Merge branch 'avination'
Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.csavinationmerge
commit
2d3a57a002
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@ -1558,7 +1558,58 @@ namespace OpenSim.Framework
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SHAPE_EYELID_INNER_CORNER_UP = 214,
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SKIRT_SKIRT_RED = 215,
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SKIRT_SKIRT_GREEN = 216,
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SKIRT_SKIRT_BLUE = 217
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SKIRT_SKIRT_BLUE = 217,
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/// <summary>
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/// Avatar Physics section. These are 0 type visual params which get transmitted.
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/// </summary>
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/// <summary>
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/// Breast Part 1
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/// </summary>
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BREAST_PHYSICS_MASS = 218,
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BREAST_PHYSICS_GRAVITY = 219,
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BREAST_PHYSICS_DRAG = 220,
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BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
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BREAST_PHYSICS_UPDOWN_SPRING = 222,
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BREAST_PHYSICS_UPDOWN_GAIN = 223,
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BREAST_PHYSICS_UPDOWN_DAMPING = 224,
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BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
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BREAST_PHYSICS_INOUT_SPRING = 226,
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BREAST_PHYSICS_INOUT_GAIN = 227,
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BREAST_PHYSICS_INOUT_DAMPING = 228,
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/// <summary>
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/// Belly
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/// </summary>
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BELLY_PHYISCS_MASS = 229,
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BELLY_PHYSICS_GRAVITY = 230,
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BELLY_PHYSICS_DRAG = 231,
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BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
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BELLY_PHYSICS_UPDOWN_SPRING = 233,
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BELLY_PHYSICS_UPDOWN_GAIN = 234,
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BELLY_PHYSICS_UPDOWN_DAMPING = 235,
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/// <summary>
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/// Butt
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/// </summary>
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BUTT_PHYSICS_MASS = 236,
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BUTT_PHYSICS_GRAVITY = 237,
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BUTT_PHYSICS_DRAG = 238,
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BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
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BUTT_PHYSICS_UPDOWN_SPRING = 240,
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BUTT_PHYSICS_UPDOWN_GAIN = 241,
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BUTT_PHYSICS_UPDOWN_DAMPING = 242,
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BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
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BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
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BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
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BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
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/// <summary>
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/// Breast Part 2
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/// </summary>
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BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
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BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
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BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
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BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
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}
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#endregion
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}
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@ -29,7 +29,7 @@ using System.Threading;
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namespace OpenSim.Framework
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{
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public sealed class LocklessQueue<T>
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public class LocklessQueue<T>
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{
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private sealed class SingleLinkNode
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{
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@ -41,7 +41,7 @@ namespace OpenSim.Framework
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SingleLinkNode tail;
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int count;
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public int Count { get { return count; } }
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public virtual int Count { get { return count; } }
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public LocklessQueue()
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{
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@ -76,7 +76,7 @@ namespace OpenSim.Framework
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Interlocked.Increment(ref count);
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}
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public bool Dequeue(out T item)
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public virtual bool Dequeue(out T item)
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{
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item = default(T);
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SingleLinkNode oldHead = null;
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@ -136,4 +136,4 @@ namespace OpenSim.Framework
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(object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
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}
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}
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}
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}
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@ -47,6 +47,8 @@ namespace OpenSim.Framework
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Texture = 5,
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/// <summary>Non-texture assets</summary>
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Asset = 6,
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HighPriority = 128,
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}
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[Flags]
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@ -501,7 +501,8 @@ namespace OpenSim.Region.ClientStack.Linden
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ScenePresence p;
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if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
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{
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AlterThrottle(UserSetThrottle, p);
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// AlterThrottle(UserSetThrottle, p);
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UpdateThrottle(UserSetThrottle, p);
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}
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}
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}
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@ -546,7 +547,12 @@ namespace OpenSim.Region.ClientStack.Linden
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// Client set throttle !
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UserSetThrottle = pimagethrottle;
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CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
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UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
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// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
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float udp = 1.0f - CapThrottleDistributon;
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if(udp < 0.5f)
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udp = 0.5f;
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UDPSetThrottle = (int) ((float)pimagethrottle * udp);
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if (CapSetThrottle < 4068)
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CapSetThrottle = 4068; // at least two discovery mesh
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p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
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@ -897,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
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msg.MessageBlock.BinaryBucket = im.binaryBucket;
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if (im.message.StartsWith("[grouptest]"))
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{ // this block is test code for implementing group IM - delete when group IM is finished
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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im.dialog = 17;
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//eq.ChatterboxInvitation(
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// new UUID("00000000-68f9-1111-024e-222222111123"),
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// "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
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// false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
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eq.ChatterboxInvitation(
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new UUID("00000000-68f9-1111-024e-222222111123"),
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"OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
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false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID("00000000-68f9-1111-024e-222222111123"),
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new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
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}
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Console.WriteLine("SendInstantMessage: " + msg);
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}
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else
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OutPacket(msg, ThrottleOutPacketType.Task);
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OutPacket(msg, ThrottleOutPacketType.Task);
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}
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}
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@ -2788,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
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Transfer.TransferInfo.TransferID = req.TransferRequestID;
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Transfer.Header.Zerocoded = true;
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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if (req.NumPackets == 1)
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{
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@ -2799,7 +2774,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Data = req.AssetInf.Data;
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TransferPacket.TransferData.Status = 1;
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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}
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else
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{
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@ -2832,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TransferPacket.TransferData.Status = 1;
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}
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TransferPacket.Header.Zerocoded = true;
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task : ThrottleOutPacketType.Asset);
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OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
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processedLength += chunkSize;
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packetNumber++;
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@ -3605,7 +3580,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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OutPacket(aw, ThrottleOutPacketType.Task);
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OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
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}
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Packets we have sent that need to be ACKed by the client</summary>
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public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
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/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
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public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>();
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public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
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/// <summary>Current packet sequence number</summary>
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public int CurrentSequence;
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@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Throttle buckets for each packet category</summary>
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private readonly TokenBucket[] m_throttleCategories;
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/// <summary>Outgoing queues for throttled packets</summary>
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private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
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private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
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/// <summary>A container that can hold one packet for each outbox, used to store
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/// dequeued packets that are being held for throttling</summary>
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private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
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@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ThrottleOutPacketType type = (ThrottleOutPacketType)i;
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// Initialize the packet outboxes, where packets sit while they are waiting for tokens
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m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
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// Initialize the token buckets that control the throttling for each category
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m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
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}
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@ -429,16 +429,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// false if the packet has not been queued and should be sent immediately.
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/// </returns>
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public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
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{
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return EnqueueOutgoing(packet, forceQueue, false);
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}
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public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
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{
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int category = (int)packet.Category;
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if (category >= 0 && category < m_packetOutboxes.Length)
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{
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OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
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DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
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if (m_deliverPackets == false)
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{
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queue.Enqueue(packet);
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queue.Enqueue(packet, highPriority);
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return true;
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}
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@ -449,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// queued packets
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if (queue.Count > 0)
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{
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queue.Enqueue(packet);
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queue.Enqueue(packet, highPriority);
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return true;
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}
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@ -462,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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{
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// Force queue specified or not enough tokens in the bucket, queue this packet
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queue.Enqueue(packet);
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queue.Enqueue(packet, highPriority);
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return true;
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}
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}
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@ -494,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_deliverPackets == false) return false;
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OutgoingPacket packet = null;
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OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
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DoubleLocklessQueue<OutgoingPacket> queue;
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TokenBucket bucket;
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bool packetSent = false;
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ThrottleOutPacketTypeFlags emptyCategories = 0;
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@ -534,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch
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{
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m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
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}
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if (success)
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{
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|
@ -567,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
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m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
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emptyCategories |= CategoryToFlag(i);
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}
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}
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@ -724,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
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{
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OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
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public override int Count
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{
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get
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{
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return base.Count + highQueue.Count;
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}
|
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}
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public override bool Dequeue(out T item)
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{
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if (highQueue.Dequeue(out item))
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return true;
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return base.Dequeue(out item);
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}
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public void Enqueue(T item, bool highPriority)
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{
|
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if (highPriority)
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highQueue.Enqueue(item);
|
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else
|
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Enqueue(item);
|
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}
|
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}
|
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}
|
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|
|
|
@ -803,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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|
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#region Queue or Send
|
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|
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bool highPriority = false;
|
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|
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if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
|
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{
|
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category = (ThrottleOutPacketType)((int)category & 127);
|
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highPriority = true;
|
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}
|
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|
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OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
|
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// If we were not provided a method for handling unacked, use the UDPServer default method
|
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outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
|
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|
@ -811,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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// continue to display the deleted object until relog. Therefore, we need to always queue a kill object
|
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// packet so that it isn't sent before a queued update packet.
|
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bool requestQueue = type == PacketType.KillObject;
|
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
|
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if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
|
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SendPacketFinal(outgoingPacket);
|
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|
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#endregion Queue or Send
|
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|
|
|
@ -376,6 +376,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
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bool defonly = true; // are we only using default textures
|
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IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
|
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
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WearableCacheItem[] wearableCache = null;
|
||||
|
||||
// Cache wearable data for teleport.
|
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// Only makes sense if there's a bake module and a cache module
|
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if (bakedModule != null && cache != null)
|
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{
|
||||
try
|
||||
{
|
||||
wearableCache = bakedModule.Get(sp.UUID);
|
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}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
if (wearableCache != null)
|
||||
{
|
||||
for (int i = 0; i < wearableCache.Length; i++)
|
||||
{
|
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cache.Cache(wearableCache[i].TextureAsset);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
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IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
if (invService.GetRootFolder(userID) != null)
|
||||
{
|
||||
WearableCacheItem[] wearableCache = null;
|
||||
if (bakedModule != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
wearableCache = bakedModule.Get(userID);
|
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appearance.WearableCacheItems = wearableCache;
|
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appearance.WearableCacheItemsDirty = false;
|
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foreach (WearableCacheItem item in wearableCache)
|
||||
{
|
||||
appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Process the texture entry
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
|
@ -383,9 +429,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
// if there is no texture entry, skip it
|
||||
// No face, so lets check our baked service cache, teleport or login.
|
||||
if (face == null)
|
||||
continue;
|
||||
{
|
||||
if (wearableCache != null)
|
||||
{
|
||||
// If we find the an appearance item, set it as the textureentry and the face
|
||||
WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
|
||||
if (searchitem != null)
|
||||
{
|
||||
sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
|
||||
sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
|
||||
face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
}
|
||||
else
|
||||
{
|
||||
// if there is no texture entry and no baked cache, skip it
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//No texture entry face and no cache. Skip this face.
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
|
||||
|
|
|
@ -1,260 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using Mono.Addins;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
|
||||
public class GroupsModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<UUID, GroupMembershipData> m_GroupMap =
|
||||
new Dictionary<UUID, GroupMembershipData>();
|
||||
|
||||
private Dictionary<UUID, IClientAPI> m_ClientMap =
|
||||
new Dictionary<UUID, IClientAPI>();
|
||||
|
||||
private UUID opensimulatorGroupID =
|
||||
new UUID("00000000-68f9-1111-024e-222222111123");
|
||||
|
||||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
|
||||
private static GroupMembershipData osGroup =
|
||||
new GroupMembershipData();
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig groupsConfig = config.Configs["Groups"];
|
||||
|
||||
if (groupsConfig == null)
|
||||
{
|
||||
m_log.Info("[GROUPS]: No configuration found. Using defaults");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = groupsConfig.GetBoolean("Enabled", false);
|
||||
if (!m_Enabled)
|
||||
{
|
||||
m_log.Info("[GROUPS]: Groups disabled in configuration");
|
||||
return;
|
||||
}
|
||||
|
||||
if (groupsConfig.GetString("Module", "Default") != "Default")
|
||||
{
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock (m_SceneList)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
{
|
||||
if (m_SceneList.Count == 0)
|
||||
{
|
||||
osGroup.GroupID = opensimulatorGroupID;
|
||||
osGroup.GroupName = "OpenSimulator Testing";
|
||||
osGroup.GroupPowers =
|
||||
(uint)(GroupPowers.AllowLandmark |
|
||||
GroupPowers.AllowSetHome);
|
||||
m_GroupMap[opensimulatorGroupID] = osGroup;
|
||||
}
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
}
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
lock (m_SceneList)
|
||||
{
|
||||
if (m_SceneList.Contains(scene))
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnClientClosed -= OnClientClosed;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// m_log.Debug("[GROUPS]: Shutting down group module.");
|
||||
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
m_ClientMap.Clear();
|
||||
}
|
||||
|
||||
lock (m_GroupMap)
|
||||
{
|
||||
m_GroupMap.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "GroupsModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// Subscribe to instant messages
|
||||
// client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
if (!m_ClientMap.ContainsKey(client.AgentId))
|
||||
{
|
||||
m_ClientMap.Add(client.AgentId, client);
|
||||
}
|
||||
}
|
||||
|
||||
GroupMembershipData[] updateGroups = new GroupMembershipData[1];
|
||||
updateGroups[0] = osGroup;
|
||||
|
||||
client.SendGroupMembership(updateGroups);
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
|
||||
UUID AgentID, UUID SessionID)
|
||||
{
|
||||
UUID ActiveGroupID;
|
||||
string ActiveGroupName;
|
||||
ulong ActiveGroupPowers;
|
||||
|
||||
string firstname = remoteClient.FirstName;
|
||||
string lastname = remoteClient.LastName;
|
||||
|
||||
string ActiveGroupTitle = "I IZ N0T";
|
||||
|
||||
ActiveGroupID = osGroup.GroupID;
|
||||
ActiveGroupName = osGroup.GroupName;
|
||||
ActiveGroupPowers = osGroup.GroupPowers;
|
||||
|
||||
remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
|
||||
lastname, ActiveGroupPowers, ActiveGroupName,
|
||||
ActiveGroupTitle);
|
||||
}
|
||||
|
||||
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
// {
|
||||
// }
|
||||
|
||||
// private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
// {
|
||||
// // Trigger the above event handler
|
||||
// OnInstantMessage(null, msg);
|
||||
// }
|
||||
|
||||
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
|
||||
{
|
||||
string groupnamereply = "Unknown";
|
||||
UUID groupUUID = UUID.Zero;
|
||||
|
||||
lock (m_GroupMap)
|
||||
{
|
||||
if (m_GroupMap.ContainsKey(id))
|
||||
{
|
||||
GroupMembershipData grp = m_GroupMap[id];
|
||||
groupnamereply = grp.GroupName;
|
||||
groupUUID = grp.GroupID;
|
||||
}
|
||||
}
|
||||
remote_client.SendGroupNameReply(groupUUID, groupnamereply);
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
lock (m_ClientMap)
|
||||
{
|
||||
if (m_ClientMap.ContainsKey(agentID))
|
||||
{
|
||||
// IClientAPI cli = m_ClientMap[agentID];
|
||||
// if (cli != null)
|
||||
// {
|
||||
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
|
||||
// }
|
||||
m_ClientMap.Remove(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2398,6 +2398,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (pa != null)
|
||||
pa.PIDActive = false;
|
||||
|
||||
RootPart.ScheduleTerseUpdate(); // send a stop information
|
||||
}
|
||||
|
||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||
|
|
|
@ -3763,7 +3763,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ParentGroup.stopMoveToTarget();
|
||||
|
||||
ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
// ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
//ParentGroup.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// ODE near callback delegate
|
||||
/// </summary>
|
||||
private d.NearCallback nearCallback;
|
||||
private d.NearCallback nearProbeCallback;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<ContactResult> m_contactResults = new List<ContactResult>();
|
||||
private RayFilterFlags CurrentRayFilter;
|
||||
|
@ -78,7 +77,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
m_scene = pScene;
|
||||
nearCallback = near;
|
||||
nearProbeCallback = nearProbe;
|
||||
ray = d.CreateRay(IntPtr.Zero, 1.0f);
|
||||
d.GeomSetCategoryBits(ray, 0);
|
||||
Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
|
||||
|
@ -125,6 +123,24 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (req.callbackMethod != null)
|
||||
{
|
||||
IntPtr geom = IntPtr.Zero;
|
||||
if (req.actor != null)
|
||||
{
|
||||
if (m_scene.haveActor(req.actor))
|
||||
{
|
||||
if (req.actor is OdePrim)
|
||||
geom = ((OdePrim)req.actor).prim_geom;
|
||||
else if (req.actor is OdeCharacter)
|
||||
geom = ((OdePrim)req.actor).prim_geom;
|
||||
}
|
||||
if (geom == IntPtr.Zero)
|
||||
{
|
||||
NoContacts(req);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CurrentRayFilter = req.filter;
|
||||
CurrentMaxCount = req.Count;
|
||||
|
||||
|
@ -188,7 +204,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
|
||||
}
|
||||
|
||||
if (req.geom == IntPtr.Zero)
|
||||
if (geom == IntPtr.Zero)
|
||||
{
|
||||
// translate ray filter to Collision flags
|
||||
catflags = 0;
|
||||
|
@ -226,7 +242,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
catflags |= CollisionCategories.Space;
|
||||
d.GeomSetCollideBits(Plane, (uint)catflags);
|
||||
d.GeomSetCategoryBits(Plane, (uint)catflags);
|
||||
doPlane(req);
|
||||
doPlane(req,IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -242,12 +258,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (req.callbackMethod is ProbePlaneCallback)
|
||||
{
|
||||
d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
|
||||
doPlane(req);
|
||||
doPlane(req,geom);
|
||||
}
|
||||
else
|
||||
{
|
||||
d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
|
||||
doGeomRay(req);
|
||||
doGeomRay(req,geom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -267,6 +283,23 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// <param name="req"></param>
|
||||
///
|
||||
|
||||
private void NoContacts(ODERayRequest req)
|
||||
{
|
||||
if (req.callbackMethod is RaycastCallback)
|
||||
{
|
||||
((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
|
||||
return;
|
||||
}
|
||||
List<ContactResult> cresult = new List<ContactResult>();
|
||||
|
||||
if (req.callbackMethod is RayCallback)
|
||||
((RayCallback)req.callbackMethod)(cresult);
|
||||
else if (req.callbackMethod is ProbeBoxCallback)
|
||||
((ProbeBoxCallback)req.callbackMethod)(cresult);
|
||||
else if (req.callbackMethod is ProbeSphereCallback)
|
||||
((ProbeSphereCallback)req.callbackMethod)(cresult);
|
||||
}
|
||||
|
||||
private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
|
||||
// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
|
||||
private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
|
||||
|
@ -358,10 +391,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
((ProbeSphereCallback)req.callbackMethod)(cresult);
|
||||
}
|
||||
|
||||
private void doPlane(ODERayRequest req)
|
||||
private void doPlane(ODERayRequest req,IntPtr geom)
|
||||
{
|
||||
// Collide tests
|
||||
if (req.geom == IntPtr.Zero)
|
||||
if (geom == IntPtr.Zero)
|
||||
{
|
||||
if ((CurrentRayFilter & FilterActiveSpace) != 0)
|
||||
{
|
||||
|
@ -375,7 +408,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
else
|
||||
{
|
||||
d.SpaceCollide2(Plane, req.geom, IntPtr.Zero, nearCallback);
|
||||
d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
|
||||
}
|
||||
|
||||
List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
|
||||
|
@ -392,10 +425,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// Method that actually initiates the raycast with a geom
|
||||
/// </summary>
|
||||
/// <param name="req"></param>
|
||||
private void doGeomRay(ODERayRequest req)
|
||||
private void doGeomRay(ODERayRequest req, IntPtr geom)
|
||||
{
|
||||
// Collide test
|
||||
d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
|
||||
d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
|
||||
|
||||
if (req.callbackMethod is RaycastCallback)
|
||||
{
|
||||
|
@ -607,156 +640,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
private void nearProbe(IntPtr space, IntPtr g1, IntPtr g2)
|
||||
{
|
||||
if (g1 == IntPtr.Zero || g1 == g2)
|
||||
return;
|
||||
|
||||
if (m_contactResults.Count >= CurrentMaxCount)
|
||||
return;
|
||||
|
||||
if (d.GeomIsSpace(g1))
|
||||
{
|
||||
try
|
||||
{
|
||||
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearProbeCallback);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
try
|
||||
{
|
||||
count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
uint ID = 0;
|
||||
PhysicsActor p1 = null;
|
||||
|
||||
m_scene.actor_name_map.TryGetValue(g1, out p1);
|
||||
|
||||
if (p1 == null)
|
||||
return;
|
||||
|
||||
switch (p1.PhysicsActorType)
|
||||
{
|
||||
case (int)ActorTypes.Prim:
|
||||
|
||||
RayFilterFlags thisFlags;
|
||||
|
||||
if (p1.IsPhysical)
|
||||
thisFlags = RayFilterFlags.physical;
|
||||
else
|
||||
thisFlags = RayFilterFlags.nonphysical;
|
||||
|
||||
if (p1.Phantom)
|
||||
thisFlags |= RayFilterFlags.phantom;
|
||||
|
||||
if (p1.IsVolumeDtc)
|
||||
thisFlags |= RayFilterFlags.volumedtc;
|
||||
|
||||
if ((thisFlags & CurrentRayFilter) == 0)
|
||||
return;
|
||||
|
||||
ID = ((OdePrim)p1).LocalID;
|
||||
break;
|
||||
|
||||
case (int)ActorTypes.Agent:
|
||||
|
||||
if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
|
||||
return;
|
||||
else
|
||||
ID = ((OdeCharacter)p1).LocalID;
|
||||
break;
|
||||
|
||||
case (int)ActorTypes.Ground:
|
||||
|
||||
if ((CurrentRayFilter & RayFilterFlags.land) == 0)
|
||||
return;
|
||||
break;
|
||||
|
||||
case (int)ActorTypes.Water:
|
||||
|
||||
if ((CurrentRayFilter & RayFilterFlags.water) == 0)
|
||||
return;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
d.ContactGeom curcontact = new d.ContactGeom();
|
||||
|
||||
// closestHit for now only works for meshs, so must do it for others
|
||||
if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
|
||||
{
|
||||
// Loop all contacts, build results.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (!GetCurContactGeom(i, ref curcontact))
|
||||
break;
|
||||
|
||||
ContactResult collisionresult = new ContactResult();
|
||||
collisionresult.ConsumerID = ID;
|
||||
collisionresult.Pos.X = curcontact.pos.X;
|
||||
collisionresult.Pos.Y = curcontact.pos.Y;
|
||||
collisionresult.Pos.Z = curcontact.pos.Z;
|
||||
collisionresult.Depth = curcontact.depth;
|
||||
collisionresult.Normal.X = curcontact.normal.X;
|
||||
collisionresult.Normal.Y = curcontact.normal.Y;
|
||||
collisionresult.Normal.Z = curcontact.normal.Z;
|
||||
lock (m_contactResults)
|
||||
{
|
||||
m_contactResults.Add(collisionresult);
|
||||
if (m_contactResults.Count >= CurrentMaxCount)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// keep only closest contact
|
||||
ContactResult collisionresult = new ContactResult();
|
||||
collisionresult.ConsumerID = ID;
|
||||
collisionresult.Depth = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (!GetCurContactGeom(i, ref curcontact))
|
||||
break;
|
||||
|
||||
if (curcontact.depth < collisionresult.Depth)
|
||||
{
|
||||
collisionresult.Pos.X = curcontact.pos.X;
|
||||
collisionresult.Pos.Y = curcontact.pos.Y;
|
||||
collisionresult.Pos.Z = curcontact.pos.Z;
|
||||
collisionresult.Depth = curcontact.depth;
|
||||
collisionresult.Normal.X = curcontact.normal.X;
|
||||
collisionresult.Normal.Y = curcontact.normal.Y;
|
||||
collisionresult.Normal.Z = curcontact.normal.Z;
|
||||
}
|
||||
}
|
||||
|
||||
if (collisionresult.Depth != float.MaxValue)
|
||||
{
|
||||
lock (m_contactResults)
|
||||
m_contactResults.Add(collisionresult);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dereference the creator scene so that it can be garbage collected if needed.
|
||||
/// </summary>
|
||||
|
@ -788,7 +671,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
public struct ODERayRequest
|
||||
{
|
||||
public IntPtr geom;
|
||||
public PhysicsActor actor;
|
||||
public Vector3 Origin;
|
||||
public Vector3 Normal;
|
||||
public int Count;
|
||||
|
|
|
@ -2580,7 +2580,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (retMethod != null)
|
||||
{
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
|
@ -2597,7 +2597,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (retMethod != null)
|
||||
{
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
|
@ -2625,7 +2625,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
|
@ -2663,7 +2663,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
|
@ -2710,7 +2710,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = geom;
|
||||
req.actor = actor;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
|
@ -2745,7 +2745,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.Normal = size;
|
||||
req.Origin = position;
|
||||
|
@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = IntPtr.Zero;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = radius;
|
||||
req.Origin = position;
|
||||
|
@ -2819,7 +2819,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
};
|
||||
|
||||
ODERayRequest req = new ODERayRequest();
|
||||
req.geom = geom;
|
||||
req.actor = null;
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = plane.W;
|
||||
req.Normal.X = plane.X;
|
||||
|
|
|
@ -2331,9 +2331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
else
|
||||
{
|
||||
part.OffsetPosition = (Vector3)toPos;
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.HasGroupChanged = true;
|
||||
parent.ScheduleGroupForTerseUpdate();
|
||||
// SceneObjectGroup parent = part.ParentGroup;
|
||||
// parent.HasGroupChanged = true;
|
||||
// parent.ScheduleGroupForTerseUpdate();
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8356,9 +8357,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
else
|
||||
{
|
||||
part.OffsetPosition = currentPosition;
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.HasGroupChanged = true;
|
||||
parent.ScheduleGroupForTerseUpdate();
|
||||
// SceneObjectGroup parent = part.ParentGroup;
|
||||
// parent.HasGroupChanged = true;
|
||||
// parent.ScheduleGroupForTerseUpdate();
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue