Initial windlight codebase commit

avinationmerge
unknown 2009-12-07 18:03:53 +01:00
parent 2e6dce434f
commit 29a740ec8c
16 changed files with 297 additions and 17 deletions

View File

@ -902,7 +902,7 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow // Need to translate to MXP somehow
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
// Need to translate to MXP somehow // Need to translate to MXP somehow
} }

View File

@ -483,7 +483,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }

View File

@ -671,7 +671,12 @@ VALUES
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }
} }
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionMeta7WindlightData();
}
/// <summary> /// <summary>
/// Loads the settings of a region. /// Loads the settings of a region.
/// </summary> /// </summary>
@ -696,7 +701,7 @@ VALUES
} }
} }
//If comes here then there is now region setting for that region //If we reach this point then there are new region settings for that region
regionSettings = new RegionSettings(); regionSettings = new RegionSettings();
regionSettings.RegionUUID = regionUUID; regionSettings.RegionUUID = regionUUID;
regionSettings.OnSave += StoreRegionSettings; regionSettings.OnSave += StoreRegionSettings;

View File

@ -691,6 +691,97 @@ namespace OpenSim.Data.MySQL
} }
} }
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
RegionMeta7WindlightData nWP = new RegionMeta7WindlightData();
nWP.OnSave += StoreRegionWindlightSettings;
lock (m_Connection)
{
string command = "select * from `regionwindlight` where region_id = ?regionID";
MySqlCommand cmd = new MySqlCommand(command);
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
IDataReader result = ExecuteReader(cmd);
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
UUID.TryParse(result["region_id"].ToString(), out nWP.regionID);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
}
}
return nWP;
}
public RegionSettings LoadRegionSettings(UUID regionUUID) public RegionSettings LoadRegionSettings(UUID regionUUID)
{ {
RegionSettings rs = null; RegionSettings rs = null;
@ -724,6 +815,107 @@ namespace OpenSim.Data.MySQL
return rs; return rs;
} }
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
{
lock (m_Connection)
{
using (MySqlCommand cmd = m_Connection.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
}
}
public void StoreRegionSettings(RegionSettings rs) public void StoreRegionSettings(RegionSettings rs)
{ {
lock (m_Connection) lock (m_Connection)

View File

@ -50,7 +50,12 @@ namespace OpenSim.Data.Null
public void StoreRegionSettings(RegionSettings rs) public void StoreRegionSettings(RegionSettings rs)
{ {
} }
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionMeta7WindlightData();
}
public RegionSettings LoadRegionSettings(UUID regionUUID) public RegionSettings LoadRegionSettings(UUID regionUUID)
{ {
return null; return null;

View File

@ -272,7 +272,12 @@ namespace OpenSim.Data.SQLite
Commit(); Commit();
} }
} }
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionMeta7WindlightData();
}
public RegionSettings LoadRegionSettings(UUID regionUUID) public RegionSettings LoadRegionSettings(UUID regionUUID)
{ {
lock (ds) lock (ds)

View File

@ -1077,7 +1077,7 @@ namespace OpenSim.Framework
void SendInstantMessage(GridInstantMessage im); void SendInstantMessage(GridInstantMessage im);
void SendGenericMessage(string method, List<string> message); void SendGenericMessage(string method, List<byte[]> message);
void SendLayerData(float[] map); void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map); void SendLayerData(int px, int py, float[] map);

View File

@ -36,8 +36,59 @@ using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
public class RegionMeta7WindlightData
{
public UUID regionID = UUID.Zero;
public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
public float waterFogDensityExponent = 4.0f;
public float underwaterFogModifier = 0.25f;
public Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f);
public float fresnelScale = 0.40f;
public float fresnelOffset = 0.50f;
public float refractScaleAbove = 0.03f;
public float refractScaleBelow = 0.20f;
public float blurMultiplier = 0.040f;
public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
public Vector4 horizon = new Vector4(0.26f, 0.24f, 0.34f, 0.33f);
public float hazeHorizon = 0.19f;
public Vector4 blueDensity = new Vector4(0.10f, 0.93f, 0.02f, 0.93f);
public float hazeDensity = 0.70f;
public float densityMultiplier = 0.18f;
public float distanceMultiplier = 0.8f;
public UInt16 maxAltitude = 1605;
public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
public float sunMoonPosition = 0.335f;
public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
public float eastAngle = 0.0f;
public float sunGlowFocus = 0.10f;
public float sunGlowSize = 0.10f;
public float sceneGamma = 1.0f;
public float starBrightness = 0.0f;
public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
public float cloudCoverage = 0.27f;
public float cloudScale = 0.42f;
public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
public float cloudScrollX = 0.20f;
public bool cloudScrollXLock = false;
public float cloudScrollY = 0.01f;
public bool cloudScrollYLock = false;
public bool drawClassicClouds = false;
public delegate void SaveDelegate(RegionMeta7WindlightData wl);
public event SaveDelegate OnSave;
public void Save()
{
if (OnSave != null)
OnSave(this);
}
}
[Serializable] [Serializable]
public class SimpleRegionInfo public class SimpleRegionInfo
{ {
@ -304,8 +355,7 @@ namespace OpenSim.Framework
private bool m_clampPrimSize = false; private bool m_clampPrimSize = false;
private int m_objectCapacity = 0; private int m_objectCapacity = 0;
private string m_regionType = String.Empty; private string m_regionType = String.Empty;
private RegionMeta7WindlightData m_windlight = new RegionMeta7WindlightData();
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote. // Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
// MT: Yes. Estates can't span trust boundaries. Therefore, it can be // MT: Yes. Estates can't span trust boundaries. Therefore, it can be
@ -454,6 +504,21 @@ namespace OpenSim.Framework
set { m_regionSettings = value; } set { m_regionSettings = value; }
} }
public RegionMeta7WindlightData WindlightSettings
{
get
{
if (m_windlight == null)
{
m_windlight = new RegionMeta7WindlightData();
}
return m_windlight;
}
set { m_windlight = value; }
}
public int NonphysPrimMax public int NonphysPrimMax
{ {
get { return m_nonphysPrimMax; } get { return m_nonphysPrimMax; }

View File

@ -764,16 +764,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
GenericMessagePacket gmp = new GenericMessagePacket(); GenericMessagePacket gmp = new GenericMessagePacket();
gmp.MethodData.Method = Util.StringToBytes256(method); gmp.MethodData.Method = Util.StringToBytes256(method);
gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
int i = 0; int i = 0;
foreach (string val in message) foreach (byte[] val in message)
{ {
gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
gmp.ParamList[i++].Parameter = Util.StringToBytes256(val); gmp.ParamList[i++].Parameter = val;
} }
OutPacket(gmp, ThrottleOutPacketType.Task); OutPacket(gmp, ThrottleOutPacketType.Task);
} }

View File

@ -433,7 +433,7 @@ namespace OpenSim.Region.Examples.SimpleModule
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
} }

View File

@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
void StoreRegionSettings(RegionSettings rs); void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(UUID regionUUID); RegionSettings LoadRegionSettings(UUID regionUUID);
RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID);
void Shutdown(); void Shutdown();
} }

View File

@ -539,6 +539,8 @@ namespace OpenSim.Region.Framework.Scenes
// Load region settings // Load region settings
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
if (m_storageManager.EstateDataStore != null) if (m_storageManager.EstateDataStore != null)
{ {
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);

View File

@ -101,7 +101,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionMeta7WindlightData();
}
public RegionSettings LoadRegionSettings(UUID regionUUID) public RegionSettings LoadRegionSettings(UUID regionUUID)
{ {
return null; return null;

View File

@ -936,7 +936,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
// TODO // TODO
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
} }

View File

@ -522,7 +522,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
} }

View File

@ -491,7 +491,7 @@ namespace OpenSim.Tests.Common.Mock
} }
public void SendGenericMessage(string method, List<string> message) public void SendGenericMessage(string method, List<byte[]> message)
{ {
} }