* Removed duplicated Script residue
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2a0a8c43ef
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Scripting")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Scripting")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Framework;
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using OpenSim.Region;
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using OpenSim.Region.Scenes;
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namespace OpenSim.Scripting
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{
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public interface IScript
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{
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void Initialise(ScriptInfo scriptInfo);
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}
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public class TestScript : IScript
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{
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ScriptInfo script;
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public void Initialise(ScriptInfo scriptInfo)
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{
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script = scriptInfo;
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script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
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}
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void events_OnFrame()
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{
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script.logger.Verbose("Hello World!");
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}
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}
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}
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@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Scenes;
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using OpenSim.Framework.Console;
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namespace OpenSim.Scripting
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{
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/// <summary>
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/// Class which provides access to the world
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/// </summary>
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public class ScriptInfo
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{
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// Reference to world.eventsManager provided for convenience
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public EventManager events;
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// The main world
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public Scene world;
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// The console
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public LogBase logger;
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public ScriptInfo(Scene scene)
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{
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world = scene;
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events = world.eventManager;
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logger = OpenSim.Framework.Console.MainLog.Instance;
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}
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}
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}
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