Formatting cleanup.
parent
d1f2fae348
commit
2dea162073
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@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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try
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try
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{
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
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}
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}
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catch (EntryPointNotFoundException e)
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catch (EntryPointNotFoundException e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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try
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try
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{
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
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}
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}
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catch (EntryPointNotFoundException e)
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catch (EntryPointNotFoundException e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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try
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try
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{
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{
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
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}
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}
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catch (EntryPointNotFoundException e)
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catch (EntryPointNotFoundException e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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try
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try
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{
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{
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
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request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
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}
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}
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catch (EntryPointNotFoundException e)
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catch (EntryPointNotFoundException e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <param name="partID"></param>
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/// <param name="partID"></param>
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/// <param name="sendEvents"></param>
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/// <param name="sendEvents"></param>
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/// <returns>The object group of the newly delinked prim.</returns>
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/// <returns>The object group of the newly delinked prim.</returns>
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public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
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public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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