This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.

arthursv
Teravus Ovares (Dan Olivares) 2009-08-07 20:31:48 -04:00
parent c8a68fb3fb
commit 2b990a61bf
22 changed files with 55 additions and 50 deletions

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@ -317,8 +317,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdate(ScenePresence avatar, bool force) public void SendLandUpdate(ScenePresence avatar, bool force)
{ {
ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
if (over != null) if (over != null)
{ {
@ -849,10 +849,12 @@ namespace OpenSim.Region.CoreModules.World.Land
byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
int byteArrayCount = 0; int byteArrayCount = 0;
int sequenceID = 0; int sequenceID = 0;
int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
for (int y = 0; y < 64; y++)
for (int y = 0; y < blockmeters; y++)
{ {
for (int x = 0; x < 64; x++) for (int x = 0; x < blockmeters; x++)
{ {
byte tempByte = 0; //This represents the byte for the current 4x4 byte tempByte = 0; //This represents the byte for the current 4x4

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@ -305,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.Land
try try
{ {
over = over =
m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, 255), m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, 255)); Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
} }
catch (Exception) catch (Exception)
{ {
@ -455,21 +455,21 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
int tx = min_x * 4; int tx = min_x * 4;
if (tx > 255) if (tx > ((int)Constants.RegionSize - 1))
tx = 255; tx = ((int)Constants.RegionSize - 1);
int ty = min_y * 4; int ty = min_y * 4;
if (ty > 255) if (ty > ((int)Constants.RegionSize - 1))
ty = 255; ty = ((int)Constants.RegionSize - 1);
landData.AABBMin = landData.AABBMin =
new Vector3((float) (min_x * 4), (float) (min_y * 4), new Vector3((float) (min_x * 4), (float) (min_y * 4),
(float) m_scene.Heightmap[tx, ty]); (float) m_scene.Heightmap[tx, ty]);
tx = max_x * 4; tx = max_x * 4;
if (tx > 255) if (tx > ((int)Constants.RegionSize - 1))
tx = 255; tx = ((int)Constants.RegionSize - 1);
ty = max_y * 4; ty = max_y * 4;
if (ty > 255) if (ty > ((int)Constants.RegionSize - 1))
ty = 255; ty = ((int)Constants.RegionSize - 1);
landData.AABBMax = landData.AABBMax =
new Vector3((float) (max_x * 4), (float) (max_y * 4), new Vector3((float) (max_x * 4), (float) (max_y * 4),
(float) m_scene.Heightmap[tx, ty]); (float) m_scene.Heightmap[tx, ty]);

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@ -1355,10 +1355,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
float X = position.X; float X = position.X;
float Y = position.Y; float Y = position.Y;
if (X > 255) if (X > ((int)Constants.RegionSize - 1))
X = 255; X = ((int)Constants.RegionSize - 1);
if (Y > 255) if (Y > ((int)Constants.RegionSize - 1))
Y = 255; Y = ((int)Constants.RegionSize - 1);
if (X < 0) if (X < 0)
X = 0; X = 0;
if (Y < 0) if (Y < 0)

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@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
int mapdrawendY = (int)(pos.Y + scale.Y); int mapdrawendY = (int)(pos.Y + scale.Y);
// If object is beyond the edge of the map, don't draw it to avoid errors // If object is beyond the edge of the map, don't draw it to avoid errors
if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|| mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|| mapdrawendY > 255) || mapdrawendY > ((int)Constants.RegionSize - 1))
continue; continue;
#region obb face reconstruction part duex #region obb face reconstruction part duex
@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// float z = -point3d.z - topos.z; // float z = -point3d.z - topos.z;
returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
return returnpt; return returnpt;
} }

View File

@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// . // .
// //
// Shade the terrain for shadows // Shade the terrain for shadows
if (x < 255 && yr < 255) if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
{ {
float hfvalue = (float)hm[x, y]; float hfvalue = (float)hm[x, y];
float hfvaluecompare = 0f; float hfvaluecompare = 0f;

View File

@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// the heigthfield might have some jumps in values. Rendered land is smooth, though, // the heigthfield might have some jumps in values. Rendered land is smooth, though,
// as a slope is rendered at that place. So average 4 neighbour values to emulate that. // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
private float getHeight(double[,] hm, int x, int y) { private float getHeight(double[,] hm, int x, int y) {
if (x < 255 && y < 255) if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
else else
return (float)hm[x, y]; return (float)hm[x, y];

View File

@ -777,9 +777,9 @@ namespace OpenSim.Region.Framework.Scenes
// related to the handling of attachments // related to the handling of attachments
//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
{ {
Vector3 emergencyPos = new Vector3(128, 128, 128); Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
@ -2948,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
public void Reset() public void Reset()
{ {
// Put the child agent back at the center // Put the child agent back at the center
AbsolutePosition = new Vector3(128, 128, 70); AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
ResetAnimations(); ResetAnimations();
} }

View File

@ -29,6 +29,7 @@ using System;
using OpenMetaverse; using OpenMetaverse;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes.Scripting namespace OpenSim.Region.Framework.Scenes.Scripting
{ {
@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector3 m_pos = new Vector3(128, 128, 30); private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
public string Name public string Name
{ {

View File

@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public Vector3 StartPos public Vector3 StartPos
{ {
get { return new Vector3(128, 128, 50); } get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); }
set { } set { }
} }

View File

@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Local constants // Local constants
private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20); private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private static readonly char[] CS_SPACE = { ' ' }; private static readonly char[] CS_SPACE = { ' ' };
private const int WD_INTERVAL = 1000; // base watchdog interval private const int WD_INTERVAL = 1000; // base watchdog interval

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@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
private static readonly ILog m_log = private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20); private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private const int DEBUG_CHANNEL = 2147483647; private const int DEBUG_CHANNEL = 2147483647;
private static int _idk_ = 0; private static int _idk_ = 0;

View File

@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
c.Channel = m_channelNotify; c.Channel = m_channelNotify;
c.Message += numScriptsFailed.ToString() + "," + message; c.Message += numScriptsFailed.ToString() + "," + message;
c.Type = ChatTypeEnum.Region; c.Type = ChatTypeEnum.Region;
c.Position = new Vector3(128, 128, 30); c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
c.Sender = null; c.Sender = null;
c.SenderUUID = UUID.Zero; c.SenderUUID = UUID.Zero;

View File

@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
position.X = s_tree.AbsolutePosition.X + (float)randX; position.X = s_tree.AbsolutePosition.X + (float)randX;
position.Y = s_tree.AbsolutePosition.Y + (float)randY; position.Y = s_tree.AbsolutePosition.Y + (float)randY;
if (position.X <= 255 && position.X >= 0 && if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
position.Y <= 255 && position.Y >= 0 && position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
{ {
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;

View File

@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
} }
else if (actor.Position.Y >= Constants.RegionSize) else if (actor.Position.Y >= Constants.RegionSize)
{ {
actor.Position.Y = 255.9F; actor.Position.Y = ((int)Constants.RegionSize - 0.1f);
} }
if (actor.Position.X < 0) if (actor.Position.X < 0)
@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
} }
else if (actor.Position.X >= Constants.RegionSize) else if (actor.Position.X >= Constants.RegionSize)
{ {
actor.Position.X = 255.9F; actor.Position.X = ((int)Constants.RegionSize - 0.1f);
} }
float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z;

View File

@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
l_orientation.Z = tempOrientation2.getZ(); l_orientation.Z = tempOrientation2.getZ();
l_orientation.W = tempOrientation2.getW(); l_orientation.W = tempOrientation2.getW();
if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
{ {
//base.RaiseOutOfBounds(l_position); //base.RaiseOutOfBounds(l_position);

View File

@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
else else
{ {
_position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
m_taintPosition.X = _position.X; m_taintPosition.X = _position.X;
m_taintPosition.Y = _position.Y; m_taintPosition.Y = _position.Y;
m_taintPosition.Z = _position.Z; m_taintPosition.Z = _position.Z;

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@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_velocity = new PhysicsVector(); _velocity = new PhysicsVector();
if (!PhysicsVector.isFinite(pos)) if (!PhysicsVector.isFinite(pos))
{ {
pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f);
m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
} }
_position = pos; _position = pos;
@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
l_orientation.Z = ori.Z; l_orientation.Z = ori.Z;
l_orientation.W = ori.W; l_orientation.W = ori.W;
if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
{ {
//base.RaiseOutOfBounds(l_position); //base.RaiseOutOfBounds(l_position);

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@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void CreateAndDropPhysicalCube() public void CreateAndDropPhysicalCube()
{ {
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
PhysicsVector position = new PhysicsVector(128, 128, 128); PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
Quaternion rot = Quaternion.Identity; Quaternion rot = Quaternion.Identity;
PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);

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@ -298,7 +298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight"); CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0) if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainSetHeight: Coordinate out of bounds"); OSSLError("osTerrainSetHeight: Coordinate out of bounds");
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@ -317,7 +317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight"); CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0) if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainGetHeight: Coordinate out of bounds"); OSSLError("osTerrainGetHeight: Coordinate out of bounds");
return World.Heightmap[x, y]; return World.Heightmap[x, y];

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@ -31,6 +31,7 @@ using System.Threading;
using System.Reflection; using System.Reflection;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
} }
private void Save() private void Save()
{ {
if (Position.x > 255) if (Position.x > ((int)Constants.RegionSize - 1))
Position.x = 255; Position.x = ((int)Constants.RegionSize - 1);
if (Position.x < 0) if (Position.x < 0)
Position.x = 0; Position.x = 0;
if (Position.y > 255) if (Position.y > ((int)Constants.RegionSize - 1))
Position.y = 255; Position.y = ((int)Constants.RegionSize - 1);
if (Position.y < 0) if (Position.y < 0)
Position.y = 0; Position.y = 0;
if (Position.z > 768) if (Position.z > 768)

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@ -32,6 +32,7 @@ using System.Reflection;
using System.Text; using System.Text;
using Mono.Data.SqliteClient; using Mono.Data.SqliteClient;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
@ -39,7 +40,7 @@ namespace OpenSim.Region.UserStatistics
{ {
public class ActiveConnectionsAJAX : IStatsController public class ActiveConnectionsAJAX : IStatsController
{ {
private Vector3 DefaultNeighborPosition = new Vector3(128, 128, 70); private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
#region IStatsController Members #region IStatsController Members

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@ -298,7 +298,7 @@ namespace OpenSim.Tests.Common.Mock
/// </value> /// </value>
public string CapsSeedUrl; public string CapsSeedUrl;
private Vector3 startPos = new Vector3(128, 128, 2); private Vector3 startPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 2);
public virtual Vector3 StartPos public virtual Vector3 StartPos
{ {