Removed some debugging. Removed *.lso from project include in prebuild.xml.

afrisby
Tedd Hansen 2007-08-14 16:25:22 +00:00
parent 9573aa7582
commit 2a892eb736
3 changed files with 3 additions and 4 deletions

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{ {
// Add to queue for all scripts in ObjectID object // Add to queue for all scripts in ObjectID object
myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
} }

View File

@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
// Something in queue, process // Something in queue, process
QueueItemStruct QIS = EventQueue.Dequeue(); QueueItemStruct QIS = EventQueue.Dequeue();
myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
// TODO: Execute function // TODO: Execute function
myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
} }
@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
{ {
// Determine all scripts in Object and add to their queue // Determine all scripts in Object and add to their queue
myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
{ {

View File

@ -961,7 +961,6 @@
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true"/>
<Match pattern="*.lso" recurse="true"/>
</Files> </Files>
</Project> </Project>