Add missing class from recent commit 69abade

ghosts
Justin Clark-Casey (justincc) 2014-11-04 18:26:35 +00:00
parent 9c8d5f54d8
commit 297b27e473
1 changed files with 327 additions and 0 deletions

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@ -0,0 +1,327 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Concurrent;
using System.Reflection;
using System.Threading;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
public class Job
{
public string Name;
public WaitCallback Callback;
public object O;
public Job(string name, WaitCallback callback, object o)
{
Name = name;
Callback = callback;
O = o;
}
}
// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
public class HGIncomingSceneObjectEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public int LogLevel { get; set; }
public bool IsRunning { get; private set; }
public string Name { get; set; }
/// <summary>
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
/// </summary>
public int RequestProcessTimeoutOnStop { get; set; }
/// <summary>
/// Controls whether we need to warn in the log about exceeding the max queue size.
/// </summary>
/// <remarks>
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
/// order to avoid spamming the log with lots of warnings.
/// </remarks>
private bool m_warnOverMaxQueue = true;
private BlockingCollection<Job> m_requestQueue;
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
private Stat m_requestsWaitingStat;
private Job m_currentJob;
/// <summary>
/// Used to signal that we are ready to complete stop.
/// </summary>
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
public HGIncomingSceneObjectEngine(string name)
{
Name = name;
RequestProcessTimeoutOnStop = 5000;
// MainConsole.Instance.Commands.AddCommand(
// "Debug",
// false,
// "debug jobengine",
// "debug jobengine <start|stop|status>",
// "Start, stop or get status of the job engine.",
// "If stopped then all jobs are processed immediately.",
// HandleControlCommand);
}
public void Start()
{
lock (this)
{
if (IsRunning)
return;
IsRunning = true;
m_finishedProcessingAfterStop.Reset();
m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
m_requestsWaitingStat =
new Stat(
"HGIncomingAttachmentsWaiting",
"Number of incoming attachments waiting for processing.",
"",
"",
"entitytransfer",
Name,
StatType.Pull,
MeasuresOfInterest.None,
stat => stat.Value = m_requestQueue.Count,
StatVerbosity.Debug);
StatsManager.RegisterStat(m_requestsWaitingStat);
Watchdog.StartThread(
ProcessRequests,
"HG Incoming Scene Object Engine Thread",
ThreadPriority.Normal,
false,
true,
null,
int.MaxValue);
}
}
public void Stop()
{
lock (this)
{
try
{
if (!IsRunning)
return;
IsRunning = false;
int requestsLeft = m_requestQueue.Count;
if (requestsLeft <= 0)
{
m_cancelSource.Cancel();
}
else
{
m_log.InfoFormat("[HG INCOMING SCENE OBJECT ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
while (requestsLeft > 0)
{
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
{
// After timeout no events have been written
if (requestsLeft == m_requestQueue.Count)
{
m_log.WarnFormat(
"[HG INCOMING SCENE OBJECT ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
RequestProcessTimeoutOnStop, requestsLeft);
break;
}
}
requestsLeft = m_requestQueue.Count;
}
}
}
finally
{
m_cancelSource.Dispose();
StatsManager.DeregisterStat(m_requestsWaitingStat);
m_requestsWaitingStat = null;
m_requestQueue = null;
}
}
}
public bool QueueRequest(string name, WaitCallback req, object o)
{
if (LogLevel >= 1)
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}", name);
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
{
// m_log.DebugFormat(
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
// categories, client.AgentID, m_udpServer.Scene.Name);
m_requestQueue.Add(new Job(name, req, o));
if (!m_warnOverMaxQueue)
m_warnOverMaxQueue = true;
return true;
}
else
{
if (m_warnOverMaxQueue)
{
// m_log.WarnFormat(
// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
// client.AgentID, m_udpServer.Scene.Name);
m_log.WarnFormat("[HG INCOMING SCENE OBJECT ENGINE]: Request queue at maximum capacity, not recording job");
m_warnOverMaxQueue = false;
}
return false;
}
}
private void ProcessRequests()
{
try
{
while (IsRunning || m_requestQueue.Count > 0)
{
m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
// QueueEmpty callback = req.Client.OnQueueEmpty;
//
// if (callback != null)
// {
// try
// {
// callback(req.Categories);
// }
// catch (Exception e)
// {
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
// }
// }
if (LogLevel >= 1)
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processing job {0}", m_currentJob.Name);
try
{
m_currentJob.Callback.Invoke(m_currentJob.O);
}
catch (Exception e)
{
m_log.Error(
string.Format(
"[HG INCOMING SCENE OBJECT ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
}
if (LogLevel >= 1)
m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processed job {0}", m_currentJob.Name);
m_currentJob = null;
}
}
catch (OperationCanceledException)
{
}
m_finishedProcessingAfterStop.Set();
}
// private void HandleControlCommand(string module, string[] args)
// {
// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
// // return;
//
// if (args.Length < 3)
// {
// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
// return;
// }
//
// string subCommand = args[2];
//
// if (subCommand == "stop")
// {
// Stop();
// MainConsole.Instance.OutputFormat("Stopped job engine.");
// }
// else if (subCommand == "start")
// {
// Start();
// MainConsole.Instance.OutputFormat("Started job engine.");
// }
// else if (subCommand == "status")
// {
// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
// MainConsole.Instance.OutputFormat(
// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
// }
//
// else if (subCommand == "loglevel")
// {
// // int logLevel;
// int logLevel = int.Parse(args[3]);
// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
// // {
// LogLevel = logLevel;
// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
// // }
// }
// else
// {
// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
// }
// }
}
}