with mic's permission, reduce appearance, baked texture logging verbosity for now
parent
a42faca5b9
commit
28fda1cab6
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@ -765,8 +765,8 @@ namespace OpenSim.Framework.Capabilities
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{
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try
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{
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m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
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m_regionName);
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// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
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// m_regionName);
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string capsBase = "/CAPS/" + m_capsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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}
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/// <summary>
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@ -1360,7 +1360,7 @@ namespace OpenSim.Framework.Capabilities
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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return res;
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}
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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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}
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m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
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// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
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// TODO: This is probably not necessary any longer, just assume the
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// textureEntry set implies that the appearance transaction is complete
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@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
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Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
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// This appears to be set only in the final stage of the appearance
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