Merge branch 'ubitwork' into avination
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.csavinationmerge
commit
291e57afb4
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@ -30,12 +30,15 @@ using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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{
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[LLSDType("MAP")]
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public class LLSDAssetUploadComplete
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{
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public string new_asset = String.Empty;
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public UUID new_inventory_item = UUID.Zero;
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// public UUID new_texture_folder_id = UUID.Zero;
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public string state = String.Empty;
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public LLSDAssetUploadError error = null;
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//public bool success = false;
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public LLSDAssetUploadComplete()
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|
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@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities
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public string asset_type = String.Empty;
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public string description = String.Empty;
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public UUID folder_id = UUID.Zero;
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public UUID texture_folder_id = UUID.Zero;
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public int next_owner_mask = 0;
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public int group_mask = 0;
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public int everyone_mask = 0;
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public string inventory_type = String.Empty;
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public string name = String.Empty;
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public LLSDAssetResource asset_resources = new LLSDAssetResource();
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@ -26,9 +26,17 @@
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework.Capabilities
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{
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[OSDMap]
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public class LLSDAssetUploadError
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{
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public string message = String.Empty;
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public UUID identifier = UUID.Zero;
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}
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[OSDMap]
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public class LLSDAssetUploadResponsePricebrkDown
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{
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@ -56,11 +64,13 @@ namespace OpenSim.Framework.Capabilities
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public string state = String.Empty;
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public int upload_price = 0;
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public LLSDAssetUploadResponseData data = null;
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public LLSDAssetUploadError error = null;
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public LLSDAssetUploadResponse()
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{
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}
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}
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[OSDMap]
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public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
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{
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@ -54,8 +54,10 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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namespace OpenSim.Region.ClientStack.Linden
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType,
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int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload, ref string error);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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@ -118,6 +120,9 @@ namespace OpenSim.Region.ClientStack.Linden
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private string m_regionName;
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private int m_levelUpload = 0;
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private float m_PrimScaleMin = 0.001f;
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private bool m_enableFreeTestUpload = false;
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private bool m_enableModelUploadTextureToInventory = false;
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private UUID m_testAssetsCreatorID = UUID.Zero;
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private enum FileAgentInventoryState : int
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{
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@ -128,9 +133,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
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// private bool m_addNewTextures = false;
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// private bool m_addNewMeshes = false;
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public BunchOfCaps(Scene scene, Caps caps)
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{
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m_Scene = scene;
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@ -145,6 +147,13 @@ namespace OpenSim.Region.ClientStack.Linden
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// m_ModelCost.ObjectLinkedPartsMax = ??
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// m_PrimScaleMin = ??
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float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
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float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
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float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
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// can be UUID.zero. This is me at OSG, should be a valid grid ID, is case a bad config
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UUID.TryParse("58e06f33-ea8c-4ff6-9af5-420606926118", out m_testAssetsCreatorID);
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IConfigSource config = m_Scene.Config;
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if (config != null)
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{
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@ -159,6 +168,29 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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// economy for model upload
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IConfig EconomyConfig = config.Configs["Economy"];
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if (EconomyConfig != null)
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{
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modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
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modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
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modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
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m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false);
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m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", false);
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string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", m_testAssetsCreatorID.ToString());
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if (testcreator != "")
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{
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UUID id;
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UUID.TryParse(testcreator, out id);
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if (id != null)
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m_testAssetsCreatorID = id;
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}
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m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
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m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
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m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
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}
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}
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m_assetService = m_Scene.AssetService;
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@ -410,37 +442,6 @@ namespace OpenSim.Region.ClientStack.Linden
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return UUID.Zero;
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}
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private delegate void UploadWithCostCompleteDelegate(string assetName,
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string assetDescription, UUID assetID, UUID inventoryItem,
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UUID parentFolder, byte[] data, string inventoryType,
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string assetType, uint cost);
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private class AssetUploaderWithCost : AssetUploader
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{
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private uint m_cost;
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public event UploadWithCostCompleteDelegate OnUpLoad;
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public AssetUploaderWithCost(string assetName, string description, UUID assetID,
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UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
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string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
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base(assetName, description, assetID, inventoryItem, parentFolderID,
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invType, assetType, path, httpServer, dumpAssetsToFile)
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{
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m_cost = cost;
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base.OnUpLoad += UploadCompleteHandler;
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}
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private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType)
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{
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OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
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data, inventoryType, assetType, m_cost);
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}
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}
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/// <summary>
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///
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/// </summary>
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@ -462,11 +463,14 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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case FileAgentInventoryState.processRequest:
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case FileAgentInventoryState.processUpload:
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Processing previus request", false);
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = "Uploader busy processing previus request";
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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errorResponse.error = resperror;
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return errorResponse;
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break;
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case FileAgentInventoryState.waitUpload:
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@ -480,7 +484,12 @@ namespace OpenSim.Region.ClientStack.Linden
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m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
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}
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uint cost = 0;
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int cost = 0;
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int nreqtextures = 0;
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int nreqmeshs= 0;
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int nreqinstances = 0;
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bool IsAtestUpload = false;
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LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
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if (llsdRequest.asset_type == "texture" ||
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@ -496,12 +505,14 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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if (avatar.UserLevel < m_levelUpload)
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = "Insufficient permissions to upload";
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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errorResponse.error = resperror;
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lock (m_ModelCost)
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m_FileAgentInventoryState = FileAgentInventoryState.idle;
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return errorResponse;
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@ -517,40 +528,62 @@ namespace OpenSim.Region.ClientStack.Linden
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if (mm != null)
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baseCost = mm.UploadCharge;
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string warning = String.Empty;
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if (llsdRequest.asset_type == "mesh")
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{
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string error;
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int modelcost;
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if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
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meshcostdata, out error))
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meshcostdata, out error, ref warning))
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{
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client.SendAgentAlertMessage(error, false);
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = error;
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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errorResponse.error = resperror;
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lock (m_ModelCost)
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m_FileAgentInventoryState = FileAgentInventoryState.idle;
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return errorResponse;
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}
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cost = (uint)modelcost;
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cost = modelcost;
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}
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else
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{
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cost = (uint)baseCost;
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cost = baseCost;
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}
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if (m_enableFreeTestUpload && cost > 0 && mm != null)
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{
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string str = llsdRequest.name;
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if (str.Length > 5 && str.StartsWith("TEST-"))
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{
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warning += "Upload will have no cost, but for personal test purposes only. Other uses are forbiden";
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IsAtestUpload = true;
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}
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}
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if (client != null && warning != String.Empty)
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client.SendAgentAlertMessage(warning, true);
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// check funds
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if (mm != null)
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if (!IsAtestUpload && mm != null && cost >0)
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{
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if (!mm.UploadCovered(client.AgentId, (int)cost))
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{
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = "Insuficient funds";
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resperror.identifier = UUID.Zero;
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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errorResponse.error = resperror;
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lock (m_ModelCost)
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m_FileAgentInventoryState = FileAgentInventoryState.idle;
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return errorResponse;
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@ -566,10 +599,15 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID newInvItem = UUID.Random();
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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UUID texturesFolder = UUID.Zero;
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AssetUploaderWithCost uploader =
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new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
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if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
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texturesFolder = llsdRequest.texture_folder_id;
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AssetUploader uploader =
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
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texturesFolder, nreqtextures, nreqmeshs, nreqinstances,IsAtestUpload);
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler(
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|
@ -614,8 +652,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
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/// <param name="data"></param>
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public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType, uint cost)
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string assetType, int cost,
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UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
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bool IsAtestUpload, ref string error)
|
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{
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lock (m_ModelCost)
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m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
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|
@ -626,7 +667,17 @@ namespace OpenSim.Region.ClientStack.Linden
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sbyte assType = 0;
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sbyte inType = 0;
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IClientAPI client = null;
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UUID owner_id = m_HostCapsObj.AgentID;
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UUID creatorID;
|
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bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
|
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|
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if (istest)
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creatorID = m_testAssetsCreatorID;
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else
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creatorID = owner_id;
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string creatorIDstr = creatorID.ToString();
|
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|
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IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
|
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|
@ -634,13 +685,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
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// make sure client still has enougth credit
|
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if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
|
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{
|
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m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
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if (client != null)
|
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
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error = "Insufficient funds.";
|
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return;
|
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}
|
||||
}
|
||||
|
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// strings to types
|
||||
if (inventoryType == "sound")
|
||||
{
|
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inType = (sbyte)InventoryType.Sound;
|
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|
@ -674,109 +724,87 @@ namespace OpenSim.Region.ClientStack.Linden
|
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List<Vector3> positions = new List<Vector3>();
|
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List<Quaternion> rotations = new List<Quaternion>();
|
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OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
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|
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// compare and get updated information
|
||||
|
||||
bool mismatchError = true;
|
||||
|
||||
while (mismatchError)
|
||||
{
|
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mismatchError = false;
|
||||
}
|
||||
|
||||
if (mismatchError)
|
||||
{
|
||||
error = "Upload and fee estimation information don't match";
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
OSDArray instance_list = (OSDArray)request["instance_list"];
|
||||
OSDArray mesh_list = (OSDArray)request["mesh_list"];
|
||||
OSDArray texture_list = (OSDArray)request["texture_list"];
|
||||
SceneObjectGroup grp = null;
|
||||
|
||||
// create and store texture assets
|
||||
bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
|
||||
texturesFolder != UUID.Zero);
|
||||
|
||||
|
||||
List<UUID> textures = new List<UUID>();
|
||||
|
||||
for (int i = 0; i < texture_list.Count; i++)
|
||||
{
|
||||
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
|
||||
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
|
||||
textureAsset.Data = texture_list[i].AsBinary();
|
||||
m_assetService.Store(textureAsset);
|
||||
textures.Add(textureAsset.FullID);
|
||||
/*
|
||||
don't do this
|
||||
replace it by optionaly making model textures cost less than if individually uploaded
|
||||
since they can't be used for other purpuses
|
||||
|
||||
// save it to inventory
|
||||
if (m_addNewTextures && AddNewInventoryItem != null)
|
||||
{
|
||||
string name = assetName;
|
||||
if (name.Length > 25)
|
||||
name = name.Substring(0, 24);
|
||||
name += "_Texture#" + i.ToString();
|
||||
InventoryItemBase texitem = new InventoryItemBase();
|
||||
texitem.Owner = m_HostCapsObj.AgentID;
|
||||
texitem.CreatorId = m_HostCapsObj.AgentID.ToString();
|
||||
texitem.CreatorData = String.Empty;
|
||||
texitem.ID = UUID.Random();
|
||||
texitem.AssetID = textureAsset.FullID;
|
||||
texitem.Description = "mesh model texture";
|
||||
texitem.Name = name;
|
||||
texitem.AssetType = (int)AssetType.Texture;
|
||||
texitem.InvType = (int)InventoryType.Texture;
|
||||
texitem.Folder = UUID.Zero; // send to default
|
||||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
texitem.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
if (doTextInv)
|
||||
{
|
||||
string name = assetName;
|
||||
if (name.Length > 25)
|
||||
name = name.Substring(0, 24);
|
||||
name += "_Texture#" + i.ToString();
|
||||
InventoryItemBase texitem = new InventoryItemBase();
|
||||
texitem.Owner = m_HostCapsObj.AgentID;
|
||||
texitem.CreatorId = creatorIDstr;
|
||||
texitem.CreatorData = String.Empty;
|
||||
texitem.ID = UUID.Random();
|
||||
texitem.AssetID = textureAsset.FullID;
|
||||
texitem.Description = "mesh model texture";
|
||||
texitem.Name = name;
|
||||
texitem.AssetType = (int)AssetType.Texture;
|
||||
texitem.InvType = (int)InventoryType.Texture;
|
||||
texitem.Folder = texturesFolder;
|
||||
|
||||
texitem.BasePermissions = (uint)PermissionMask.All;
|
||||
texitem.EveryOnePermissions = 0;
|
||||
texitem.NextPermissions = (uint)PermissionMask.All;
|
||||
texitem.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
texitem.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, texitem, 0);
|
||||
texitem = null;
|
||||
}
|
||||
*/
|
||||
textureAsset = null;
|
||||
texitem.BasePermissions = (uint)PermissionMask.All;
|
||||
texitem.EveryOnePermissions = 0;
|
||||
texitem.NextPermissions = (uint)PermissionMask.All;
|
||||
texitem.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, texitem, 0);
|
||||
texitem = null;
|
||||
// this aren't showing up in viewer until relog :(
|
||||
}
|
||||
}
|
||||
|
||||
// create and store meshs assets
|
||||
List<UUID> meshAssets = new List<UUID>();
|
||||
for (int i = 0; i < mesh_list.Count; i++)
|
||||
{
|
||||
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
|
||||
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
|
||||
meshAsset.Data = mesh_list[i].AsBinary();
|
||||
m_assetService.Store(meshAsset);
|
||||
meshAssets.Add(meshAsset.FullID);
|
||||
|
||||
/* this was a test, funny and showed viewers deal with mesh inventory itens
|
||||
* nut also same reason as for textures
|
||||
* let integrated in a model cost eventually less than hipotetical independent meshs assets
|
||||
* that will be in inventory
|
||||
// save it to inventory
|
||||
if (m_addNewMeshes && AddNewInventoryItem != null)
|
||||
{
|
||||
string name = assetName;
|
||||
if (name.Length > 25)
|
||||
name = name.Substring(0, 24);
|
||||
name += "_Mesh#" + i.ToString();
|
||||
InventoryItemBase meshitem = new InventoryItemBase();
|
||||
meshitem.Owner = m_HostCapsObj.AgentID;
|
||||
meshitem.CreatorId = m_HostCapsObj.AgentID.ToString();
|
||||
meshitem.CreatorData = String.Empty;
|
||||
meshitem.ID = UUID.Random();
|
||||
meshitem.AssetID = meshAsset.FullID;
|
||||
meshitem.Description = "mesh ";
|
||||
meshitem.Name = name;
|
||||
meshitem.AssetType = (int)AssetType.Mesh;
|
||||
meshitem.InvType = (int)InventoryType.Mesh;
|
||||
meshitem.Folder = UUID.Zero; // send to default
|
||||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
meshitem.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
meshitem.BasePermissions = (uint)PermissionMask.All;
|
||||
meshitem.EveryOnePermissions = 0;
|
||||
meshitem.NextPermissions = (uint)PermissionMask.All;
|
||||
meshitem.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, meshitem, 0);
|
||||
meshitem = null;
|
||||
}
|
||||
*/
|
||||
meshAsset = null;
|
||||
}
|
||||
|
||||
int skipedMeshs = 0;
|
||||
// build prims from instances
|
||||
for (int i = 0; i < instance_list.Count; i++)
|
||||
{
|
||||
|
@ -784,9 +812,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
// skip prims that are 2 small
|
||||
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
||||
|
||||
|
||||
if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
|
||||
{
|
||||
skipedMeshs++;
|
||||
continue;
|
||||
}
|
||||
|
||||
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
||||
|
||||
|
@ -836,21 +867,33 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
pbs.TextureEntry = textureEntry.GetBytes();
|
||||
|
||||
int meshindx = inner_instance_list["mesh"].AsInteger();
|
||||
if (meshAssets.Count > meshindx)
|
||||
bool hasmesh = false;
|
||||
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
|
||||
{
|
||||
pbs.SculptEntry = true;
|
||||
pbs.SculptType = (byte)SculptType.Mesh;
|
||||
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
|
||||
// data will be requested from asset on rez (i hope)
|
||||
int meshindx = inner_instance_list["mesh"].AsInteger();
|
||||
if (meshAssets.Count > meshindx)
|
||||
{
|
||||
pbs.SculptEntry = true;
|
||||
pbs.SculptType = (byte)SculptType.Mesh;
|
||||
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
|
||||
// data will be requested from asset on rez (i hope)
|
||||
hasmesh = true;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 position = inner_instance_list["position"].AsVector3();
|
||||
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
||||
|
||||
// for now viwers do send fixed defaults
|
||||
// but this may change
|
||||
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
||||
byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
|
||||
if(hasmesh)
|
||||
physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
|
||||
// int material = inner_instance_list["material"].AsInteger();
|
||||
byte material = (byte)Material.Wood;
|
||||
|
||||
// no longer used - begin ------------------------
|
||||
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
||||
// int material = inner_instance_list["material"].AsInteger();
|
||||
// int mesh = inner_instance_list["mesh"].AsInteger();
|
||||
|
||||
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
|
||||
|
@ -866,23 +909,41 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// int owner_mask = permissions["owner_mask"].AsInteger();
|
||||
// no longer used - end ------------------------
|
||||
|
||||
UUID owner_id = m_HostCapsObj.AgentID;
|
||||
|
||||
|
||||
SceneObjectPart prim
|
||||
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
|
||||
|
||||
prim.Scale = scale;
|
||||
prim.OffsetPosition = position;
|
||||
// prim.OffsetPosition = position;
|
||||
rotations.Add(rotation);
|
||||
positions.Add(position);
|
||||
prim.UUID = UUID.Random();
|
||||
prim.CreatorID = owner_id;
|
||||
prim.CreatorID = creatorID;
|
||||
prim.OwnerID = owner_id;
|
||||
prim.GroupID = UUID.Zero;
|
||||
prim.LastOwnerID = prim.OwnerID;
|
||||
prim.LastOwnerID = creatorID;
|
||||
prim.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
prim.Name = assetName;
|
||||
prim.Description = "";
|
||||
|
||||
if (grp == null)
|
||||
prim.Name = assetName;
|
||||
else
|
||||
prim.Name = assetName + "#" + i.ToString();
|
||||
|
||||
if (istest)
|
||||
{
|
||||
prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
prim.EveryoneMask = 0;
|
||||
prim.GroupMask = 0;
|
||||
prim.NextOwnerMask = 0;
|
||||
prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
|
||||
prim.Description = "For personal testing only. Other uses are forbiden";
|
||||
}
|
||||
else
|
||||
prim.Description = "";
|
||||
prim.Material = material;
|
||||
prim.PhysicsShapeType = physicsShapeType;
|
||||
|
||||
// prim.BaseMask = (uint)base_mask;
|
||||
// prim.EveryoneMask = (uint)everyone_mask;
|
||||
|
@ -891,30 +952,48 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// prim.OwnerMask = (uint)owner_mask;
|
||||
|
||||
if (grp == null)
|
||||
{
|
||||
grp = new SceneObjectGroup(prim);
|
||||
grp.LastOwnerID = creatorID;
|
||||
}
|
||||
else
|
||||
grp.AddPart(prim);
|
||||
}
|
||||
|
||||
// Fix first link number
|
||||
Vector3 rootPos = positions[0];
|
||||
|
||||
if (grp.Parts.Length > 1)
|
||||
{
|
||||
// Fix first link number
|
||||
grp.RootPart.LinkNum++;
|
||||
|
||||
Vector3 rootPos = positions[0];
|
||||
grp.AbsolutePosition = rootPos;
|
||||
for (int i = 0; i < positions.Count; i++)
|
||||
Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
|
||||
Quaternion tmprot;
|
||||
Vector3 offset;
|
||||
|
||||
// fix children rotations and positions
|
||||
for (int i = 1; i < rotations.Count; i++)
|
||||
{
|
||||
tmprot = rotations[i];
|
||||
tmprot = rootRotConj * tmprot;
|
||||
|
||||
grp.Parts[i].RotationOffset = tmprot;
|
||||
|
||||
offset = positions[i] - rootPos;
|
||||
|
||||
offset *= rootRotConj;
|
||||
grp.Parts[i].OffsetPosition = offset;
|
||||
}
|
||||
|
||||
grp.AbsolutePosition = rootPos;
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 offset = positions[i] - rootPos;
|
||||
grp.Parts[i].OffsetPosition = offset;
|
||||
grp.AbsolutePosition = rootPos;
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < rotations.Count; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
grp.Parts[i].RotationOffset = rotations[i];
|
||||
}
|
||||
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
|
||||
}
|
||||
|
||||
|
@ -926,7 +1005,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
|
||||
asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
|
||||
asset.Data = data;
|
||||
if (AddNewAsset != null)
|
||||
AddNewAsset(asset);
|
||||
|
@ -935,11 +1014,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_HostCapsObj.AgentID;
|
||||
item.CreatorId = m_HostCapsObj.AgentID.ToString();
|
||||
item.CreatorId = creatorIDstr;
|
||||
item.CreatorData = String.Empty;
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = assetDescription;
|
||||
if (istest)
|
||||
item.Description = "For personal testing only. Other uses are forbiden";
|
||||
else
|
||||
item.Description = assetDescription;
|
||||
item.Name = assetName;
|
||||
item.AssetType = assType;
|
||||
item.InvType = inType;
|
||||
|
@ -947,18 +1029,56 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
|
||||
// (owner) permissions. This becomes a problem if next permissions are changed.
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
if (istest)
|
||||
{
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
|
||||
item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.CurrentPermissions
|
||||
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
|
||||
item.BasePermissions = (uint)PermissionMask.All;
|
||||
item.EveryOnePermissions = 0;
|
||||
item.NextPermissions = (uint)PermissionMask.All;
|
||||
}
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
IClientAPI client = null;
|
||||
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
||||
|
||||
if (AddNewInventoryItem != null)
|
||||
{
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
|
||||
if (istest)
|
||||
{
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Upload complete with no cost for personal testing purposes only. Other uses are forbiden", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
|
||||
if (client != null)
|
||||
{
|
||||
// let users see anything.. i don't so far
|
||||
string str;
|
||||
if (cost > 0)
|
||||
// dont remember where is money unit name to put here
|
||||
str = "Upload complete. charged " + cost.ToString() + "$";
|
||||
else
|
||||
str = "Upload complete";
|
||||
client.SendAgentAlertMessage(str, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_ModelCost)
|
||||
m_FileAgentInventoryState = FileAgentInventoryState.idle;
|
||||
}
|
||||
|
@ -1273,6 +1393,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
public event UpLoadedAsset OnUpLoad;
|
||||
private UpLoadedAsset handlerUpLoad = null;
|
||||
|
||||
|
@ -1287,11 +1408,21 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
private string m_invType = String.Empty;
|
||||
private string m_assetType = String.Empty;
|
||||
private int m_cost;
|
||||
private string m_error = String.Empty;
|
||||
|
||||
private Timer m_timeoutTimer = new Timer();
|
||||
private UUID m_texturesFolder;
|
||||
private int m_nreqtextures;
|
||||
private int m_nreqmeshs;
|
||||
private int m_nreqinstances;
|
||||
private bool m_IsAtestUpload;
|
||||
|
||||
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
||||
UUID parentFolderID, string invType, string assetType, string path,
|
||||
IHttpServer httpServer, bool dumpAssetsToFile)
|
||||
IHttpServer httpServer, bool dumpAssetsToFile,
|
||||
int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
|
||||
bool IsAtestUpload)
|
||||
{
|
||||
m_assetName = assetName;
|
||||
m_assetDes = description;
|
||||
|
@ -1303,6 +1434,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
m_assetType = assetType;
|
||||
m_invType = invType;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
m_cost = totalCost;
|
||||
|
||||
m_texturesFolder = texturesFolder;
|
||||
m_nreqtextures = nreqtextures;
|
||||
m_nreqmeshs = nreqmeshs;
|
||||
m_nreqinstances = nreqinstances;
|
||||
m_IsAtestUpload = IsAtestUpload;
|
||||
|
||||
m_timeoutTimer.Elapsed += TimedOut;
|
||||
m_timeoutTimer.Interval = 120000;
|
||||
|
@ -1322,12 +1460,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
UUID inv = inventoryItemID;
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
/*
|
||||
uploadComplete.new_asset = newAssetID.ToString();
|
||||
uploadComplete.new_inventory_item = inv;
|
||||
uploadComplete.state = "complete";
|
||||
|
||||
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
||||
|
||||
*/
|
||||
m_timeoutTimer.Stop();
|
||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||
|
||||
|
@ -1345,8 +1484,28 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
handlerUpLoad = OnUpLoad;
|
||||
if (handlerUpLoad != null)
|
||||
{
|
||||
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
|
||||
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
|
||||
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
|
||||
}
|
||||
if(m_error == String.Empty)
|
||||
{
|
||||
uploadComplete.new_asset = newAssetID.ToString();
|
||||
uploadComplete.new_inventory_item = inv;
|
||||
// if (m_texturesFolder != UUID.Zero)
|
||||
// uploadComplete.new_texture_folder_id = m_texturesFolder;
|
||||
uploadComplete.state = "complete";
|
||||
}
|
||||
else
|
||||
{
|
||||
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
|
||||
resperror.message = m_error;
|
||||
resperror.identifier = inv;
|
||||
|
||||
uploadComplete.error = resperror;
|
||||
uploadComplete.state = "failed";
|
||||
}
|
||||
|
||||
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
||||
return res;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
public class ModelCost
|
||||
{
|
||||
|
||||
// upload fee tunning paramenters
|
||||
// upload fee defaults
|
||||
// fees are normalized to 1.0
|
||||
// this parameters scale them to basic cost ( so 1.0 translates to 10 )
|
||||
|
||||
|
@ -42,7 +42,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
|
||||
// is based on it's storage needs not on usability
|
||||
|
||||
// itens costs in normalized values
|
||||
// ie will be multiplied by basicCost and factors above
|
||||
const float primCreationCost = 0.002f; // extra cost for each prim creation overhead
|
||||
|
@ -100,7 +99,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// basicCost input region assets upload cost
|
||||
// totalcost returns model total upload fee
|
||||
// meshcostdata returns detailed costs for viewer
|
||||
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, LLSDAssetUploadResponseData meshcostdata, out string error)
|
||||
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
|
||||
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
|
||||
{
|
||||
totalcost = 0;
|
||||
error = string.Empty;
|
||||
|
@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
resources.instance_list == null ||
|
||||
resources.instance_list.Array.Count == 0)
|
||||
{
|
||||
error = "Unable to upload mesh model. missing information.";
|
||||
error = "missing model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if( numberInstances > ObjectLinkedPartsMax )
|
||||
{
|
||||
error = "upload failed: Model whould have two many linked prims";
|
||||
error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -190,15 +190,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
|
||||
{
|
||||
// error = " upload fail: Model contains parts with a dimension lower than 0.001. Please adjust scaling";
|
||||
// return false;
|
||||
skipedSmall++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
|
||||
{
|
||||
error = "upload fail: Model contains parts larger than maximum allowed. Please adjust scaling";
|
||||
error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -208,7 +206,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (mesh >= numberMeshs)
|
||||
{
|
||||
error = "Unable to upload mesh model. incoerent information.";
|
||||
error = "Incoerent model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -235,10 +233,18 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
meshsfee += primCreationCost;
|
||||
}
|
||||
|
||||
if (skipedSmall >0 && skipedSmall > numberInstances / 2)
|
||||
if (skipedSmall > 0)
|
||||
{
|
||||
error = "Upload failed: Model contains too much prims smaller than minimum size to ignore";
|
||||
return false;
|
||||
if (skipedSmall > numberInstances / 2)
|
||||
{
|
||||
error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling";
|
||||
return false;
|
||||
}
|
||||
else
|
||||
warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
|
||||
" model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
|
||||
"m minimum allowed size. Please check scalling ";
|
||||
}
|
||||
|
||||
if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
|
||||
|
@ -283,14 +289,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (data == null || data.Length == 0)
|
||||
{
|
||||
error = "Unable to upload mesh model. missing information.";
|
||||
error = "Missing model information.";
|
||||
return false;
|
||||
}
|
||||
|
||||
OSD meshOsd = null;
|
||||
int start = 0;
|
||||
|
||||
error = "Unable to upload mesh model. Invalid data";
|
||||
error = "Invalid model data";
|
||||
|
||||
using (MemoryStream ms = new MemoryStream(data))
|
||||
{
|
||||
|
@ -338,13 +344,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (submesh_offset < 0 || hulls_size == 0)
|
||||
{
|
||||
error = "Unable to upload mesh model. missing physics_convex block";
|
||||
error = "Missing physics_convex block";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
|
||||
{
|
||||
error = "Unable to upload mesh model. bad physics_convex block";
|
||||
error = "Bad physics_convex block";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -364,7 +370,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (submesh_offset < 0 || highlod_size <= 0)
|
||||
{
|
||||
error = "Unable to upload mesh model. missing high_lod";
|
||||
error = "Missing high_lod block";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -409,9 +415,14 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
submesh_offset = -1;
|
||||
|
||||
if (map.ContainsKey("physics_mesh"))
|
||||
{
|
||||
tmpmap = null;
|
||||
if(map.ContainsKey("physics_mesh"))
|
||||
tmpmap = (OSDMap)map["physics_mesh"];
|
||||
else if (map.ContainsKey("physics_shape")) // old naming
|
||||
tmpmap = (OSDMap)map["physics_shape"];
|
||||
|
||||
if(tmpmap != null)
|
||||
{
|
||||
if (tmpmap.ContainsKey("offset"))
|
||||
submesh_offset = tmpmap["offset"].AsInteger() + start;
|
||||
if (tmpmap.ContainsKey("size"))
|
||||
|
@ -422,7 +433,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
|
||||
{
|
||||
error = "Unable to upload mesh model. parsing error";
|
||||
error = "Model data parsing error";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
|
||||
|
||||
OSDMap data = new OSDMap();
|
||||
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
||||
data["username"] = sp.Firstname + "." + sp.Lastname;
|
||||
data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
||||
data["legacy_first_name"] = sp.Firstname;
|
||||
// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
|
||||
// data["username"] = sp.Firstname + "." + sp.Lastname;
|
||||
// data["display_name_next_update"] = new OSDDate(DateTime.Now);
|
||||
// data["legacy_first_name"] = sp.Firstname;
|
||||
data["mesh_upload_status"] = "valid";
|
||||
data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
||||
data["legacy_last_name"] = sp.Lastname;
|
||||
data["id"] = m_agentID;
|
||||
data["is_display_name_default"] = true;
|
||||
// data["display_name"] = sp.Firstname + " " + sp.Lastname;
|
||||
// data["legacy_last_name"] = sp.Lastname;
|
||||
// data["id"] = m_agentID;
|
||||
// data["is_display_name_default"] = true;
|
||||
|
||||
//Send back data
|
||||
Hashtable responsedata = new Hashtable();
|
||||
|
|
Loading…
Reference in New Issue