Prevent updates about other people's HUD objects being sent
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@ -2395,6 +2395,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
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{
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if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD
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return;
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if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
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rotation = Quaternion.Identity;
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