Merge branch 'master' of /var/git/opensim/
commit
2e4c0c66ff
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@ -174,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_firstHeartbeat = true;
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private bool m_firstHeartbeat = true;
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private object m_deleting_scene_object = new object();
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private object m_deleting_scene_object = new object();
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private object m_cleaningAttachments = new object();
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private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
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private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
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private bool m_reprioritizationEnabled = true;
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private bool m_reprioritizationEnabled = true;
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@ -3163,8 +3164,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_eventManager.TriggerOnRemovePresence(agentID);
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m_eventManager.TriggerOnRemovePresence(agentID);
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CleanDroppedAttachments();
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ForEachClient(
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ForEachClient(
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delegate(IClientAPI client)
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delegate(IClientAPI client)
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{
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{
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@ -3197,6 +3196,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
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CleanDroppedAttachments();
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
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//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
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}
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}
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@ -4995,11 +4995,14 @@ namespace OpenSim.Region.Framework.Scenes
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List<SceneObjectGroup> objectsToDelete =
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List<SceneObjectGroup> objectsToDelete =
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new List<SceneObjectGroup>();
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new List<SceneObjectGroup>();
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lock (m_cleaningAttachments)
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{
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ForEachSOG(delegate (SceneObjectGroup grp)
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ForEachSOG(delegate (SceneObjectGroup grp)
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{
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if (grp.RootPart.Shape.State != 0)
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{
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{
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if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
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if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
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{
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UUID agentID = grp.OwnerID;
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if (agentID == UUID.Zero)
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{
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{
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objectsToDelete.Add(grp);
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objectsToDelete.Add(grp);
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return;
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return;
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@ -5013,6 +5016,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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});
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});
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}
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foreach (SceneObjectGroup grp in objectsToDelete)
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foreach (SceneObjectGroup grp in objectsToDelete)
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{
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{
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