* We now have a field of spinning objects.
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a4602515ce
commit
2a5a8c48c3
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@ -70,8 +70,12 @@ namespace SimpleApp
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SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f ));
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SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f ));
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scene.AddEntity(sceneObject);
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scene.AddEntity(sceneObject);
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ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 2f, 2f, 2f ));
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for (int i = 0; i < 27; i++)
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scene.AddEntity(complexObject);
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{
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LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 );
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ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset );
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scene.AddEntity(complexObject);
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}
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MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
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MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
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scene.AddNewClient(m_character, false);
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scene.AddNewClient(m_character, false);
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