Merge branch 'master' into careminster
commit
29ab5a6bfe
|
@ -141,7 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
"show object uuid",
|
||||
"show object uuid [--full] <UUID>",
|
||||
"Show details of a scene object with the given UUID",
|
||||
"The --full option will print out information on all the parts of the object.",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.",
|
||||
HandleShowObjectByUuid);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
|
@ -151,6 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
"show object name [--full] [--regex] <name>",
|
||||
"Show details of scene objects with the given name.",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.\n"
|
||||
+ "If --regex is specified then the name is treatead as a regular expression.",
|
||||
HandleShowObjectByName);
|
||||
|
||||
|
@ -161,6 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
"show object pos [--full] <start-coord> to <end-coord>",
|
||||
"Show details of scene objects within the given area.",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.\n"
|
||||
+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
|
||||
+ "If you don't care about the z component you can simply omit it.\n"
|
||||
+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
|
||||
|
@ -242,7 +245,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
|
||||
private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate, bool showFull)
|
||||
{
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||
|
@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
AddScenePartReport(sb, part);
|
||||
AddScenePartReport(sb, part, showFull);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
|
@ -362,21 +365,27 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
OutputSogsToConsole(searchPredicate, showFull);
|
||||
}
|
||||
|
||||
private void HandleShowPartByUuid(string module, string[] cmd)
|
||||
private void HandleShowPartByUuid(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmd.Length < 4)
|
||||
// bool showFull = false;
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part uuid <uuid>");
|
||||
m_console.OutputFormat("Usage: show part uuid [--full] <uuid>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID objectUuid;
|
||||
if (!UUID.TryParse(cmd[3], out objectUuid))
|
||||
if (!UUID.TryParse(mainParams[3], out objectUuid))
|
||||
{
|
||||
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
|
||||
m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -389,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddScenePartReport(sb, sop);
|
||||
AddScenePartReport(sb, sop, true);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
@ -399,13 +408,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length < 5)
|
||||
// bool showFull = false;
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 5)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part pos <start-coord> to <end-coord>");
|
||||
m_console.OutputFormat("Usage: show part pos [--full] <start-coord> to <end-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawConsoleStartVector = cmdparams[3];
|
||||
string rawConsoleStartVector = mainParams[3];
|
||||
Vector3 startVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
|
||||
|
@ -414,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
return;
|
||||
}
|
||||
|
||||
string rawConsoleEndVector = cmdparams[5];
|
||||
string rawConsoleEndVector = mainParams[5];
|
||||
Vector3 endVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
|
||||
|
@ -423,7 +438,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
return;
|
||||
}
|
||||
|
||||
OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
|
||||
OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true);
|
||||
}
|
||||
|
||||
private void HandleShowPartByName(string module, string[] cmdparams)
|
||||
|
@ -431,14 +446,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
// bool showFull = false;
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
options.Add("regex", v => useRegex = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part name [--regex] <name>");
|
||||
m_console.OutputFormat("Usage: show part name [--full] [--regex] <name>");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -456,16 +474,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
searchPredicate = sop => sop.Name == name;
|
||||
}
|
||||
|
||||
OutputSopsToConsole(searchPredicate);
|
||||
OutputSopsToConsole(searchPredicate, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a scene object report to an input StringBuilder
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='sb'></param>
|
||||
/// <param name='so'</param>
|
||||
/// <param name='showFull'>
|
||||
/// If true then information on all parts of an object is appended.
|
||||
/// If false then only summary information about an object is appended.
|
||||
/// </param>
|
||||
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
|
||||
{
|
||||
if (showFull)
|
||||
{
|
||||
foreach (SceneObjectPart sop in so.Parts)
|
||||
{
|
||||
AddScenePartReport(sb, sop);
|
||||
AddScenePartReport(sb, sop, false);
|
||||
sb.Append("\n");
|
||||
}
|
||||
}
|
||||
|
@ -491,7 +519,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
return sb.Append(cdl.ToString());
|
||||
}
|
||||
|
||||
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
|
||||
/// <summary>
|
||||
/// Append a scene object part report to an input StringBuilder
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='sb'></param>
|
||||
/// <param name='sop'</param>
|
||||
/// <param name='showFull'>
|
||||
/// If true then information on each inventory item will be shown.
|
||||
/// If false then only summary inventory information is shown.
|
||||
/// </param>
|
||||
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull)
|
||||
{
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||
cdl.AddRow("Name", sop.Name);
|
||||
|
@ -504,11 +542,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID));
|
||||
cdl.AddRow("Link number", sop.LinkNum);
|
||||
cdl.AddRow("Flags", sop.Flags);
|
||||
cdl.AddRow("Items", sop.Inventory.Count);
|
||||
|
||||
object itemsOutput;
|
||||
if (showFull)
|
||||
{
|
||||
StringBuilder itemsSb = new StringBuilder("\n");
|
||||
itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
itemsOutput = sop.Inventory.Count;
|
||||
}
|
||||
|
||||
|
||||
cdl.AddRow("Items", itemsOutput);
|
||||
|
||||
return sb.Append(cdl.ToString());
|
||||
}
|
||||
|
||||
private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv)
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.Indent = 2;
|
||||
|
||||
cdt.AddColumn("Name", 50);
|
||||
cdt.AddColumn("Type", 12);
|
||||
cdt.AddColumn("Running", 7);
|
||||
cdt.AddColumn("Item UUID", 36);
|
||||
cdt.AddColumn("Asset UUID", 36);
|
||||
|
||||
foreach (TaskInventoryItem item in inv.GetInventoryItems())
|
||||
cdt.AddRow(
|
||||
item.Name,
|
||||
((InventoryType)item.InvType).ToString(),
|
||||
(InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a",
|
||||
item.ItemID.ToString(),
|
||||
item.AssetID.ToString());
|
||||
|
||||
return sb.Append(cdt.ToString());
|
||||
}
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
|
|
|
@ -341,8 +341,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
prim_geom = geom;
|
||||
//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
_parent_scene.geom_name_map[prim_geom] = Name;
|
||||
_parent_scene.actor_name_map[prim_geom] = this;
|
||||
|
@ -405,8 +414,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
myrot.W = _orientation.W;
|
||||
d.BodySetQuaternion(Body, ref myrot);
|
||||
d.GeomSetBody(prim_geom, Body);
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_collisionCategories |= CollisionCategories.Body;
|
||||
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
|
||||
}
|
||||
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
|
@ -778,8 +796,16 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_collisionCategories &= ~CollisionCategories.Body;
|
||||
m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
d.BodyDestroy(Body);
|
||||
lock (childrenPrim)
|
||||
|
@ -803,8 +829,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_collisionCategories &= ~CollisionCategories.Body;
|
||||
m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
Body = IntPtr.Zero;
|
||||
}
|
||||
|
@ -1094,8 +1129,16 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
|
||||
|
||||
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name);
|
||||
if (prm.m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prm.prim_geom, 0);
|
||||
d.GeomSetCollideBits(prm.prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
|
||||
d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
|
||||
}
|
||||
|
||||
d.Quaternion quat = new d.Quaternion();
|
||||
quat.W = prm._orientation.W;
|
||||
|
@ -1140,10 +1183,18 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
m_collisionCategories |= CollisionCategories.Body;
|
||||
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
|
||||
|
||||
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
//Console.WriteLine(" Post GeomSetCategoryBits 2");
|
||||
//Console.WriteLine(" Post GeomSetCategoryBits 2");
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
d.Quaternion quat2 = new d.Quaternion();
|
||||
quat2.W = _orientation.W;
|
||||
|
@ -1304,8 +1355,16 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
disableBodySoft();
|
||||
}
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
if (IsPhysical)
|
||||
{
|
||||
|
@ -1326,8 +1385,16 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
if (m_collidesWater)
|
||||
m_collisionFlags |= CollisionCategories.Water;
|
||||
|
||||
if (m_assetFailed)
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, 0);
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
if (IsPhysical)
|
||||
{
|
||||
|
@ -1504,6 +1571,8 @@ Console.WriteLine("CreateGeom:");
|
|||
// m_log.Debug(m_localID);
|
||||
if (mesh == null)
|
||||
CheckMeshAsset();
|
||||
else
|
||||
m_assetFailed = false;
|
||||
}
|
||||
|
||||
#if SPAM
|
||||
|
@ -2007,6 +2076,8 @@ Console.WriteLine(" JointCreateFixed");
|
|||
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
||||
if (mesh == null)
|
||||
CheckMeshAsset();
|
||||
else
|
||||
m_assetFailed = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2060,9 +2131,12 @@ Console.WriteLine(" JointCreateFixed");
|
|||
m_collisionFlags &= ~CollisionCategories.Water;
|
||||
}
|
||||
|
||||
if (m_assetFailed)
|
||||
d.GeomSetCollideBits(prim_geom, 0);
|
||||
else
|
||||
|
||||
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change prim in response to a shape taint.
|
||||
/// </summary>
|
||||
|
@ -2110,6 +2184,8 @@ Console.WriteLine(" JointCreateFixed");
|
|||
mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical);
|
||||
if (mesh == null)
|
||||
CheckMeshAsset();
|
||||
else
|
||||
m_assetFailed = false;
|
||||
}
|
||||
|
||||
CreateGeom(m_targetSpace, mesh);
|
||||
|
@ -3278,7 +3354,7 @@ Console.WriteLine(" JointCreateFixed");
|
|||
|
||||
_pbs.SculptData = new byte[asset.Data.Length];
|
||||
asset.Data.CopyTo(_pbs.SculptData, 0);
|
||||
m_assetFailed = false;
|
||||
// m_assetFailed = false;
|
||||
m_taintshape = true;
|
||||
_parent_scene.AddPhysicsActorTaint(this);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue