Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-09 09:10:10 -04:00
commit 668912be6f
18 changed files with 522 additions and 290 deletions

View File

@ -480,6 +480,9 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
public delegate void ScenePresenceUpdated(ScenePresence sp);
public event ScenePresenceUpdated OnScenePresenceUpdated;
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
@ -2343,6 +2346,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerScenePresenceUpdated(ScenePresence sp)
{
ScenePresenceUpdated handler = OnScenePresenceUpdated;
if (handler != null)
{
foreach (ScenePresenceUpdated d in handler.GetInvocationList())
{
try
{
d(sp);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
int local_id, IClientAPI remote_client)
{

View File

@ -92,8 +92,12 @@ namespace OpenSim.Region.Framework.Scenes
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
/// <summary>
/// Lock to prevent object group update, linking and delinking operations from running concurrently.
/// Lock to prevent object group update, linking, delinking and duplication operations from running concurrently.
/// </summary>
/// <remarks>
/// These operations rely on the parts composition of the object. If allowed to run concurrently then race
/// conditions can occur.
/// </remarks>
private Object m_updateLock = new Object();
#endregion
@ -1844,96 +1848,106 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="rot"></param>
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
/// <returns>null if duplication fails, otherwise the duplicated object</returns>
public SceneObjectGroup DuplicateObject(
uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{
// m_log.DebugFormat(
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
// originalPrimID, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original != null)
Monitor.Enter(m_updateLock);
try
{
if (m_parentScene.Permissions.CanDuplicateObject(
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
// m_log.DebugFormat(
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
// originalPrimID, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original == null)
{
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;
m_log.WarnFormat(
"[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID);
if (original.OwnerID != AgentID)
{
copy.SetOwnerId(AgentID);
copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
SceneObjectPart[] partList = copy.Parts;
if (m_parentScene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(AgentID);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
copy.RootPart.ObjectSaleType = 0;
copy.RootPart.SalePrice = 10;
}
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
Entities.Add(copy);
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[copy.UUID] = copy;
SceneObjectPart[] children = copy.Parts;
lock (SceneObjectGroupsByFullPartID)
{
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByFullPartID[part.UUID] = copy;
}
lock (SceneObjectGroupsByLocalPartID)
{
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
}
// PROBABLE END OF FIXME
// Since we copy from a source group that is in selected
// state, but the copy is shown deselected in the viewer,
// We need to clear the selection flag here, else that
// prim never gets persisted at all. The client doesn't
// think it's selected, so it will never send a deselect...
copy.IsSelected = false;
m_numPrim += copy.Parts.Length;
if (rot != Quaternion.Identity)
{
copy.UpdateGroupRotationR(rot);
}
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
copy.HasGroupChanged = true;
copy.ScheduleGroupForFullUpdate();
copy.ResumeScripts();
// required for physics to update it's position
copy.AbsolutePosition = copy.AbsolutePosition;
return copy;
return null;
}
if (!m_parentScene.Permissions.CanDuplicateObject(
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
return null;
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;
if (original.OwnerID != AgentID)
{
copy.SetOwnerId(AgentID);
copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
SceneObjectPart[] partList = copy.Parts;
if (m_parentScene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(AgentID);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
copy.RootPart.ObjectSaleType = 0;
copy.RootPart.SalePrice = 10;
}
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
Entities.Add(copy);
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[copy.UUID] = copy;
SceneObjectPart[] children = copy.Parts;
lock (SceneObjectGroupsByFullPartID)
{
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByFullPartID[part.UUID] = copy;
}
lock (SceneObjectGroupsByLocalPartID)
{
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
}
// PROBABLE END OF FIXME
// Since we copy from a source group that is in selected
// state, but the copy is shown deselected in the viewer,
// We need to clear the selection flag here, else that
// prim never gets persisted at all. The client doesn't
// think it's selected, so it will never send a deselect...
copy.IsSelected = false;
m_numPrim += copy.Parts.Length;
if (rot != Quaternion.Identity)
{
copy.UpdateGroupRotationR(rot);
}
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
copy.HasGroupChanged = true;
copy.ScheduleGroupForFullUpdate();
copy.ResumeScripts();
// required for physics to update it's position
copy.AbsolutePosition = copy.AbsolutePosition;
return copy;
}
else
finally
{
m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
Monitor.Exit(m_updateLock);
}
return null;
}
/// <summary>

View File

@ -3321,10 +3321,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleFlags(int param, bool remove)
{
if (PhysActor != null)
{
PhysActor.VehicleFlags(param, remove);
}
PhysicsActor pa = PhysActor;
if (pa != null)
pa.VehicleFlags(param, remove);
}
public void SetGroup(UUID groupID, IClientAPI client)
@ -3356,10 +3356,12 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPhysicsAxisRotation()
{
if (PhysActor != null)
PhysicsActor pa = PhysActor;
if (pa != null)
{
PhysActor.LockAngularMotion(RotationAxis);
ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
pa.LockAngularMotion(RotationAxis);
ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
}
}

View File

@ -76,6 +76,11 @@ namespace OpenSim.Region.Framework.Scenes
// {
// m_log.Debug("[SCENE PRESENCE] Destructor called");
// }
private void TriggerScenePresenceUpdated()
{
if (m_scene != null)
m_scene.EventManager.TriggerScenePresenceUpdated(this);
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -489,6 +494,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat(
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
// Scene.RegionInfo.RegionName, Name, m_pos);
TriggerScenePresenceUpdated();
}
}
@ -508,6 +514,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
m_pos = value;
TriggerScenePresenceUpdated();
}
}
@ -996,6 +1003,8 @@ namespace OpenSim.Region.Framework.Scenes
public void TeleportWithMomentum(Vector3 pos, Vector3? v)
{
if (ParentID != (uint)0)
StandUp();
bool isFlying = Flying;
Vector3 vel = Velocity;
RemoveFromPhysicalScene();
@ -1523,6 +1532,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_scene.EventManager.TriggerOnClientMovement(this);
TriggerScenePresenceUpdated();
}
/// <summary>
@ -2419,6 +2429,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachClient(SendTerseUpdateToClient);
}
TriggerScenePresenceUpdated();
}
public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@ -3195,6 +3206,7 @@ namespace OpenSim.Region.Framework.Scenes
Velocity = force;
m_forceToApply = null;
TriggerScenePresenceUpdated();
}
}

View File

@ -27,17 +27,22 @@
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
public interface IScriptApi
{
//
// Each API has an identifier, which is used to load the
// proper runtime assembly at load time.
//
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
/// <summary>
/// Initialize the API
/// </summary>
/// <remarks>
/// Each API has an identifier, which is used to load the
/// proper runtime assembly at load time.
/// <param name='engine'>/param>
/// <param name='part'></param>
/// <param name='item'></param>
void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item);
}
}
}

View File

@ -84,12 +84,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
protected uint m_localID;
/// <summary>
/// The UUID of the item that hosts this script
/// The item that hosts this script
/// </summary>
protected UUID m_itemID;
protected TaskInventoryItem m_item;
protected bool throwErrorOnNotImplemented = true;
protected AsyncCommandManager AsyncCommands = null;
@ -108,12 +107,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
new Dictionary<UUID, UserInfoCacheEntry>();
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
m_item = item;
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@ -163,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void state(string newState)
{
m_ScriptEngine.SetState(m_itemID, newState);
m_ScriptEngine.SetState(m_item.ItemID, newState);
}
/// <summary>
@ -173,7 +171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llResetScript()
{
m_host.AddScriptLPS(1);
m_ScriptEngine.ApiResetScript(m_itemID);
m_ScriptEngine.ApiResetScript(m_item.ItemID);
}
public void llResetOtherScript(string name)
@ -272,20 +270,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
/// <summary>
/// Get the inventory item that hosts ourselves.
/// </summary>
/// <remarks>
/// FIXME: It would be far easier to pass in TaskInventoryItem rather than just m_itemID so that we don't need
/// to keep looking ourselves up.
/// </remarks>
/// <returns></returns>
protected TaskInventoryItem GetSelfInventoryItem()
{
lock (m_host.TaskInventory)
return m_host.TaskInventory[m_itemID];
}
protected UUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
@ -857,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID.TryParse(ID, out keyID);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (wComm != null)
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg);
else
return -1;
}
@ -867,7 +851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (wComm != null)
wComm.ListenControl(m_itemID, number, active);
wComm.ListenControl(m_item.ItemID, number, active);
}
public void llListenRemove(int number)
@ -875,7 +859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (wComm != null)
wComm.ListenRemove(m_itemID, number);
wComm.ListenRemove(m_item.ItemID, number);
}
public void llSensor(string name, string id, int type, double range, double arc)
@ -884,7 +868,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID keyID = UUID.Zero;
UUID.TryParse(id, out keyID);
AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host);
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
@ -893,13 +877,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID keyID = UUID.Zero;
UUID.TryParse(id, out keyID);
AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host);
}
public void llSensorRemove()
{
m_host.AddScriptLPS(1);
AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID);
AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID);
}
public string resolveName(UUID objecUUID)
@ -940,7 +924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llDetectedName(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return String.Empty;
return detectedParams.Name;
@ -949,7 +933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llDetectedKey(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return String.Empty;
return detectedParams.Key.ToString();
@ -958,7 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llDetectedOwner(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return String.Empty;
return detectedParams.Owner.ToString();
@ -967,7 +951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llDetectedType(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return 0;
return new LSL_Integer(detectedParams.Type);
@ -976,7 +960,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedPos(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return new LSL_Vector();
return detectedParams.Position;
@ -985,7 +969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedVel(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return new LSL_Vector();
return detectedParams.Velocity;
@ -994,7 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedGrab(int number)
{
m_host.AddScriptLPS(1);
DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (parms == null)
return new LSL_Vector(0, 0, 0);
@ -1004,7 +988,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Rotation llDetectedRot(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return new LSL_Rotation();
return detectedParams.Rotation;
@ -1013,7 +997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llDetectedGroup(int number)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (detectedParams == null)
return new LSL_Integer(0);
if (m_host.GroupID == detectedParams.Group)
@ -1024,7 +1008,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llDetectedLinkNumber(int number)
{
m_host.AddScriptLPS(1);
DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
if (parms == null)
return new LSL_Integer(0);
@ -1037,7 +1021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedTouchBinormal(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Vector();
return detectedParams.TouchBinormal;
@ -1049,7 +1033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llDetectedTouchFace(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Integer(-1);
return new LSL_Integer(detectedParams.TouchFace);
@ -1061,7 +1045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedTouchNormal(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Vector();
return detectedParams.TouchNormal;
@ -1073,7 +1057,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedTouchPos(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Vector();
return detectedParams.TouchPos;
@ -1085,7 +1069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedTouchST(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Vector(-1.0, -1.0, 0.0);
return detectedParams.TouchST;
@ -1097,7 +1081,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llDetectedTouchUV(int index)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, index);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index);
if (detectedParams == null)
return new LSL_Vector(-1.0, -1.0, 0.0);
return detectedParams.TouchUV;
@ -2702,12 +2686,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
if (m_item.PermsGranter == UUID.Zero)
return 0;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
{
LSLError("No permissions to give money");
return 0;
@ -2890,7 +2872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
sec = m_MinTimerInterval;
m_host.AddScriptLPS(1);
// Setting timer repeat
AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);
AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec);
}
public virtual void llSleep(double sec)
@ -2945,17 +2927,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTakeControls(int controls, int accept, int pass_on)
{
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != UUID.Zero)
if (m_item.PermsGranter != UUID.Zero)
{
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
if (presence != null)
{
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID);
}
}
}
@ -2967,20 +2947,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != UUID.Zero)
if (m_item.PermsGranter != UUID.Zero)
{
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
if (presence != null)
{
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
// Unregister controls from Presence
presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
// Remove Take Control permission.
item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
}
}
}
@ -3042,12 +3020,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
// return;
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
if (m_item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
AttachToAvatar(attachmentPoint);
}
@ -3058,12 +3034,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentGroup.AttachmentPoint == 0)
return;
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
if (m_item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
DetachFromAvatar();
}
@ -3245,7 +3219,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
try
{
m_ScriptEngine.SetMinEventDelay(m_itemID, delay);
m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay);
}
catch (NotImplementedException)
{
@ -3298,14 +3272,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
if (m_item.PermsGranter == UUID.Zero)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
if (presence != null)
{
@ -3323,21 +3295,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
if (m_item.PermsGranter == UUID.Zero)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
{
UUID animID = new UUID();
if (!UUID.TryParse(anim, out animID))
{
animID=InventoryKey(anim);
animID = InventoryKey(anim);
}
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
if (presence != null)
{
@ -3373,7 +3343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetStartParameter()
{
m_host.AddScriptLPS(1);
return m_ScriptEngine.GetStartParameter(m_itemID);
return m_ScriptEngine.GetStartParameter(m_item.ItemID);
}
public void llRequestPermissions(string agent, int perm)
@ -3383,16 +3353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(agent, out agentID))
return;
TaskInventoryItem item = GetSelfInventoryItem();
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{
llReleaseControls();
item.PermsGranter = UUID.Zero;
item.PermsMask = 0;
m_item.PermsGranter = UUID.Zero;
m_item.PermsMask = 0;
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(0) },
new DetectParams[0]));
@ -3400,7 +3368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
m_host.AddScriptLPS(1);
@ -3417,11 +3385,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[m_itemID].PermsMask = perm;
m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(perm) },
new DetectParams[0]));
@ -3441,11 +3409,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[m_itemID].PermsMask = perm;
m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(perm) },
new DetectParams[0]));
@ -3466,8 +3434,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[m_itemID].PermsMask = 0;
m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
}
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
@ -3475,13 +3443,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
presence.ControllingClient.SendScriptQuestion(
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm);
return;
}
// Requested agent is not in range, refuse perms
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(0) },
new DetectParams[0]));
@ -3500,10 +3468,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
m_host.TaskInventory[m_itemID].PermsMask = answer;
m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
"run_time_permissions", new Object[] {
new LSL_Integer(answer) },
new DetectParams[0]));
@ -3513,14 +3481,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
return GetSelfInventoryItem().PermsGranter.ToString();
return m_item.PermsGranter.ToString();
}
public LSL_Integer llGetPermissions()
{
m_host.AddScriptLPS(1);
int perms = GetSelfInventoryItem().PermsMask;
int perms = m_item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
@ -3558,9 +3526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(target, out targetID))
return;
TaskInventoryItem item = GetSelfInventoryItem();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
@ -3568,7 +3534,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
IClientAPI client = null;
ScenePresence sp = World.GetScenePresence(item.PermsGranter);
ScenePresence sp = World.GetScenePresence(m_item.PermsGranter);
if (sp != null)
client = sp.ControllingClient;
@ -3615,7 +3581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if ((GetSelfInventoryItem().PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
@ -3986,7 +3952,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (item.Name == name)
{
if (item.ItemID == m_itemID)
if (item.ItemID == m_item.ItemID)
throw new ScriptDeleteException();
else
m_host.Inventory.RemoveInventoryItem(item.ItemID);
@ -4121,8 +4087,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID rq = UUID.Random();
UUID tid = AsyncCommands.
DataserverPlugin.RegisterRequest(m_localID,
m_itemID, rq.ToString());
DataserverPlugin.RegisterRequest(m_host.LocalId,
m_item.ItemID, rq.ToString());
AsyncCommands.
DataserverPlugin.DataserverReply(rq.ToString(), reply);
@ -4142,8 +4108,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (item.Type == 3 && item.Name == name)
{
UUID tid = AsyncCommands.
DataserverPlugin.RegisterRequest(m_localID,
m_itemID, item.AssetID.ToString());
DataserverPlugin.RegisterRequest(m_host.LocalId,
m_item.ItemID, item.AssetID.ToString());
Vector3 region = new Vector3(
World.RegionInfo.RegionLocX * Constants.RegionSize,
@ -4498,9 +4464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
return item.Name != null ? item.Name : String.Empty;
return m_item.Name != null ? m_item.Name : String.Empty;
}
public LSL_Integer llGetLinkNumberOfSides(int link)
@ -5565,6 +5529,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
return "en-us";
}
/// <summary>
/// http://wiki.secondlife.com/wiki/LlGetAgentList
/// The list of options is currently not used in SL
/// scope is one of:-
/// AGENT_LIST_REGION - all in the region
/// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
/// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
/// current parcel.
/// </summary>
public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
{
m_host.AddScriptLPS(1);
// the constants are 1, 2 and 4 so bits are being set, but you
// get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER;
bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL;
LSL_List result = new LSL_List();
if (!regionWide && !parcelOwned && !parcel)
{
result.Add("INVALID_SCOPE");
return result;
}
ILandObject land;
Vector3 pos;
UUID id = UUID.Zero;
if (parcel || parcelOwned)
{
pos = m_host.ParentGroup.RootPart.GetWorldPosition();
land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (land == null)
{
id = UUID.Zero;
}
else
{
if (parcelOwned)
{
id = land.LandData.OwnerID;
}
else
{
id = land.LandData.GlobalID;
}
}
}
List<UUID> presenceIds = new List<UUID>();
World.ForEachRootScenePresence(
delegate (ScenePresence ssp)
{
// Gods are not listed in SL
if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent)
{
if (!regionWide)
{
pos = ssp.AbsolutePosition;
land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null)
{
if (parcelOwned && land.LandData.OwnerID == id ||
parcel && land.LandData.GlobalID == id)
{
result.Add(ssp.UUID.ToString());
}
}
}
else
{
result.Add(ssp.UUID.ToString());
}
}
// Maximum of 100 results
if (result.Length > 99)
{
return;
}
}
);
return result;
}
public void llAdjustSoundVolume(double volume)
{
@ -6598,14 +6647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpcMod.IsEnabled())
{
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero);
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero);
IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>();
if (xmlRpcRouter != null)
{
string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName;
xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID,
m_itemID, String.Format("http://{0}:{1}/", ExternalHostName,
m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName,
xmlrpcMod.Port.ToString()));
}
object[] resobj = new object[]
@ -6617,7 +6666,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
new LSL_Integer(0),
new LSL_String(String.Empty)
};
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj,
m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj,
new DetectParams[0]));
}
ScriptSleep(1000);
@ -6628,7 +6677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
ScriptSleep(3000);
return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString();
}
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
@ -9049,13 +9098,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_UrlModule != null)
return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString();
return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString();
return UUID.Zero.ToString();
}
public LSL_String llRequestSimulatorData(string simulator, int data)
{
IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL");
IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL");
try
{
@ -9117,7 +9166,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID rq = UUID.Random();
UUID tid = AsyncCommands.
DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
AsyncCommands.
DataserverPlugin.DataserverReply(rq.ToString(), reply);
@ -9136,7 +9185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_UrlModule != null)
return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_itemID).ToString();
return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString();
return UUID.Zero.ToString();
}
@ -9602,12 +9651,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
if (m_item.PermsGranter == UUID.Zero)
return new LSL_Vector();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
@ -9626,12 +9673,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
if (m_item.PermsGranter == UUID.Zero)
return new LSL_Rotation();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
@ -9696,7 +9741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt)
{
m_host.AddScriptLPS(1);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
if (detectedParams == null) return; // only works on the first detected avatar
ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
@ -9813,15 +9858,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (objectID == UUID.Zero)
return;
TaskInventoryItem item = GetSelfInventoryItem();
// we need the permission first, to know which avatar we want to set the camera for
UUID agentID = item.PermsGranter;
UUID agentID = m_item.PermsGranter;
if (agentID == UUID.Zero)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
return;
ScenePresence presence = World.GetScenePresence(agentID);
@ -9867,15 +9910,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (objectID == UUID.Zero)
return;
TaskInventoryItem item = GetSelfInventoryItem();
// we need the permission first, to know which avatar we want to clear the camera for
UUID agentID = item.PermsGranter;
UUID agentID = m_item.PermsGranter;
if (agentID == UUID.Zero)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
return;
ScenePresence presence = World.GetScenePresence(agentID);
@ -10024,8 +10065,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
UUID reqID = httpScriptMod.
StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body);
UUID reqID
= httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body);
if (reqID != UUID.Zero)
return reqID.ToString();
@ -10455,7 +10496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// was: UUID tid = tid = AsyncCommands.
UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString());
UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString());
if (NotecardCache.IsCached(assetID))
{
@ -10517,7 +10558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// was: UUID tid = tid = AsyncCommands.
UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString());
UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, assetID.ToString());
if (NotecardCache.IsCached(assetID))
{
@ -10575,7 +10616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void print(string str)
{
// yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print
IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL");
IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL");
if (ossl != null)
{
ossl.CheckThreatLevel(ThreatLevel.High, "print");
@ -10603,7 +10644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID rq = UUID.Random();
AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
@ -10619,7 +10660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID rq = UUID.Random();
AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString());
AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));

View File

@ -58,17 +58,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;

View File

@ -57,17 +57,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal TaskInventoryItem m_item;
internal bool m_MODFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
m_item = item;
if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
m_MODFunctionsEnabled = true;
@ -252,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// non-null but don't trust it completely
try
{
object result = m_comms.InvokeOperation(m_host.UUID, m_itemID, fname, convertedParms);
object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms);
if (result != null)
return result;
@ -279,7 +277,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID req = UUID.Random();
m_comms.RaiseEvent(m_itemID, req.ToString(), module, command, k);
m_comms.RaiseEvent(m_item.ItemID, req.ToString(), module, command, k);
return req.ToString();
}

View File

@ -133,20 +133,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptEngine m_ScriptEngine;
internal ILSL_Api m_LSL_Api = null; // get a reference to the LSL API so we can call methods housed there
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal TaskInventoryItem m_item;
internal bool m_OSFunctionsEnabled = false;
internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
internal float m_ScriptDelayFactor = 1.0f;
internal float m_ScriptDistanceFactor = 1.0f;
internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
m_item = item;
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;
@ -224,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_LSL_Api != null)
return;
m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_itemID, "LSL");
m_LSL_Api = (ILSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "LSL");
}
//
@ -343,22 +341,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
TaskInventoryItem ti = m_host.Inventory.GetInventoryItem(m_itemID);
if (ti == null)
{
OSSLError(
String.Format("{0} permission error. Can't find script in prim inventory.",
function));
}
UUID ownerID = ti.OwnerID;
UUID ownerID = m_item.OwnerID;
//OSSL only may be used if object is in the same group as the parcel
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero)
if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
{
return;
}
@ -394,13 +384,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID))
if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
OSSLError(
String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
function));
if (ti.CreatorID != ownerID)
if (m_item.CreatorID != ownerID)
{
if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
OSSLError(
String.Format("{0} permission denied. Script permissions error.",
function));
@ -1183,7 +1174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
m_host.AddScriptLPS(1);
m_host.SetScriptEvents(m_itemID, events);
m_host.SetScriptEvents(m_item.ItemID, events);
}
public void osSetRegionWaterHeight(double height)

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@ -109,6 +109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Vector llGetAccel();
LSL_Integer llGetAgentInfo(string id);
LSL_String llGetAgentLanguage(string id);
LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
LSL_Vector llGetAgentSize(string id);
LSL_Float llGetAlpha(int face);
LSL_Float llGetAndResetTime();

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@ -501,6 +501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int OBJECT_STREAMING_COST = 15;
public const int OBJECT_PHYSICS_COST = 16;
// for llGetAgentList
public const int AGENT_LIST_PARCEL = 1;
public const int AGENT_LIST_PARCEL_OWNER = 2;
public const int AGENT_LIST_REGION = 4;
// Can not be public const?
public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0.0, 0.0, 1.0);

View File

@ -389,6 +389,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetAgentLanguage(id);
}
public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
{
return m_LSL_Functions.llGetAgentList(scope, options);
}
public LSL_Vector llGetAgentSize(string id)
{
return m_LSL_Functions.llGetAgentSize(id);

View File

@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, LocalID, itemID);
m_Apis[api].Initialize(engine, part, ScriptTask);
}
try

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
api.Initialize(m_engine, so1.RootPart, null);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
api.Initialize(m_engine, so1.RootPart, null);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
api2.Initialize(m_engine, so2.RootPart, null);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);

View File

@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for linking functions in LSL
/// </summary>
/// <remarks>
/// This relates to LSL. Actual linking functionality should be tested in the main
/// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
/// </remarks>
[TestFixture]
public class LSL_ApiLinkingTests
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
[Test]
public void TestllCreateLink()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0x1);
SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
grp1.AbsolutePosition = new Vector3(10, 10, 10);
m_scene.AddSceneObject(grp1);
// FIXME: This should really be a script item (with accompanying script)
TaskInventoryItem grp1Item
= TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20);
grp2.AbsolutePosition = new Vector3(20, 20, 20);
// <180,0,0>
grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
Assert.That(grp1.Parts.Length, Is.EqualTo(4));
Assert.That(grp2.IsDeleted, Is.True);
}
[Test]
public void TestllBreakLink()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0x1);
SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
grp1.AbsolutePosition = new Vector3(10, 10, 10);
m_scene.AddSceneObject(grp1);
// FIXME: This should really be a script item (with accompanying script)
TaskInventoryItem grp1Item
= TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart);
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item);
apiGrp1.llBreakLink(2);
Assert.That(grp1.Parts.Length, Is.EqualTo(1));
SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1");
Assert.That(grp2, Is.Not.Null);
}
}
}

View File

@ -66,8 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);
m_lslApi.Initialize(engine, part, null);
}
[Test]

View File

@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
@ -202,7 +202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";

View File

@ -104,10 +104,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID);
otherOsslApi.Initialize(m_engine, otherPart, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);