documenting some params on ISoundModule methods
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dcac2a7f71
commit
2bb0419251
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@ -100,18 +100,27 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// <summary>
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/// Trigger or play an attached sound in this part's inventory.
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/// Trigger or play an attached sound in this part's inventory.
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/// </summary>
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="sound"></param>
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/// <param name="sound">Sound asset ID</param>
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/// <param name="volume"></param>
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/// <param name="volume">Sound volume</param>
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/// <param name="triggered"></param>
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/// <param name="triggered">Triggered or not.</param>
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/// <param name="flags"></param>
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/// <param name="flags"></param>
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/// <param name="radius"></param>
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/// <param name="radius">Sound radius</param>
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/// <param name="useMaster"></param>
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/// <param name="useMaster">Play using sound master</param>
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/// <param name="isMaster"></param>
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/// <param name="isMaster">Play as sound master</param>
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void SendSound(UUID objectID, UUID sound, double volume,
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void SendSound(UUID objectID, UUID sound, double volume,
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bool triggered, byte flags, float radius, bool useMaster,
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bool triggered, byte flags, float radius, bool useMaster,
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bool isMaster);
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bool isMaster);
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/// <summary>
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/// Trigger a sound to be played to all agents within an axis-aligned
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/// bounding box.
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/// </summary>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="sound">Sound asset ID</param>
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/// <param name="volume">Sound volume</param>
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/// <param name="min">AABB bottom south-west corner</param>
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/// <param name="max">AABB top north-east corner</param>
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void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
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void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
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Vector3 min, Vector3 max);
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Vector3 min, Vector3 max);
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}
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}
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