minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.
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548deb9153
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2e02f49fd9
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@ -2256,11 +2256,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void PhysicsOutOfBounds(Vector3 pos)
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{
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m_log.Error("[PHYSICS]: Physical Object went out of bounds.");
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// Note: This is only being called on the root prim at this time.
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m_log.ErrorFormat(
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"[SCENE OBJECT PART]: Physical object {0}, localID {1} went out of bounds at {2} in {3}. Stopping at {4} and making non-physical.",
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Name, LocalId, pos, ParentGroup.Scene.Name, AbsolutePosition);
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RemFlag(PrimFlags.Physics);
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DoPhysicsPropertyUpdate(false, true);
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//ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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public void PhysicsRequestingTerseUpdate()
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