Formatting cleanup.

0.6.9
Jeff Ames 2010-02-22 12:25:59 +09:00
parent d1f2fae348
commit 2dea162073
2 changed files with 5 additions and 5 deletions

View File

@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try try
{ {
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(); new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
} }
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try try
{ {
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(); new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
} }
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try try
{ {
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
} }
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
try try
{ {
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
} }
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(

View File

@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <param name="partID"></param> /// <param name="partID"></param>
/// <param name="sendEvents"></param> /// <param name="sendEvents"></param>
/// <returns>The object group of the newly delinked prim.</returns> /// <returns>The object group of the newly delinked prim.</returns>
public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(