actually iar do it for iar

0.9.0-post-fixes
UbitUmarov 2017-06-22 22:09:00 +01:00
parent cbae148f68
commit 28caf1e089
2 changed files with 4 additions and 1 deletions

View File

@ -424,6 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat( m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count);
int errors = m_assetGatherer.FailedUUIDs.Count;
if(errors > 0)
m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors);
AssetsRequest ar = new AssetsRequest( AssetsRequest ar = new AssetsRequest(
new AssetsArchiver(m_archiveWriter), new AssetsArchiver(m_archiveWriter),

View File

@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
sceneObjects.Count, assetUuids.Count - prevAssets); sceneObjects.Count, assetUuids.Count - prevAssets);
int errors = assetGatherer.FailedUUIDs.Count; int errors = assetGatherer.FailedUUIDs.Count;
if(errors > 0) if(errors > 0)
m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors); m_log.DebugFormat("[ARCHIVER]: aditional {0} assets have problems and will be ignored", errors);
} }
if (numObjectsSkippedPermissions > 0) if (numObjectsSkippedPermissions > 0)