reduce the small MTU violation sending terrain compressed patchs
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					@ -191,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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            for (int i = 0; i < x.Length; i++)
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					            for (int i = 0; i < x.Length; i++)
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            {
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					            {
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                CreatePatchFromTerrainData(bitpack, terrData, x[i], y[i]);
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					                CreatePatchFromTerrainData(bitpack, terrData, x[i], y[i]);
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                if (bitpack.BytePos > 1000 && i != x.Length - 1)
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					                if (bitpack.BytePos > 980 && i != x.Length - 1)
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                {
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					                {
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                    //finish this packet
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					                    //finish this packet
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                    bitpack.PackBits(END_OF_PATCHES, 8);
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					                    bitpack.PackBits(END_OF_PATCHES, 8);
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