Moved the OpenSimMain class into the OpenSim.exe project
parent
7cc41b9e38
commit
2a6d69b2b8
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@ -141,7 +141,7 @@
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<Compile Include="Grid.cs">
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="OpenSimApplication.cs" />
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<Compile Include="OpenSimApplicationBase.cs" />
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<Compile Include="OpenSimMain.cs">
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -16,7 +16,7 @@
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="Grid.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimApplication.cs" />
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<include name="OpenSimApplicationBase.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="PacketServer.cs" />
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@ -25,7 +25,7 @@ using OpenSim.GenericConfig;
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namespace OpenSim
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namespace OpenSim
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{
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{
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public class OpenSimApplication
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public class OpenSimApplicationBase
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{
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{
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protected IGenericConfig localConfig;
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protected IGenericConfig localConfig;
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protected PhysicsManager physManager;
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protected PhysicsManager physManager;
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@ -51,12 +51,12 @@ namespace OpenSim
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protected ConsoleBase m_console;
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protected ConsoleBase m_console;
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public OpenSimApplication()
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public OpenSimApplicationBase()
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{
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{
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}
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}
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public OpenSimApplication(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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public OpenSimApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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{
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this.configFileSetup = useConfigFile;
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_sandbox = sandBoxMode;
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@ -53,8 +53,9 @@ using OpenSim.GenericConfig;
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namespace OpenSim
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namespace OpenSim
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{
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{
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//moved to the opensim main application project (do we want it there or here?)
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public class OpenSimMain : OpenSimApplication , conscmd_callback
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/*
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public class OpenSimMain : OpenSimApplicationBase , conscmd_callback
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{
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{
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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@ -526,5 +527,5 @@ namespace OpenSim
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#endregion
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#endregion
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}
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}
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*/
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}
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}
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@ -8,6 +8,7 @@ namespace OpenSim
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{
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{
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public class Application
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public class Application
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{
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{
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//could move our main function into OpenSimMain and kill this class
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[STAThread]
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{438A9556-0000-0000-0000-000000000000}</ProjectGuid>
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<ProjectGuid>{438A9556-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim</AssemblyName>
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<AssemblyName>OpenSim</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<DelaySign>false</DelaySign>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim</RootNamespace>
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<RootNamespace>OpenSim</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<Optimize>True</Optimize>
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@ -55,13 +61,15 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System">
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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@ -92,6 +100,10 @@
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
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<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.GenericConfig.Xml</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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<Name>OpenSim.Physics.Manager</Name>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
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@ -110,11 +122,20 @@
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Terrain.BasicTerrain</Name>
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</ProjectReference>
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<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Name>XMLRPC</Name>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Application.cs">
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<Compile Include="Application.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="OpenSimMain.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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<PropertyGroup>
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@ -12,6 +12,7 @@
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</resources>
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</resources>
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<sources failonempty="true">
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<sources failonempty="true">
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<include name="Application.cs" />
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<include name="Application.cs" />
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<include name="OpenSimMain.cs" />
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</sources>
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</sources>
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<references basedir="${project::get-base-directory()}">
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<references basedir="${project::get-base-directory()}">
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<lib>
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<lib>
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<include name="../bin/libsecondlife.dll" />
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<include name="../bin/libsecondlife.dll" />
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<include name="../bin/Axiom.MathLib.dll" />
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<include name="../bin/Axiom.MathLib.dll" />
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<include name="../bin/Db4objects.Db4o.dll" />
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<include name="../bin/Db4objects.Db4o.dll" />
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<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="../bin/OpenSim.Framework.dll" />
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<include name="../bin/OpenSim.Framework.dll" />
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<include name="../bin/OpenSim.Framework.Console.dll" />
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<include name="../bin/OpenSim.Framework.Console.dll" />
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<include name="../bin/OpenSim.Physics.Manager.dll" />
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<include name="../bin/OpenSim.Physics.Manager.dll" />
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<include name="../bin/OpenSim.Servers.dll" />
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<include name="../bin/OpenSim.Servers.dll" />
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<include name="../bin/OpenSim.RegionServer.dll" />
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<include name="../bin/OpenSim.RegionServer.dll" />
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<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../bin/XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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@ -0,0 +1,530 @@
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/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class OpenSimMain : OpenSimApplicationBase, conscmd_callback
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{
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent);
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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this.regionData = new RegionInfo();
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try
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{
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
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this.regionData.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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GridServers = new Grid();
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if (m_sandbox)
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{
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this.SetupLocalGridServers();
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//Authenticate Session Handler
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AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
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this.AuthenticateSessionsHandler = authen;
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}
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else
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{
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this.SetupRemoteGridServers();
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//Authenticate Session Handler
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AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
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this.AuthenticateSessionsHandler = authen;
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}
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startuptime = DateTime.Now;
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try
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{
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AssetCache = new AssetCache(GridServers.AssetServer);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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{
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m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache");
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||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
|
||||||
|
|
||||||
|
//should be passing a IGenericConfig object to these so they can read the config data they want from it
|
||||||
|
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
|
||||||
|
IGridServer gridServer = GridServers.GridServer;
|
||||||
|
gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
|
||||||
|
|
||||||
|
if (!m_sandbox)
|
||||||
|
{
|
||||||
|
this.ConnectToRemoteGridServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.SetupLocalWorld();
|
||||||
|
|
||||||
|
if (m_sandbox)
|
||||||
|
{
|
||||||
|
AssetCache.LoadDefaultTextureSet();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server");
|
||||||
|
|
||||||
|
this.SetupHttpListener();
|
||||||
|
|
||||||
|
LoginServer loginServer = null;
|
||||||
|
LoginServer adminLoginServer = null;
|
||||||
|
|
||||||
|
bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
|
||||||
|
if (sandBoxWithLoginServer)
|
||||||
|
{
|
||||||
|
loginServer = new LoginServer(regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
|
||||||
|
loginServer.Startup();
|
||||||
|
loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler).AddNewSession);
|
||||||
|
|
||||||
|
if (user_accounts)
|
||||||
|
{
|
||||||
|
//sandbox mode with loginserver using accounts
|
||||||
|
this.GridServers.UserServer = loginServer;
|
||||||
|
adminLoginServer = loginServer;
|
||||||
|
|
||||||
|
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//sandbox mode with loginserver not using accounts
|
||||||
|
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
|
||||||
|
adminWebFront.LoadMethods(httpServer);
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
|
||||||
|
httpServer.Start();
|
||||||
|
|
||||||
|
//MainServerListener();
|
||||||
|
this.m_udpServer.ServerListener();
|
||||||
|
|
||||||
|
m_heartbeatTimer.Enabled = true;
|
||||||
|
m_heartbeatTimer.Interval = 100;
|
||||||
|
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
# region Setup methods
|
||||||
|
protected virtual void SetupLocalGridServers()
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
GridServers.Initialise();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void SetupRemoteGridServers()
|
||||||
|
{
|
||||||
|
if (this.gridLocalAsset)
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||||
|
}
|
||||||
|
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
GridServers.Initialise();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void SetupLocalWorld()
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
|
||||||
|
m_console.componentname = "Region " + regionData.RegionName;
|
||||||
|
|
||||||
|
m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
|
||||||
|
LocalWorld.InventoryCache = InventoryCache;
|
||||||
|
LocalWorld.AssetCache = AssetCache;
|
||||||
|
|
||||||
|
this.m_udpServer.LocalWorld = LocalWorld;
|
||||||
|
this.m_udpServer.PacketServer.RegisterClientPacketHandlers();
|
||||||
|
|
||||||
|
this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
|
||||||
|
this.physManager.LoadPlugins();
|
||||||
|
|
||||||
|
LocalWorld.m_datastore = this.regionData.DataStore;
|
||||||
|
|
||||||
|
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||||
|
LocalWorld.LoadWorldMap();
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
|
||||||
|
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
||||||
|
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
||||||
|
LocalWorld.LoadPrimsFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void SetupHttpListener()
|
||||||
|
{
|
||||||
|
httpServer = new BaseHttpServer(regionData.IPListenPort);
|
||||||
|
|
||||||
|
if (this.GridServers.GridServer.GetName() == "Remote")
|
||||||
|
{
|
||||||
|
|
||||||
|
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
||||||
|
httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser);
|
||||||
|
|
||||||
|
httpServer.AddXmlRPCHandler("agent_crossing",
|
||||||
|
delegate(XmlRpcRequest request)
|
||||||
|
{
|
||||||
|
Hashtable requestData = (Hashtable)request.Params[0];
|
||||||
|
AgentCircuitData agent_data = new AgentCircuitData();
|
||||||
|
agent_data.firstname = (string)requestData["firstname"];
|
||||||
|
agent_data.lastname = (string)requestData["lastname"];
|
||||||
|
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||||
|
agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
|
||||||
|
|
||||||
|
if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
||||||
|
{
|
||||||
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
|
||||||
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
|
||||||
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new XmlRpcResponse();
|
||||||
|
});
|
||||||
|
|
||||||
|
httpServer.AddRestHandler("GET", "/simstatus/",
|
||||||
|
delegate(string request, string path, string param)
|
||||||
|
{
|
||||||
|
return "OK";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ConnectToRemoteGridServer()
|
||||||
|
{
|
||||||
|
if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
|
||||||
|
Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
|
||||||
|
|
||||||
|
// If we are being told to load a file, load it.
|
||||||
|
string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
|
||||||
|
|
||||||
|
if (!String.IsNullOrEmpty(dataUri))
|
||||||
|
{
|
||||||
|
this.LocalWorld.m_datastore = dataUri;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
|
||||||
|
{
|
||||||
|
// The grid server has told us who we are
|
||||||
|
// We must obey the grid server.
|
||||||
|
try
|
||||||
|
{
|
||||||
|
regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
|
||||||
|
regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
|
||||||
|
regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private void SetupFromConfigFile(IGenericConfig configData)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// SandBoxMode
|
||||||
|
string attri = "";
|
||||||
|
attri = configData.GetAttribute("SandBox");
|
||||||
|
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||||
|
{
|
||||||
|
this.m_sandbox = false;
|
||||||
|
configData.SetAttribute("SandBox", "false");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.m_sandbox = Convert.ToBoolean(attri);
|
||||||
|
}
|
||||||
|
|
||||||
|
// LoginServer
|
||||||
|
attri = "";
|
||||||
|
attri = configData.GetAttribute("LoginServer");
|
||||||
|
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||||
|
{
|
||||||
|
this.m_loginserver = false;
|
||||||
|
configData.SetAttribute("LoginServer", "false");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.m_loginserver = Convert.ToBoolean(attri);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sandbox User accounts
|
||||||
|
attri = "";
|
||||||
|
attri = configData.GetAttribute("UserAccount");
|
||||||
|
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||||
|
{
|
||||||
|
this.user_accounts = false;
|
||||||
|
configData.SetAttribute("UserAccounts", "false");
|
||||||
|
}
|
||||||
|
else if (attri == "true")
|
||||||
|
{
|
||||||
|
this.user_accounts = Convert.ToBoolean(attri);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Grid mode hack to use local asset server
|
||||||
|
attri = "";
|
||||||
|
attri = configData.GetAttribute("LocalAssets");
|
||||||
|
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||||
|
{
|
||||||
|
this.gridLocalAsset = false;
|
||||||
|
configData.SetAttribute("LocalAssets", "false");
|
||||||
|
}
|
||||||
|
else if (attri == "true")
|
||||||
|
{
|
||||||
|
this.gridLocalAsset = Convert.ToBoolean(attri);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
attri = "";
|
||||||
|
attri = configData.GetAttribute("PhysicsEngine");
|
||||||
|
switch (attri)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
|
||||||
|
Environment.Exit(1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "":
|
||||||
|
this.m_physicsEngine = "basicphysics";
|
||||||
|
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||||
|
OpenSim.world.Avatar.PhysicsEngineFlying = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "basicphysics":
|
||||||
|
this.m_physicsEngine = "basicphysics";
|
||||||
|
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||||
|
OpenSim.world.Avatar.PhysicsEngineFlying = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "RealPhysX":
|
||||||
|
this.m_physicsEngine = "RealPhysX";
|
||||||
|
OpenSim.world.Avatar.PhysicsEngineFlying = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "OpenDynamicsEngine":
|
||||||
|
this.m_physicsEngine = "OpenDynamicsEngine";
|
||||||
|
OpenSim.world.Avatar.PhysicsEngineFlying = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
configData.Commit();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Console.WriteLine(e.Message);
|
||||||
|
Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data");
|
||||||
|
Console.WriteLine("Can not continue starting up");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs any last-minute sanity checking and shuts down the region server
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Shutdown()
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads");
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread");
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients");
|
||||||
|
// IMPLEMENT THIS
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
|
||||||
|
LocalWorld.Close();
|
||||||
|
GridServers.Close();
|
||||||
|
m_console.Close();
|
||||||
|
Environment.Exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs per-frame updates regularly
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
void Heartbeat(object sender, System.EventArgs e)
|
||||||
|
{
|
||||||
|
LocalWorld.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Console Commands
|
||||||
|
/// <summary>
|
||||||
|
/// Runs commands issued by the server console from the operator
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="command">The first argument of the parameter (the command)</param>
|
||||||
|
/// <param name="cmdparams">Additional arguments passed to the command</param>
|
||||||
|
public void RunCmd(string command, string[] cmdparams)
|
||||||
|
{
|
||||||
|
switch (command)
|
||||||
|
{
|
||||||
|
case "help":
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users");
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown");
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "show":
|
||||||
|
Show(cmdparams[0]);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "terrain":
|
||||||
|
string result = "";
|
||||||
|
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "shutdown":
|
||||||
|
Shutdown();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Outputs to the console information about the region
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
|
||||||
|
public void Show(string ShowWhat)
|
||||||
|
{
|
||||||
|
switch (ShowWhat)
|
||||||
|
{
|
||||||
|
case "uptime":
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString());
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
|
||||||
|
break;
|
||||||
|
case "users":
|
||||||
|
OpenSim.world.Avatar TempAv;
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
||||||
|
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
||||||
|
{
|
||||||
|
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||||
|
{
|
||||||
|
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -767,11 +767,14 @@
|
||||||
<Reference name="libsecondlife.dll"/>
|
<Reference name="libsecondlife.dll"/>
|
||||||
<Reference name="Axiom.MathLib.dll"/>
|
<Reference name="Axiom.MathLib.dll"/>
|
||||||
<Reference name="Db4objects.Db4o.dll"/>
|
<Reference name="Db4objects.Db4o.dll"/>
|
||||||
|
<Reference name="OpenSim.Terrain.BasicTerrain"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="OpenSim.Physics.Manager"/>
|
<Reference name="OpenSim.Physics.Manager"/>
|
||||||
<Reference name="OpenSim.Servers"/>
|
<Reference name="OpenSim.Servers"/>
|
||||||
<Reference name="OpenSim.RegionServer"/>
|
<Reference name="OpenSim.RegionServer"/>
|
||||||
|
<Reference name="OpenSim.GenericConfig.Xml"/>
|
||||||
|
<Reference name="XMLRPC"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true"/>
|
<Match pattern="*.cs" recurse="true"/>
|
||||||
|
|
Loading…
Reference in New Issue