Added "terrain save grdmap <filename> <gradientmap>" function to console. Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image.
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				|  | @ -120,6 +120,7 @@ namespace OpenSim.Terrain | |||
|                         resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; | ||||
|                         resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n"; | ||||
|                         resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n"; | ||||
|                         resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; | ||||
|                         resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; | ||||
|                         resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; | ||||
|                         resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; | ||||
|  | @ -190,6 +191,10 @@ namespace OpenSim.Terrain | |||
|                                 writeToFileF64(args[2]); | ||||
|                                 break; | ||||
| 
 | ||||
|                             case "grdmap": | ||||
|                                 exportImage(args[2], args[3]); | ||||
|                                 break; | ||||
| 
 | ||||
|                             default: | ||||
|                                 resultText = "Unknown image or data format"; | ||||
|                                 return false; | ||||
|  |  | |||
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	 Adam Frisby
						Adam Frisby