refactor: rename m_dummyUserId to m_otherUserId
parent
5b0936d4b5
commit
2c86f6ba7d
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@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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public class PrimCountModuleTests
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{
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protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
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protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
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protected TestScene m_scene;
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protected PrimCountModule m_pcm;
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protected ILandObject m_lo;
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@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(0));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(0));
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
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@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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// Add a second object and retest
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@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(5));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(5));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(5));
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}
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@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(6));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(6));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(6));
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}
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@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(1));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(1));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(1));
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}
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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IPrimCounts pc = m_lo.PrimCounts;
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_dummyUserId, 0x01);
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SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
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m_scene.AddNewSceneObject(sog, false);
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Assert.That(pc.Owner, Is.EqualTo(0));
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@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(0));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(3));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pc.Total, Is.EqualTo(3));
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Assert.That(pc.Selected, Is.EqualTo(0));
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Assert.That(pc.Users[m_userId], Is.EqualTo(3));
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Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
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Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
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Assert.That(pc.Simulator, Is.EqualTo(3));
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}
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}
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