actually iar do it for iar
parent
cbae148f68
commit
28caf1e089
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@ -424,6 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count);
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"[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count);
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int errors = m_assetGatherer.FailedUUIDs.Count;
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if(errors > 0)
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m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors);
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AssetsRequest ar = new AssetsRequest(
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AssetsRequest ar = new AssetsRequest(
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new AssetsArchiver(m_archiveWriter),
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new AssetsArchiver(m_archiveWriter),
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@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sceneObjects.Count, assetUuids.Count - prevAssets);
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sceneObjects.Count, assetUuids.Count - prevAssets);
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int errors = assetGatherer.FailedUUIDs.Count;
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int errors = assetGatherer.FailedUUIDs.Count;
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if(errors > 0)
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if(errors > 0)
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m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors);
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m_log.DebugFormat("[ARCHIVER]: aditional {0} assets have problems and will be ignored", errors);
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}
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}
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if (numObjectsSkippedPermissions > 0)
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if (numObjectsSkippedPermissions > 0)
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