Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state

Adds regression test for this case.
0.7.4-post-fixes
Justin Clark-Casey (justincc) 2014-11-11 17:37:12 +00:00
parent ae979199fb
commit 2caa7ffd5d
2 changed files with 59 additions and 8 deletions

View File

@ -1802,8 +1802,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Rez a script into a prim's inventory from another prim
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"> </param>
/// <param name="localID"></param>
/// <param name="srcPart"> </param>
/// <param name="destId"> </param>
/// <param name="pin"></param>
/// <param name="running"></param>
/// <param name="start_param"></param>
public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
{
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
@ -1823,9 +1826,8 @@ namespace OpenSim.Region.Framework.Scenes
if (destPart == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Could not find script for ID {0}",
destId);
"[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
destId, srcId, srcPart.Name, srcPart.UUID, Name);
return;
}
@ -1836,12 +1838,14 @@ namespace OpenSim.Region.Framework.Scenes
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
return;
} else {
}
else
{
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
}
if (destPart.ScriptAccessPin != pin)
if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +

View File

@ -164,5 +164,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
}
[Test]
public void TestLlRemoteLoadScriptPin()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
m_scene.AddSceneObject(sourceSo);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, sourceSo.RootPart, null);
TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load a script when the given pin does not match the target
targetSo.RootPart.ScriptAccessPin = 5;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we cannot load into a prim with a different owner
otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
// Test that we can load a script when given pin and dest pin match.
targetSo.RootPart.ScriptAccessPin = 3;
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
Assert.IsNotNull(insertedItem);
// Test that we can no longer load if access pin is unset
targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
targetSo.RootPart.ScriptAccessPin = 0;
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
}
}
}