Removed some debugging. Removed *.lso from project include in prebuild.xml.
parent
9573aa7582
commit
2a892eb736
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@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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// Add to queue for all scripts in ObjectID object
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
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myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
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}
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@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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// Something in queue, process
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QueueItemStruct QIS = EventQueue.Dequeue();
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myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
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// TODO: Execute function
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myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
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}
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@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
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{
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// Determine all scripts in Object and add to their queue
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
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foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
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{
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@ -961,7 +961,6 @@
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<Reference name="OpenSim.Framework.Console"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.lso" recurse="true"/>
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</Files>
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</Project>
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