Last bits and bobs to clean up the Meta7WindlightModule
parent
d092977f4a
commit
2a6dbd068e
|
@ -0,0 +1,245 @@
|
|||
/*
|
||||
* Copyright (c) Thomas Grimshaw and Magne Metaverse Research
|
||||
*
|
||||
* This module is not open source. All rights reserved.
|
||||
* Unauthorised copying, distribution or public display is prohibited.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Meta7Windlight
|
||||
{
|
||||
public class Meta7WindlightModule : IRegionModule, ICommandableModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Commander m_commander = new Commander("windlight");
|
||||
private Scene m_scene;
|
||||
private static bool m_enableWindlight;
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public static bool EnableWindlight
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_enableWindlight;
|
||||
}
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IRegionModule>(this);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
// ini file settings
|
||||
try
|
||||
{
|
||||
m_enableWindlight = config.Configs["Meta7Windlight"].GetBoolean("enable_windlight", false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
|
||||
}
|
||||
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
|
||||
m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
|
||||
}
|
||||
|
||||
InstallCommands();
|
||||
|
||||
m_log.Debug("[WINDLIGHT]: Initialised windlight module");
|
||||
}
|
||||
public void SendProfileToClient(ScenePresence presence)
|
||||
{
|
||||
if (m_enableWindlight)
|
||||
{
|
||||
if (presence.IsChildAgent == false)
|
||||
{
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
RegionMeta7WindlightData wl = m_scene.RegionInfo.WindlightSettings;
|
||||
byte[] mBlock = new Byte[249];
|
||||
int pos = 0;
|
||||
|
||||
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
|
||||
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
|
||||
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.horizon.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.ambient.ToBytes(mBlock, pos); pos += 16;
|
||||
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
|
||||
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
|
||||
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
|
||||
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
|
||||
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
|
||||
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
|
||||
List<byte[]> param = new List<byte[]>();
|
||||
param.Add(mBlock);
|
||||
|
||||
client.SendGenericMessage("Windlight", param);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//We probably don't want to spam chat with this.. probably
|
||||
//m_log.Debug("[WINDLIGHT]: Module disabled");
|
||||
}
|
||||
}
|
||||
private void EventManager_OnMakeRootAgent(ScenePresence presence)
|
||||
{
|
||||
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
|
||||
SendProfileToClient(presence);
|
||||
}
|
||||
|
||||
private void EventManager_OnSaveNewWindlightProfile()
|
||||
{
|
||||
m_scene.ForEachScenePresence(SendProfileToClient);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Meta7WindlightModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region events
|
||||
|
||||
#endregion
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
private void InstallCommands()
|
||||
{
|
||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
|
||||
|
||||
m_commander.RegisterCommand("load", wlload);
|
||||
m_commander.RegisterCommand("enable", wlenable);
|
||||
m_commander.RegisterCommand("disable", wldisable);
|
||||
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
}
|
||||
|
||||
private void HandleLoad(Object[] args)
|
||||
{
|
||||
if (!m_enableWindlight)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
|
||||
m_scene.LoadWindlightProfile();
|
||||
m_log.InfoFormat("[WINDLIGHT]: Load complete");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDisable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
|
||||
m_enableWindlight=false;
|
||||
}
|
||||
|
||||
private void HandleEnable(Object[] args)
|
||||
{
|
||||
m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
|
||||
m_enableWindlight = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes commandline input. Do not call directly.
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments</param>
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "windlight")
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
m_commander.ProcessConsoleCommand("add", new string[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
{
|
||||
tmpArgs[i - 2] = args[i];
|
||||
}
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1512,6 +1512,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
public void LoadWindlightProfile()
|
||||
{
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue