* Removed more references

zircon^2
Adam Frisby 2007-06-03 22:29:57 +00:00
parent ed74b539fb
commit 2a02732678
1 changed files with 4 additions and 4 deletions

View File

@ -235,7 +235,7 @@ namespace OpenSim.world
{ {
if (this._physActor.Flying == false) if (this._physActor.Flying == false)
{ {
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; this.current_anim = Animations.AnimsLLUUID["FLY"];
this.anim_seq = 1; this.anim_seq = 1;
this.SendAnimPack(); this.SendAnimPack();
} }
@ -246,7 +246,7 @@ namespace OpenSim.world
{ {
if (this._physActor.Flying == true) if (this._physActor.Flying == true)
{ {
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; this.current_anim = Animations.AnimsLLUUID["STAND"];
this.anim_seq = 1; this.anim_seq = 1;
this.SendAnimPack(); this.SendAnimPack();
} }
@ -260,7 +260,7 @@ namespace OpenSim.world
if (((movementflag & 1) == 0) && (!this._physActor.Flying)) if (((movementflag & 1) == 0) && (!this._physActor.Flying))
{ {
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; this.current_anim = Animations.AnimsLLUUID["WALK"];
this.anim_seq = 1; this.anim_seq = 1;
this.SendAnimPack(); this.SendAnimPack();
} }
@ -369,7 +369,7 @@ namespace OpenSim.world
// We're standing still, so make it show! // We're standing still, so make it show!
if (this._physActor.Flying == false) if (this._physActor.Flying == false)
{ {
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; this.current_anim = Animations.AnimsLLUUID["STAND"];
this.anim_seq = 1; this.anim_seq = 1;
this.SendAnimPack(); this.SendAnimPack();
} }