Merge branch 'master' of /var/git/opensim/
commit
2e4c0c66ff
|
@ -174,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private bool m_firstHeartbeat = true;
|
||||
|
||||
private object m_deleting_scene_object = new object();
|
||||
private object m_cleaningAttachments = new object();
|
||||
|
||||
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||
private bool m_reprioritizationEnabled = true;
|
||||
|
@ -3163,8 +3164,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
CleanDroppedAttachments();
|
||||
|
||||
ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
|
@ -3197,6 +3196,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
CleanDroppedAttachments();
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
}
|
||||
|
@ -4995,24 +4995,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<SceneObjectGroup> objectsToDelete =
|
||||
new List<SceneObjectGroup>();
|
||||
|
||||
ForEachSOG(delegate (SceneObjectGroup grp)
|
||||
{
|
||||
if (grp.RootPart.Shape.State != 0)
|
||||
lock (m_cleaningAttachments)
|
||||
{
|
||||
ForEachSOG(delegate (SceneObjectGroup grp)
|
||||
{
|
||||
if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
|
||||
{
|
||||
objectsToDelete.Add(grp);
|
||||
return;
|
||||
}
|
||||
UUID agentID = grp.OwnerID;
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
objectsToDelete.Add(grp);
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence sp = GetScenePresence(agentID);
|
||||
if (sp == null)
|
||||
{
|
||||
objectsToDelete.Add(grp);
|
||||
return;
|
||||
ScenePresence sp = GetScenePresence(agentID);
|
||||
if (sp == null)
|
||||
{
|
||||
objectsToDelete.Add(grp);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup grp in objectsToDelete)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue