Commented verbose debug messages from XInventory handler.
parent
c54bc5094d
commit
2c595227b0
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@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset
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sr.Close();
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body = body.Trim();
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m_log.DebugFormat("[XXX]: query String: {0}", body);
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//m_log.DebugFormat("[XXX]: query String: {0}", body);
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try
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{
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@ -213,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["RESULT"] = "False";
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -241,7 +241,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["FOLDERS"] = sfolders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -257,7 +257,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["folder"] = EncodeFolder(rfolder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["folder"] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -310,7 +310,7 @@ namespace OpenSim.Server.Handlers.Asset
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}
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -338,7 +338,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["ITEMS"] = sitems;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -511,7 +511,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["item"] = EncodeItem(item);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -528,7 +528,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["folder"] = EncodeFolder(folder);
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -553,7 +553,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["ITEMS"] = items;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -570,7 +570,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["RESULT"] = perms.ToString();
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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@ -582,7 +582,7 @@ namespace OpenSim.Server.Handlers.Asset
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
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m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
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//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
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Dictionary<string, object> folders = new Dictionary<string, object>();
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int i = 0;
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@ -594,7 +594,7 @@ namespace OpenSim.Server.Handlers.Asset
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result["FOLDERS"] = folders;
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string xmlString = ServerUtils.BuildXmlResponse(result);
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m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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