Merged master into prioritization
commit
2b39ff0a39
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@ -30,24 +30,36 @@ using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.ApplicationPlugins.RegionModulesController
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{
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public class RegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
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public class RegionModulesControllerPlugin : IRegionModulesController,
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IApplicationPlugin
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Logger
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private OpenSimBase m_openSim; // for getting the config
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// Config access
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private OpenSimBase m_openSim;
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// Our name
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private string m_name;
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private List<Type> m_nonSharedModules = new List<Type>();
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private List<Type> m_sharedModules = new List<Type>();
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// Internal lists to collect information about modules present
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private List<TypeExtensionNode> m_nonSharedModules =
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new List<TypeExtensionNode>();
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private List<TypeExtensionNode> m_sharedModules =
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new List<TypeExtensionNode>();
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private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
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// List of shared module instances, for adding to Scenes
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private List<ISharedRegionModule> m_sharedInstances =
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new List<ISharedRegionModule>();
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#region IApplicationPlugin implementation
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@ -57,40 +69,136 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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m_openSim = openSim;
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openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
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// Who we are
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string id = AddinManager.CurrentAddin.Id;
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int pos = id.LastIndexOf(".");
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if (pos == -1) m_name = id;
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else m_name = id.Substring(pos + 1);
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//ExtensionNodeList list = AddinManager.GetExtensionNodes("/OpenSim/RegionModules");
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// load all the (new) region-module classes
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foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
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// Make friendly name
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int pos = id.LastIndexOf(".");
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if (pos == -1)
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m_name = id;
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else
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m_name = id.Substring(pos + 1);
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// The [Modules] section in the ini file
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IConfig modulesConfig =
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openSim.ConfigSource.Source.Configs["Modules"];
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if (modulesConfig == null)
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modulesConfig = openSim.ConfigSource.Source.AddConfig("Modules");
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// Scan modules and load all that aren't disabled
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foreach (TypeExtensionNode node in
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AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
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{
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// TODO why does node.Type.isSubclassOf(typeof(ISharedRegionModule)) not work?
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if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
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{
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// Get the config string
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// We have a selector
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if (moduleString != String.Empty)
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{
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// Allow disabling modules even if they don't have
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// support for it
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if (moduleString == "disabled")
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continue;
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// Split off port, if present
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string[] moduleParts = moduleString.Split(new char[] {'/'}, 2);
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// Format is [port/][class]
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string className = moduleParts[0];
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if (moduleParts.Length > 1)
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className = moduleParts[1];
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// Match the class name if given
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if (className != String.Empty &&
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node.Type.ToString() != className)
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continue;
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}
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m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
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m_sharedModules.Add(node.Type);
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m_sharedModules.Add(node);
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}
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else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
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{
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// Get the config string
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// We have a selector
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if (moduleString != String.Empty)
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{
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// Allow disabling modules even if they don't have
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// support for it
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if (moduleString == "disabled")
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continue;
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// Split off port, if present
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string[] moduleParts = moduleString.Split(new char[] {'/'}, 2);
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// Format is [port/][class]
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string className = moduleParts[0];
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if (moduleParts.Length > 1)
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className = moduleParts[1];
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// Match the class name if given
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if (className != String.Empty &&
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node.Type.ToString() != className)
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continue;
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}
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m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
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m_nonSharedModules.Add(node.Type);
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m_nonSharedModules.Add(node);
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}
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else
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m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
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}
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// now we've got all the region-module classes loaded, create one instance of every ISharedRegionModule,
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// initialize and postinitialize it. This Initialise we are in is called before LoadRegion.PostInitialise
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// is called (which loads the regions), so we don't have any regions in the server yet.
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foreach (Type type in m_sharedModules)
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// Load and init the module. We try a constructor with a port
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// if a port was given, fall back to one without if there is
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// no port or the more specific constructor fails.
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// This will be removed, so that any module capable of using a port
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// must provide a constructor with a port in the future.
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// For now, we do this so migration is easy.
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//
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foreach (TypeExtensionNode node in m_sharedModules)
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{
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ISharedRegionModule module = (ISharedRegionModule)Activator.CreateInstance(type);
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Object[] ctorArgs = new Object[] {(uint)0};
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// Read the config again
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// Get the port number, if there is one
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if (moduleString != String.Empty)
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{
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// Get the port number from the string
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string[] moduleParts = moduleString.Split(new char[] {'/'},
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2);
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if (moduleParts.Length > 1)
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ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
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}
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// Try loading and initilaizing the module, using the
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// port if appropriate
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ISharedRegionModule module = null;
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try
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{
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module = (ISharedRegionModule)Activator.CreateInstance(
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node.Type, ctorArgs);
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}
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catch
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{
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module = (ISharedRegionModule)Activator.CreateInstance(
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node.Type);
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}
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// OK, we're up and running
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m_sharedInstances.Add(module);
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module.Initialise(openSim.ConfigSource.Source);
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}
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// Immediately run PostInitialise on shared modules
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foreach (ISharedRegionModule module in m_sharedInstances)
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{
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module.PostInitialise();
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@ -105,6 +213,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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#region IPlugin implementation
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// We don't do that here
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//
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public void Initialise ()
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{
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throw new System.NotImplementedException();
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@ -114,9 +224,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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#region IDisposable implementation
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// Cleanup
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//
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public void Dispose ()
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{
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// we expect that all regions have been removed already
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// We expect that all regions have been removed already
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while (m_sharedInstances.Count > 0)
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{
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m_sharedInstances[0].Close();
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@ -147,6 +259,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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#region IRegionModulesController implementation
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// The root of all evil.
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// This is where we handle adding the modules to scenes when they
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// load. This means that here we deal with replaceable interfaces,
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// nonshared modules, etc.
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//
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public void AddRegionToModules (Scene scene)
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{
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Dictionary<Type, ISharedRegionModule> deferredSharedModules =
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@ -154,12 +271,26 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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Dictionary<Type, INonSharedRegionModule> deferredNonSharedModules =
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new Dictionary<Type, INonSharedRegionModule>();
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// We need this to see if a module has already been loaded and
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// has defined a replaceable interface. It's a generic call,
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// so this can't be used directly. It will be used later
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Type s = scene.GetType();
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MethodInfo mi = s.GetMethod("RequestModuleInterface");
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List<ISharedRegionModule> sharedlist = new List<ISharedRegionModule>();
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// This will hold the shared modules we actually load
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List<ISharedRegionModule> sharedlist =
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new List<ISharedRegionModule>();
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// Iterate over the shared modules that have been loaded
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// Add them to the new Scene
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foreach (ISharedRegionModule module in m_sharedInstances)
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{
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// Here is where we check if a replaceable interface
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// is defined. If it is, the module is checked against
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// the interfaces already defined. If the interface is
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// defined, we simply skip the module. Else, if the module
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// defines a replaceable interface, we add it to the deferred
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// list.
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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@ -185,11 +316,41 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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sharedlist.Add(module);
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}
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List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
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foreach (Type type in m_nonSharedModules)
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{
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INonSharedRegionModule module = (INonSharedRegionModule)Activator.CreateInstance(type);
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IConfig modulesConfig =
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m_openSim.ConfigSource.Source.Configs["Modules"];
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// Scan for, and load, nonshared modules
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List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
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foreach (TypeExtensionNode node in m_nonSharedModules)
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{
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Object[] ctorArgs = new Object[] {0};
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// Read the config
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string moduleString =
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modulesConfig.GetString("Setup_" + node.Id, String.Empty);
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// Get the port number, if there is one
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if (moduleString != String.Empty)
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{
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// Get the port number from the string
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string[] moduleParts = moduleString.Split(new char[] {'/'},
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2);
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if (moduleParts.Length > 1)
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ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
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}
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// Actually load it
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INonSharedRegionModule module = null;
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try
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{
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module = (INonSharedRegionModule)Activator.CreateInstance(node.Type, ctorArgs);
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}
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catch
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{
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module = (INonSharedRegionModule)Activator.CreateInstance(node.Type);
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}
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// Check for replaceable interfaces
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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@ -209,11 +370,16 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
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scene.RegionInfo.RegionName, module.Name);
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// Initialise the module
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module.Initialise(m_openSim.ConfigSource.Source);
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list.Add(module);
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}
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// Now add the modules that we found to the scene. If a module
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// wishes to override a replaceable interface, it needs to
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// register it in Initialise, so that the deferred module
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// won't load.
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foreach (INonSharedRegionModule module in list)
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{
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module.AddRegion(scene);
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@ -223,9 +389,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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// Now all modules without a replaceable base interface are loaded
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// Replaceable modules have either been skipped, or omitted.
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// Now scan the deferred modules here
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foreach (ISharedRegionModule module in deferredSharedModules.Values)
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{
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// Determine if the interface has been replaced
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Type replaceableInterface = module.ReplaceableInterface;
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MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
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@ -238,15 +404,20 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1} (deferred)",
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scene.RegionInfo.RegionName, module.Name);
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// Not replaced, load the module
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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sharedlist.Add(module);
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}
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List<INonSharedRegionModule> deferredlist = new List<INonSharedRegionModule>();
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// Same thing for nonshared modules, load them unless overridden
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List<INonSharedRegionModule> deferredlist =
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new List<INonSharedRegionModule>();
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foreach (INonSharedRegionModule module in deferredNonSharedModules.Values)
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{
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// Check interface override
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Type replaceableInterface = module.ReplaceableInterface;
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if (replaceableInterface != null)
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{
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@ -268,7 +439,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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deferredlist.Add(module);
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}
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foreach (IRegionModuleBase module in deferredlist)
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// Finally, load valid deferred modules
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foreach (INonSharedRegionModule module in deferredlist)
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{
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module.AddRegion(scene);
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scene.AddRegionModule(module.Name, module);
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@ -284,16 +456,14 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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// and unneccessary caching logic repeated in all modules.
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// The extra function stub is just that much cleaner
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//
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foreach (IRegionModuleBase module in sharedlist)
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foreach (ISharedRegionModule module in sharedlist)
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{
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try { module.RegionLoaded(scene); }
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catch (Exception ex) { m_log.Error("[REGIONMODULE]: Exception while loading shared region module " + module + ": " + ex.Message, ex); }
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module.RegionLoaded(scene);
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}
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foreach (IRegionModuleBase module in list)
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foreach (INonSharedRegionModule module in list)
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{
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try { module.RegionLoaded(scene); }
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catch (Exception ex) { m_log.Error("[REGIONMODULE]: Exception while loading non-shared region module " + module + ": " + ex.Message, ex); }
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module.RegionLoaded(scene);
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}
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}
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|
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@ -50,8 +50,16 @@ namespace OpenSim.Client.Linden
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/// </summary>
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public class LLProxyLoginModule : ISharedRegionModule
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{
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private uint m_port = 0;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public LLProxyLoginModule(uint port)
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{
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m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port);
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m_port = port;
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}
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protected bool RegionLoginsEnabled
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{
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get
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@ -148,8 +156,8 @@ namespace OpenSim.Client.Linden
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protected void AddHttpHandlers()
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{
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//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
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MainServer.Instance.AddXmlRPCHandler("expect_user", ExpectUser, false);
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MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser, false);
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MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false);
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MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false);
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}
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protected void AddScene(Scene scene)
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|
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|
@ -26,17 +26,36 @@
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*/
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using OpenSim.Framework.Servers.HttpServer;
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using System.Collections.Generic;
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namespace OpenSim.Framework
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{
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public class MainServer
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{
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private static BaseHttpServer instance;
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private static Dictionary<uint, BaseHttpServer> m_Servers =
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new Dictionary<uint, BaseHttpServer>();
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public static BaseHttpServer Instance
|
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{
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get { return instance; }
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set { instance = value; }
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}
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public static IHttpServer GetHttpServer(uint port)
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{
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if (port == 0)
|
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return Instance;
|
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if (port == Instance.Port)
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return Instance;
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if (m_Servers.ContainsKey(port))
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return m_Servers[port];
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m_Servers[port] = new BaseHttpServer(port);
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m_Servers[port].Start();
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return m_Servers[port];
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}
|
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}
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}
|
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|
|
|
@ -978,11 +978,12 @@ namespace OpenSim.Framework
|
|||
|
||||
public void SaveLastMapUUID(UUID mapUUID)
|
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{
|
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if (null == configMember) return;
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|
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lastMapUUID = mapUUID;
|
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lastMapRefresh = Util.UnixTimeSinceEpoch().ToString();
|
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|
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if (configMember == null)
|
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return;
|
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|
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configMember.forceSetConfigurationOption("lastmap_uuid", mapUUID.ToString());
|
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configMember.forceSetConfigurationOption("lastmap_refresh", lastMapRefresh);
|
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}
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|
|
|
@ -628,8 +628,20 @@ namespace OpenSim
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break;
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case "save":
|
||||
m_log.Info("Saving configuration file: " + Application.iniFilePath);
|
||||
m_config.Save(Application.iniFilePath);
|
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if (cmdparams.Length < 2)
|
||||
{
|
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m_log.Error("SYNTAX: " + n + " SAVE FILE");
|
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return;
|
||||
}
|
||||
|
||||
if (Application.iniFilePath == cmdparams[1])
|
||||
{
|
||||
m_log.Error("FILE can not be "+Application.iniFilePath);
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("Saving configuration file: " + cmdparams[1]);
|
||||
m_config.Save(cmdparams[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1244,18 +1244,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
|
||||
|
||||
ScenePresence presence = null;
|
||||
lock (m_sceneList)
|
||||
{
|
||||
foreach (Scene scene in m_sceneList)
|
||||
{
|
||||
presence = scene.GetScenePresence(AgentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.Grouptitle = Title;
|
||||
|
||||
// FixMe: Ter suggests a "Schedule" method that I can't find.
|
||||
presence.SendFullUpdateToAllClients();
|
||||
}
|
||||
foreach (Scene scene in m_sceneList)
|
||||
{
|
||||
presence = scene.GetScenePresence(AgentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.Grouptitle = Title;
|
||||
|
||||
// FixMe: Ter suggests a "Schedule" method that I can't find.
|
||||
presence.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4660,7 +4660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -4685,7 +4685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
@ -4712,7 +4712,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
|
@ -4726,7 +4726,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
@ -4740,7 +4740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return new LSL_Vector(0, 0, 0);
|
||||
}
|
||||
|
@ -4761,7 +4761,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
index = src.Length + index;
|
||||
}
|
||||
if (index >= src.Length)
|
||||
if (index >= src.Length || index < 0)
|
||||
{
|
||||
return new LSL_Rotation(0, 0, 0, 1);
|
||||
}
|
||||
|
@ -5844,7 +5844,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
for (int i = 0; i < rules.Length; i += 2)
|
||||
{
|
||||
switch ((int)rules.Data[i])
|
||||
switch (Convert.ToInt32(rules.Data[i]))
|
||||
{
|
||||
case (int)ScriptBaseClass.PSYS_PART_FLAGS:
|
||||
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
|
||||
|
|
|
@ -32,3 +32,7 @@
|
|||
;Include-CenomeCache = "config-include/CenomeCache.ini"
|
||||
|
||||
;AssetCaching = "GlynnTuckerAssetCache"
|
||||
|
||||
;; Optionally, the port for the LLProxyLoginModule module can be changed
|
||||
|
||||
;Setup_LLProxyLoginModule = "9090/"
|
||||
|
|
Loading…
Reference in New Issue