Merge branch 'master' of /home/opensim/var/repo/opensim
commit
2b5e05fad8
|
@ -122,9 +122,10 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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regionsToLoad[i].EstateSettings.Save();
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if (changed)
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regionsToLoad[i].EstateSettings.Save();
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if (scene != null)
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{
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@ -0,0 +1,139 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenSim.Framework.Console
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{
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/// <summary>
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/// Used to generated a formatted table for the console.
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/// </summary>
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/// <remarks>
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/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
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/// </remarks>
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public class ConsoleTable
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{
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/// <summary>
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/// Default number of spaces between table columns.
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/// </summary>
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public const int DefaultTableSpacing = 2;
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/// <summary>
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/// Table columns.
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/// </summary>
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public List<ConsoleTableColumn> Columns { get; private set; }
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/// <summary>
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/// Table rows
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/// </summary>
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public List<ConsoleTableRow> Rows { get; private set; }
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/// <summary>
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/// Number of spaces to indent the table.
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/// </summary>
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public int Indent { get; set; }
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/// <summary>
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/// Spacing between table columns
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/// </summary>
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public int TableSpacing { get; set; }
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public ConsoleTable()
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{
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TableSpacing = DefaultTableSpacing;
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Columns = new List<ConsoleTableColumn>();
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Rows = new List<ConsoleTableRow>();
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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AddToStringBuilder(sb);
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return sb.ToString();
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}
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public void AddToStringBuilder(StringBuilder sb)
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{
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string formatString = GetFormatString();
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// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
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// columns
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sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
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// rows
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foreach (ConsoleTableRow row in Rows)
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sb.AppendFormat(formatString, row.Cells.ToArray());
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}
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/// <summary>
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/// Gets the format string for the table.
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/// </summary>
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private string GetFormatString()
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{
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StringBuilder formatSb = new StringBuilder();
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formatSb.Append(' ', Indent);
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for (int i = 0; i < Columns.Count; i++)
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{
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formatSb.Append(' ', TableSpacing);
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// Can only do left formatting for now
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formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
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}
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formatSb.Append('\n');
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return formatSb.ToString();
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}
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}
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public struct ConsoleTableColumn
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{
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public string Header { get; set; }
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public int Width { get; set; }
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public ConsoleTableColumn(string header, int width) : this()
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{
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Header = header;
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Width = width;
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}
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}
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public struct ConsoleTableRow
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{
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public List<string> Cells { get; private set; }
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public ConsoleTableRow(List<string> cells) : this()
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{
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Cells = cells;
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}
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}
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}
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse;
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using System.Runtime.Serialization;
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namespace OpenSim.Framework
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{
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@ -71,6 +72,32 @@ namespace OpenSim.Framework
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return pos + offset;
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}
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/// <summary>
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/// Returns a string representation of this SpawnPoint.
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
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}
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/// <summary>
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/// Generate a SpawnPoint from a string
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/// </summary>
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/// <param name="str"></param>
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public static SpawnPoint Parse(string str)
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{
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string[] parts = str.Split(',');
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if (parts.Length != 3)
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throw new ArgumentException("Invalid string: " + str);
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SpawnPoint sp = new SpawnPoint();
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sp.Yaw = float.Parse(parts[0]);
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sp.Pitch = float.Parse(parts[1]);
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sp.Distance = float.Parse(parts[2]);
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return sp;
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}
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}
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public class RegionSettings
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@ -456,7 +483,7 @@ namespace OpenSim.Framework
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}
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// Connected Telehub object
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private UUID m_TelehubObject;
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private UUID m_TelehubObject = UUID.Zero;
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public UUID TelehubObject
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{
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get
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@ -30,6 +30,8 @@ using System.Text;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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using System.Reflection;
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namespace OpenSim.Framework.Serialization.External
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{
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@ -188,6 +190,28 @@ namespace OpenSim.Framework.Serialization.External
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}
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}
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xtr.ReadEndElement();
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if (xtr.IsStartElement("Telehub"))
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{
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xtr.ReadStartElement("Telehub");
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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switch (xtr.Name)
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{
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case "TelehubObject":
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settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
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break;
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case "SpawnPoint":
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string str = xtr.ReadElementContentAsString();
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SpawnPoint sp = SpawnPoint.Parse(str);
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settings.AddSpawnPoint(sp);
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break;
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}
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}
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}
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xtr.Close();
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sr.Close();
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@ -245,6 +269,15 @@ namespace OpenSim.Framework.Serialization.External
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// calculates it automatically according to the date and other factors.
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xtw.WriteEndElement();
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xtw.WriteStartElement("Telehub");
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if (settings.TelehubObject != UUID.Zero)
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{
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xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
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foreach (SpawnPoint sp in settings.SpawnPoints())
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xtw.WriteElementString("SpawnPoint", sp.ToString());
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}
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.Close();
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|
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@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests
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<FixedSun>true</FixedSun>
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<SunPosition>12</SunPosition>
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</Terrain>
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<Telehub>
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<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
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<SpawnPoint>1,-2,0.33</SpawnPoint>
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</Telehub>
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</RegionSettings>";
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private RegionSettings m_rs;
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@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests
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m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
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m_rs.UseEstateSun = true;
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m_rs.WaterHeight = 23;
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m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
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m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
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}
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[Test]
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@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests
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Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
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Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
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Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
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Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
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Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
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}
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}
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}
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|
|
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@ -447,8 +447,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found stream handler for {0} {1}",
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request.HttpMethod, request.Url.PathAndQuery);
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"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
|
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request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
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// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
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byte[] buffer = null;
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|
|
|
@ -618,10 +618,11 @@ namespace OpenSim
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return;
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}
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PopulateRegionEstateInfo(regInfo);
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bool changed = PopulateRegionEstateInfo(regInfo);
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IScene scene;
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CreateRegion(regInfo, true, out scene);
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regInfo.EstateSettings.Save();
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if (changed)
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regInfo.EstateSettings.Save();
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}
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/// <summary>
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|
|
|
@ -977,13 +977,13 @@ namespace OpenSim
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/// Load the estate information for the provided RegionInfo object.
|
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/// </summary>
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/// <param name="regInfo"></param>
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public void PopulateRegionEstateInfo(RegionInfo regInfo)
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public bool PopulateRegionEstateInfo(RegionInfo regInfo)
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{
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if (EstateDataService != null)
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
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|
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if (regInfo.EstateSettings.EstateID != 0)
|
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return;
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return false; // estate info in the database did not change
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|
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m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
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|
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|
@ -1018,7 +1018,7 @@ namespace OpenSim
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}
|
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|
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if (defaultEstateJoined)
|
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return;
|
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return true; // need to update the database
|
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else
|
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m_log.ErrorFormat(
|
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"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
|
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|
@ -1080,8 +1080,10 @@ namespace OpenSim
|
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MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true; // need to update the database
|
||||
}
|
||||
}
|
||||
|
||||
public class OpenSimConfigSource
|
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|
|
|
@ -309,7 +309,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
m_HostCapsObj.HttpListener.AddStreamHandler(
|
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new BinaryStreamHandler(
|
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"POST", capsBase + uploaderPath, uploader.uploaderCaps, "BunchOfCaps", null));
|
||||
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
|
||||
|
||||
string protocol = "http://";
|
||||
|
||||
|
|
|
@ -11955,21 +11955,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
|
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{
|
||||
UUID requestID = UUID.Zero;
|
||||
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
|
||||
int sourceType = transferRequest.TransferInfo.SourceType;
|
||||
|
||||
if (sourceType == (int)SourceType.Asset)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
|
||||
else if (sourceType == (int)SourceType.SimInventoryItem)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
|
||||
else if (sourceType == (int)SourceType.SimEstate)
|
||||
{
|
||||
requestID = taskID;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
|
||||
// requestID, taskID, (SourceType)sourceType, Name);
|
||||
|
||||
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
|
||||
}
|
||||
|
|
|
@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// Reload serialized prims
|
||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||
|
||||
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
|
||||
|
||||
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
int sceneObjectsLoadedCount = 0;
|
||||
|
||||
|
@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
||||
|
||||
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
|
||||
|
||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||
// on the same region server and multiple examples a single object archive to be imported
|
||||
// to the same scene (when this is possible).
|
||||
sceneObject.ResetIDs();
|
||||
|
||||
if (isTelehub)
|
||||
{
|
||||
// Change the Telehub Object to the new UUID
|
||||
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
|
||||
m_scene.RegionInfo.RegionSettings.Save();
|
||||
oldTelehubUUID = UUID.Zero;
|
||||
}
|
||||
|
||||
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
|
||||
// or creator data is present. Otherwise, use the estate owner instead.
|
||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||
|
@ -330,6 +342,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
if (ignoredObjects > 0)
|
||||
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
|
||||
|
||||
if (oldTelehubUUID != UUID.Zero)
|
||||
{
|
||||
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
|
||||
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
||||
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -505,6 +524,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
|
||||
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
|
||||
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
|
||||
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
|
||||
currentRegionSettings.ClearSpawnPoints();
|
||||
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
|
||||
currentRegionSettings.AddSpawnPoint(sp);
|
||||
|
||||
currentRegionSettings.Save();
|
||||
|
||||
|
|
|
@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
public string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
|
||||
//
|
||||
// if (options.ContainsKey("version"))
|
||||
// {
|
||||
|
|
|
@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
rs.UseEstateSun = true;
|
||||
rs.WaterHeight = 23;
|
||||
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
|
||||
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
|
||||
|
||||
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
|
||||
|
||||
|
@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
|
||||
Assert.That(loadedRs.UseEstateSun, Is.True);
|
||||
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
|
||||
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
|
||||
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -722,6 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_scene.EventManager.TriggerTerrainTainted();
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTaintedDelegate();
|
||||
|
||||
public event OnTerrainTaintedDelegate OnTerrainTainted;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
@ -914,6 +918,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerTerrainTainted()
|
||||
{
|
||||
OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
|
||||
if (handlerTerrainTainted != null)
|
||||
{
|
||||
foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
|
||||
{
|
||||
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
|
||||
|
|
|
@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
|
||||
AssetService.Store(asset);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}",
|
||||
// asset.ID, item.Name, part.Name, remoteClient.Name);
|
||||
|
||||
if (isScriptRunning)
|
||||
{
|
||||
part.Inventory.RemoveScriptInstance(item.ItemID, false);
|
||||
|
|
|
@ -1353,6 +1353,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
// Apply taints in terrain module to terrain in physics scene
|
||||
if (Frame % m_update_terrain == 0)
|
||||
{
|
||||
terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((Frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
|
@ -1417,13 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (Frame % m_update_terrain == 0)
|
||||
{
|
||||
terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
//if (Frame % m_update_land == 0)
|
||||
//{
|
||||
// int ldMS = Util.EnvironmentTickCount();
|
||||
|
|
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar appearance.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")]
|
||||
public class AttachmentsCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
// private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
public string Name { get { return "Attachments Command Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Add(scene);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "attachments show",
|
||||
"attachments show [<first-name> <last-name>]",
|
||||
"Show attachment information for avatars in this simulator.",
|
||||
HandleShowAttachmentsCommand);
|
||||
}
|
||||
|
||||
protected void HandleShowAttachmentsCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: attachments show [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
GetAttachmentsReport(sp, sb);
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
|
||||
{
|
||||
sb.AppendFormat("Attachments for {0}\n", sp.Name);
|
||||
|
||||
ConsoleTable ct = new ConsoleTable() { Indent = 2 };
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Position", 15));
|
||||
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
|
||||
|
||||
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
|
||||
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
|
||||
{
|
||||
// InventoryItemBase attachmentItem
|
||||
// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
|
||||
|
||||
// if (attachmentItem == null)
|
||||
// {
|
||||
// sb.AppendFormat(
|
||||
// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
|
||||
// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
|
||||
// continue;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
|
||||
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
|
||||
ct.Rows.Add(
|
||||
new ConsoleTableRow(
|
||||
new List<string>()
|
||||
{
|
||||
attachmentObject.Name,
|
||||
attachmentObject.LocalId.ToString(),
|
||||
attachmentObject.FromItemID.ToString(),
|
||||
((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
|
||||
attachmentObject.RootPart.AttachedPos.ToString()
|
||||
}));
|
||||
// }
|
||||
}
|
||||
|
||||
ct.AddToStringBuilder(sb);
|
||||
sb.Append("\n");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -269,7 +269,7 @@ namespace OpenSim.Server.Base
|
|||
continue;
|
||||
|
||||
XmlElement elem = parent.OwnerDocument.CreateElement("",
|
||||
kvp.Key, "");
|
||||
XmlConvert.EncodeLocalName(kvp.Key), "");
|
||||
|
||||
if (kvp.Value is Dictionary<string, object>)
|
||||
{
|
||||
|
@ -324,11 +324,11 @@ namespace OpenSim.Server.Base
|
|||
XmlNode type = part.Attributes.GetNamedItem("type");
|
||||
if (type == null || type.Value != "List")
|
||||
{
|
||||
ret[part.Name] = part.InnerText;
|
||||
ret[XmlConvert.DecodeName(part.Name)] = part.InnerText;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret[part.Name] = ParseElement(part);
|
||||
ret[XmlConvert.DecodeName(part.Name)] = ParseElement(part);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -43,6 +43,14 @@ using Timer = System.Timers.Timer;
|
|||
|
||||
namespace pCampBot
|
||||
{
|
||||
public enum ConnectionState
|
||||
{
|
||||
Disconnected,
|
||||
Connecting,
|
||||
Connected,
|
||||
Disconnecting
|
||||
}
|
||||
|
||||
public class Bot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -86,7 +94,7 @@ namespace pCampBot
|
|||
/// <summary>
|
||||
/// Is this bot connected to the grid?
|
||||
/// </summary>
|
||||
public bool IsConnected { get; private set; }
|
||||
public ConnectionState ConnectionState { get; private set; }
|
||||
|
||||
public string FirstName { get; private set; }
|
||||
public string LastName { get; private set; }
|
||||
|
@ -130,6 +138,8 @@ namespace pCampBot
|
|||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
behaviours.ForEach(b => b.Initialize(this));
|
||||
|
||||
Client = new GridClient();
|
||||
|
@ -157,10 +167,10 @@ namespace pCampBot
|
|||
Behaviours.ForEach(
|
||||
b =>
|
||||
{
|
||||
Thread.Sleep(Random.Next(3000, 10000));
|
||||
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action();
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -178,6 +188,8 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public void shutdown()
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnecting;
|
||||
|
||||
if (m_actionThread != null)
|
||||
m_actionThread.Abort();
|
||||
|
||||
|
@ -209,9 +221,11 @@ namespace pCampBot
|
|||
Client.Network.Disconnected += this.Network_OnDisconnected;
|
||||
Client.Objects.ObjectUpdate += Objects_NewPrim;
|
||||
|
||||
ConnectionState = ConnectionState.Connecting;
|
||||
|
||||
if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
|
||||
{
|
||||
IsConnected = true;
|
||||
ConnectionState = ConnectionState.Connected;
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
m_actionThread = new Thread(Action);
|
||||
|
@ -241,6 +255,8 @@ namespace pCampBot
|
|||
}
|
||||
else
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
m_log.ErrorFormat(
|
||||
"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
|
||||
|
||||
|
@ -439,6 +455,8 @@ namespace pCampBot
|
|||
|
||||
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
|
||||
|
||||
|
@ -456,7 +474,6 @@ namespace pCampBot
|
|||
&& OnDisconnected != null)
|
||||
// if (OnDisconnected != null)
|
||||
{
|
||||
IsConnected = false;
|
||||
OnDisconnected(this, EventType.DISCONNECTED);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,6 +49,14 @@ namespace pCampBot
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const int DefaultLoginDelay = 5000;
|
||||
|
||||
/// <summary>
|
||||
/// Delay between logins of multiple bots.
|
||||
/// </summary>
|
||||
/// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
|
||||
public int LoginDelay { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Command console
|
||||
/// </summary>
|
||||
|
@ -84,6 +92,8 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public BotManager()
|
||||
{
|
||||
LoginDelay = DefaultLoginDelay;
|
||||
|
||||
Rng = new Random(Environment.TickCount);
|
||||
AssetsReceived = new Dictionary<UUID, bool>();
|
||||
RegionsKnown = new Dictionary<ulong, GridRegion>();
|
||||
|
@ -151,10 +161,20 @@ namespace pCampBot
|
|||
Array.ForEach<string>(
|
||||
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
|
||||
botcount,
|
||||
loginUri,
|
||||
firstName,
|
||||
lastNameStem);
|
||||
|
||||
MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
string lastName = string.Format("{0}_{1}", lastNameStem, i);
|
||||
|
||||
// We must give each bot its own list of instantiated behaviours since they store state.
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
|
@ -170,10 +190,6 @@ namespace pCampBot
|
|||
if (behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}",
|
||||
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
StartBot(this, behaviours, firstName, lastName, password, loginUri);
|
||||
}
|
||||
}
|
||||
|
@ -211,6 +227,10 @@ namespace pCampBot
|
|||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
|
||||
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
|
||||
|
||||
pb.OnConnected += handlebotEvent;
|
||||
|
@ -222,7 +242,11 @@ namespace pCampBot
|
|||
Thread pbThread = new Thread(pb.startup);
|
||||
pbThread.Name = pb.Name;
|
||||
pbThread.IsBackground = true;
|
||||
|
||||
pbThread.Start();
|
||||
|
||||
// Stagger logins
|
||||
Thread.Sleep(LoginDelay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -242,7 +266,7 @@ namespace pCampBot
|
|||
|
||||
lock (m_lBot)
|
||||
{
|
||||
if (m_lBot.TrueForAll(b => !b.IsConnected))
|
||||
if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
|
||||
Environment.Exit(0);
|
||||
|
||||
break;
|
||||
|
@ -251,13 +275,21 @@ namespace pCampBot
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shutting down all bots
|
||||
/// Shut down all bots
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
|
||||
/// </remarks>
|
||||
public void doBotShutdown()
|
||||
{
|
||||
lock (m_lBot)
|
||||
foreach (Bot pb in m_lBot)
|
||||
pb.shutdown();
|
||||
{
|
||||
foreach (Bot bot in m_lBot)
|
||||
{
|
||||
Bot thisBot = bot;
|
||||
Util.FireAndForget(o => thisBot.shutdown());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -271,11 +303,8 @@ namespace pCampBot
|
|||
|
||||
private void HandleShutdown(string module, string[] cmd)
|
||||
{
|
||||
Util.FireAndForget(o =>
|
||||
{
|
||||
m_log.Warn("[BOTMANAGER]: Shutting down bots");
|
||||
doBotShutdown();
|
||||
});
|
||||
m_log.Info("[BOTMANAGER]: Shutting down bots");
|
||||
doBotShutdown();
|
||||
}
|
||||
|
||||
private void HandleShowRegions(string module, string[] cmd)
|
||||
|
@ -302,9 +331,11 @@ namespace pCampBot
|
|||
{
|
||||
foreach (Bot pb in m_lBot)
|
||||
{
|
||||
Simulator currentSim = pb.Client.Network.CurrentSim;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
outputFormat,
|
||||
pb.Name, pb.Client.Network.CurrentSim.Name, pb.IsConnected ? "Connected" : "Disconnected");
|
||||
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
@ -67,7 +68,9 @@ namespace pCampBot
|
|||
BotManager bm = new BotManager();
|
||||
|
||||
//startup specified number of bots. 1 is the default
|
||||
bm.dobotStartup(botcount, config);
|
||||
Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config));
|
||||
startBotThread.Name = "Initial start bots thread";
|
||||
startBotThread.Start();
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue