comment out some recent terrain texture logging
parent
ea0f78c971
commit
294120c9d3
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@ -968,10 +968,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
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args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
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args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
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args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
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m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
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m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
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m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
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m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
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remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
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remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
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}
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}
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@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
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/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
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/// </remarks>
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/// </remarks>
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Object AttachmentsSyncLock { get; }
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Object AttachmentsSyncLock { get; }
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/// <summary>
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/// <summary>
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/// The scene objects attached to this avatar.
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/// The scene objects attached to this avatar.
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/// </summary>
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/// </summary>
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