with mic's permission, reduce appearance, baked texture logging verbosity for now

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2011-01-19 01:41:32 +00:00
parent a42faca5b9
commit 28fda1cab6
2 changed files with 7 additions and 7 deletions

View File

@ -765,8 +765,8 @@ namespace OpenSim.Framework.Capabilities
{
try
{
m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
m_regionName);
// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
// m_regionName);
string capsBase = "/CAPS/" + m_capsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
@ -1360,7 +1360,7 @@ namespace OpenSim.Framework.Capabilities
httpListener.RemoveStreamHandler("POST", uploaderPath);
m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
return res;
}

View File

@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId);
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return;
}
m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId);
// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
// TODO: This is probably not necessary any longer, just assume the
// textureEntry set implies that the appearance transaction is complete
@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId);
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", client.AgentId);
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); });
// This appears to be set only in the final stage of the appearance