||||||
|
|
||||||
|
// List of expected assets
|
||||||
|
List<UUID> expectedAssets = new List<UUID>();
|
||||||
|
|
||||||
|
for (uint y = 0; y < HEIGHT; y++)
|
||||||
|
{
|
||||||
|
for (uint x = 0; x < WIDTH; x++)
|
||||||
|
{
|
||||||
|
Scene scene;
|
||||||
|
if (x == 0 && y == 0)
|
||||||
|
{
|
||||||
|
scene = m_scene; // this scene was already created in SetUp()
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
|
||||||
|
SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
|
||||||
|
}
|
||||||
|
scenes.Add(scene);
|
||||||
|
|
||||||
|
string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
|
||||||
|
regionPaths[dir] = scene;
|
||||||
|
|
||||||
|
SceneObjectGroup sog1;
|
||||||
|
SceneObjectGroup sog2;
|
||||||
|
UUID ncAssetUuid;
|
||||||
|
|
||||||
|
CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);
|
||||||
|
|
||||||
|
expectedPaths[scene.RegionInfo.RegionID] = new List<string>();
|
||||||
|
expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
|
||||||
|
expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));
|
||||||
|
|
||||||
|
expectedAssets.Add(ncAssetUuid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Save OAR
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||||
|
|
||||||
|
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
|
||||||
|
|
||||||
|
Dictionary<string, Object> options = new Dictionary<string, Object>();
|
||||||
|
options.Add("all", true);
|
||||||
|
|
||||||
|
lock (this)
|
||||||
|
{
|
||||||
|
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
|
||||||
|
Monitor.Wait(this, 60000);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Check that the OAR contains the expected data
|
||||||
|
|
||||||
|
Assert.That(m_lastRequestId, Is.EqualTo(requestId));
|
||||||
|
|
||||||
|
byte[] archive = archiveWriteStream.ToArray();
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||||
|
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||||
|
|
||||||
|
Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>();
|
||||||
|
List<UUID> foundAssets = new List<UUID>();
|
||||||
|
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
|
{
|
||||||
|
foundPaths[scene.RegionInfo.RegionID] = new List<string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
TarArchiveReader.TarEntryType tarEntryType;
|
||||||
|
|
||||||
|
byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
|
||||||
|
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
|
||||||
|
|
||||||
|
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
|
||||||
|
arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
|
||||||
|
|
||||||
|
Assert.That(arr.ControlFileLoaded, Is.True);
|
||||||
|
|
||||||
|
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||||
|
{
|
||||||
|
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||||
|
{
|
||||||
|
// Assets are shared, so this file doesn't belong to any specific region.
|
||||||
|
string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
|
||||||
|
if (fileName.EndsWith("_notecard.txt"))
|
||||||
|
foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// This file belongs to one of the regions. Find out which one.
|
||||||
|
Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
|
||||||
|
string[] parts = filePath.Split(new Char[] { '/' }, 3);
|
||||||
|
Assert.AreEqual(3, parts.Length);
|
||||||
|
string regionDirectory = parts[1];
|
||||||
|
string relativePath = parts[2];
|
||||||
|
Scene scene = regionPaths[regionDirectory];
|
||||||
|
|
||||||
|
if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
||||||
|
{
|
||||||
|
foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.AreEqual(scenes.Count, foundPaths.Count);
|
||||||
|
foreach (Scene scene in scenes)
|
||||||
|
{
|
||||||
|
Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test loading a multi-region OAR.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLoadMultiRegionOar()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
// Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file.
|
||||||
|
|
||||||
|
int WIDTH = 2;
|
||||||
|
int HEIGHT = 2;
|
||||||
|
|
||||||
|
for (uint y = 0; y < HEIGHT; y++)
|
||||||
|
{
|
||||||
|
for (uint x = 0; x < WIDTH; x++)
|
||||||
|
{
|
||||||
|
Scene scene;
|
||||||
|
if (x == 0 && y == 0)
|
||||||
|
{
|
||||||
|
scene = m_scene; // this scene was already created in SetUp()
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
|
||||||
|
SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
|
||||||
|
SceneManager.Instance.ForEachScene(delegate(Scene scene)
|
||||||
|
{
|
||||||
|
scenesGroup.AddScene(scene);
|
||||||
|
});
|
||||||
|
scenesGroup.CalcSceneLocations();
|
||||||
|
|
||||||
|
// Generate the OAR file
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||||
|
|
||||||
|
ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty);
|
||||||
|
writeRequest.MultiRegionFormat = true;
|
||||||
|
tar.WriteFile(
|
||||||
|
ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup));
|
||||||
|
|
||||||
|
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||||
|
part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
|
||||||
|
part1.SitTargetPosition = new Vector3(1, 2, 3);
|
||||||
|
|
||||||
|
SceneObjectGroup object1 = new SceneObjectGroup(part1);
|
||||||
|
|
||||||
|
// Let's put some inventory items into our object
|
||||||
|
string soundItemName = "sound-item1";
|
||||||
|
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||||
|
Type type = GetType();
|
||||||
|
Assembly assembly = type.Assembly;
|
||||||
|
string soundDataResourceName = null;
|
||||||
|
string[] names = assembly.GetManifestResourceNames();
|
||||||
|
foreach (string name in names)
|
||||||
|
{
|
||||||
|
if (name.EndsWith(".Resources.test-sound.wav"))
|
||||||
|
soundDataResourceName = name;
|
||||||
|
}
|
||||||
|
Assert.That(soundDataResourceName, Is.Not.Null);
|
||||||
|
|
||||||
|
byte[] soundData;
|
||||||
|
UUID soundUuid;
|
||||||
|
CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
|
||||||
|
|
||||||
|
TaskInventoryItem item1
|
||||||
|
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
|
||||||
|
part1.Inventory.AddInventoryItem(item1, true);
|
||||||
|
m_scene.AddNewSceneObject(object1, false);
|
||||||
|
|
||||||
|
string object1FileName = string.Format(
|
||||||
|
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||||
|
part1.Name,
|
||||||
|
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
|
||||||
|
part1.UUID);
|
||||||
|
string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName;
|
||||||
|
tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1));
|
||||||
|
|
||||||
|
tar.Close();
|
||||||
|
|
||||||
|
|
||||||
|
// Delete the current objects, to test that they're loaded from the OAR and didn't
|
||||||
|
// just remain in the scene.
|
||||||
|
SceneManager.Instance.ForEachScene(delegate(Scene scene)
|
||||||
|
{
|
||||||
|
scene.DeleteAllSceneObjects();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create a "hole", to test that that the corresponding region isn't loaded from the OAR
|
||||||
|
SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]);
|
||||||
|
|
||||||
|
|
||||||
|
// Check thay the OAR file contains the expected data
|
||||||
|
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||||
|
|
||||||
|
lock (this)
|
||||||
|
{
|
||||||
|
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||||
|
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.That(m_lastErrorMessage, Is.Null);
|
||||||
|
|
||||||
|
Assert.AreEqual(3, SceneManager.Instance.Scenes.Count);
|
||||||
|
|
||||||
|
TestLoadedRegion(part1, soundItemName, soundData);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void sendRegionHandshakeToAll();
|
void sendRegionHandshakeToAll();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fires the OnRegionInfoChange event.
|
||||||
|
/// </summary>
|
||||||
|
void TriggerRegionInfoChange();
|
||||||
|
|
||||||
void setEstateTerrainBaseTexture(int level, UUID texture);
|
void setEstateTerrainBaseTexture(int level, UUID texture);
|
||||||
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
|
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
|
||||||
}
|
}
|
||||||
|
|
|
@ -531,7 +531,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// the scripts may not have started yet
|
/// the scripts may not have started yet
|
||||||
/// Message is non empty string if there were problems loading the oar file
|
/// Message is non empty string if there were problems loading the oar file
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public delegate void OarFileLoaded(Guid guid, string message);
|
public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
|
||||||
public event OarFileLoaded OnOarFileLoaded;
|
public event OarFileLoaded OnOarFileLoaded;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2195,7 +2195,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return 6;
|
return 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOarFileLoaded(Guid requestId, string message)
|
public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
|
||||||
{
|
{
|
||||||
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
|
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
|
||||||
if (handlerOarFileLoaded != null)
|
if (handlerOarFileLoaded != null)
|
||||||
|
@ -2204,7 +2204,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
d(requestId, message);
|
d(requestId, loadedScenes, message);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private static SceneManager m_instance = null;
|
private static SceneManager m_instance = null;
|
||||||
public static SceneManager Instance
|
public static SceneManager Instance
|
||||||
{
|
{
|
||||||
get { return m_instance; }
|
get {
|
||||||
|
if (m_instance == null)
|
||||||
|
m_instance = new SceneManager();
|
||||||
|
return m_instance;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<Scene> m_localScenes = new List<Scene>();
|
private readonly List<Scene> m_localScenes = new List<Scene>();
|
||||||
|
|
|
@ -181,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnOarFileLoaded(Guid requestId, string message)
|
void OnOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
|
||||||
{
|
{
|
||||||
m_oarFileLoading = true;
|
m_oarFileLoading = true;
|
||||||
|
|
||||||
|
|
|
@ -137,6 +137,8 @@ namespace OpenSim.Server.Handlers.Avatar
|
||||||
if (!UUID.TryParse(request["UserID"].ToString(), out user))
|
if (!UUID.TryParse(request["UserID"].ToString(), out user))
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
|
|
||||||
|
RemoveRequestParamsNotForStorage(request);
|
||||||
|
|
||||||
AvatarData avatar = new AvatarData(request);
|
AvatarData avatar = new AvatarData(request);
|
||||||
if (m_AvatarService.SetAvatar(user, avatar))
|
if (m_AvatarService.SetAvatar(user, avatar))
|
||||||
return SuccessResult();
|
return SuccessResult();
|
||||||
|
@ -153,11 +155,25 @@ namespace OpenSim.Server.Handlers.Avatar
|
||||||
if (!UUID.TryParse(request["UserID"].ToString(), out user))
|
if (!UUID.TryParse(request["UserID"].ToString(), out user))
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
|
|
||||||
|
RemoveRequestParamsNotForStorage(request);
|
||||||
|
|
||||||
if (m_AvatarService.ResetAvatar(user))
|
if (m_AvatarService.ResetAvatar(user))
|
||||||
return SuccessResult();
|
return SuccessResult();
|
||||||
|
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Remove parameters that were used to invoke the method and should not in themselves be persisted.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='request'></param>
|
||||||
|
private void RemoveRequestParamsNotForStorage(Dictionary<string, object> request)
|
||||||
|
{
|
||||||
|
request.Remove("VERSIONMAX");
|
||||||
|
request.Remove("VERSIONMIN");
|
||||||
|
request.Remove("METHOD");
|
||||||
|
request.Remove("UserID");
|
||||||
|
}
|
||||||
|
|
||||||
byte[] SetItems(Dictionary<string, object> request)
|
byte[] SetItems(Dictionary<string, object> request)
|
||||||
{
|
{
|
||||||
|
@ -173,6 +189,8 @@ namespace OpenSim.Server.Handlers.Avatar
|
||||||
if (!(request["Names"] is List<string> || request["Values"] is List<string>))
|
if (!(request["Names"] is List<string> || request["Values"] is List<string>))
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
|
|
||||||
|
RemoveRequestParamsNotForStorage(request);
|
||||||
|
|
||||||
List<string> _names = (List<string>)request["Names"];
|
List<string> _names = (List<string>)request["Names"];
|
||||||
names = _names.ToArray();
|
names = _names.ToArray();
|
||||||
List<string> _values = (List<string>)request["Values"];
|
List<string> _values = (List<string>)request["Values"];
|
||||||
|
|
|
@ -56,10 +56,12 @@ namespace OpenSim.Services.HypergridService
|
||||||
|
|
||||||
private string m_HomeURL;
|
private string m_HomeURL;
|
||||||
private IUserAccountService m_UserAccountService;
|
private IUserAccountService m_UserAccountService;
|
||||||
|
private IAvatarService m_AvatarService;
|
||||||
|
|
||||||
// private UserAccountCache m_Cache;
|
// private UserAccountCache m_Cache;
|
||||||
|
|
||||||
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
|
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>();
|
||||||
|
private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>();
|
||||||
|
|
||||||
public HGSuitcaseInventoryService(IConfigSource config, string configName)
|
public HGSuitcaseInventoryService(IConfigSource config, string configName)
|
||||||
: base(config, configName)
|
: base(config, configName)
|
||||||
|
@ -77,7 +79,6 @@ namespace OpenSim.Services.HypergridService
|
||||||
IConfig invConfig = config.Configs[m_ConfigName];
|
IConfig invConfig = config.Configs[m_ConfigName];
|
||||||
if (invConfig != null)
|
if (invConfig != null)
|
||||||
{
|
{
|
||||||
// realm = authConfig.GetString("Realm", realm);
|
|
||||||
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
|
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
|
||||||
if (userAccountsDll == string.Empty)
|
if (userAccountsDll == string.Empty)
|
||||||
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
|
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
|
||||||
|
@ -87,8 +88,14 @@ namespace OpenSim.Services.HypergridService
|
||||||
if (m_UserAccountService == null)
|
if (m_UserAccountService == null)
|
||||||
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
|
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
|
||||||
|
|
||||||
// legacy configuration [obsolete]
|
string avatarDll = invConfig.GetString("AvatarService", string.Empty);
|
||||||
m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
|
if (avatarDll == string.Empty)
|
||||||
|
throw new Exception("Please specify AvatarService in HGInventoryService configuration");
|
||||||
|
|
||||||
|
m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args);
|
||||||
|
if (m_AvatarService == null)
|
||||||
|
throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
|
||||||
|
|
||||||
// Preferred
|
// Preferred
|
||||||
m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
|
m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
|
||||||
|
|
||||||
|
@ -394,7 +401,7 @@ namespace OpenSim.Services.HypergridService
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsWithinSuitcaseTree(it.Owner, it.Folder))
|
if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
|
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
|
||||||
it.Name, it.Folder);
|
it.Name, it.Folder);
|
||||||
|
@ -549,6 +556,51 @@ namespace OpenSim.Services.HypergridService
|
||||||
else return true;
|
else return true;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region Avatar Appearance
|
||||||
|
|
||||||
|
private AvatarAppearance GetAppearance(UUID principalID)
|
||||||
|
{
|
||||||
|
AvatarAppearance a = null;
|
||||||
|
if (m_Appearances.TryGetValue(principalID, out a))
|
||||||
|
return a;
|
||||||
|
|
||||||
|
a = m_AvatarService.GetAppearance(principalID);
|
||||||
|
m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
|
||||||
|
return a;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPartOfAppearance(UUID principalID, UUID itemID)
|
||||||
|
{
|
||||||
|
AvatarAppearance a = GetAppearance(principalID);
|
||||||
|
if (a == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Check wearables (body parts and clothes)
|
||||||
|
for (int i = 0; i < a.Wearables.Length; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < a.Wearables[i].Count; j++)
|
||||||
|
{
|
||||||
|
if (a.Wearables[i][j].ItemID == itemID)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check attachments
|
||||||
|
if (a.GetAttachmentForItem(itemID) != null)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,10 +54,3 @@
|
||||||
|
|
||||||
; Warning level for cache directory size
|
; Warning level for cache directory size
|
||||||
;CacheWarnAt = 30000
|
;CacheWarnAt = 30000
|
||||||
|
|
||||||
; Perform a deep scan of all assets within all regions, looking for all assets
|
|
||||||
; present or referenced. Mark all assets found that are already present in the
|
|
||||||
; cache, and request all assets that are found that are not already cached (this
|
|
||||||
; will cause those assets to be cached)
|
|
||||||
;
|
|
||||||
DeepScanBeforePurge = true
|
|
||||||
|
|
Loading…
Reference in New Issue