documenting some params on ISoundModule methods

integration
SignpostMarv 2012-10-16 14:30:33 +01:00 committed by Justin Clark-Casey (justincc)
parent dcac2a7f71
commit 2bb0419251
1 changed files with 16 additions and 7 deletions

View File

@ -100,18 +100,27 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Trigger or play an attached sound in this part's inventory.
/// </summary>
/// <param name="objectID"></param>
/// <param name="sound"></param>
/// <param name="volume"></param>
/// <param name="triggered"></param>
/// <param name="objectID">Sound source ID</param>
/// <param name="sound">Sound asset ID</param>
/// <param name="volume">Sound volume</param>
/// <param name="triggered">Triggered or not.</param>
/// <param name="flags"></param>
/// <param name="radius"></param>
/// <param name="useMaster"></param>
/// <param name="isMaster"></param>
/// <param name="radius">Sound radius</param>
/// <param name="useMaster">Play using sound master</param>
/// <param name="isMaster">Play as sound master</param>
void SendSound(UUID objectID, UUID sound, double volume,
bool triggered, byte flags, float radius, bool useMaster,
bool isMaster);
/// <summary>
/// Trigger a sound to be played to all agents within an axis-aligned
/// bounding box.
/// </summary>
/// <param name="objectID">Sound source ID</param>
/// <param name="sound">Sound asset ID</param>
/// <param name="volume">Sound volume</param>
/// <param name="min">AABB bottom south-west corner</param>
/// <param name="max">AABB top north-east corner</param>
void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
Vector3 min, Vector3 max);
}