comment out some recent terrain texture logging

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-12 22:26:04 +01:00
parent ea0f78c971
commit 294120c9d3
2 changed files with 5 additions and 5 deletions

View File

@ -968,10 +968,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
}

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
/// </remarks>
Object AttachmentsSyncLock { get; }
/// <summary>
/// The scene objects attached to this avatar.
/// </summary>