BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes)
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f8879e06d2
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2fcdecf090
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@ -833,9 +833,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters
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case "friction": TaintedUpdateParameter(lparm, localID, val); break;
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case "friction": TaintedUpdateParameter(lparm, localID, val); break;
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case "restitution": TaintedUpdateParameter(lparm, localID, val); break;
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case "restitution": TaintedUpdateParameter(lparm, localID, val); break;
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case "friction": TaintedUpdateParameter(lparm, localID, val); break;
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case "restitution": TaintedUpdateParameter(lparm, localID, val); break;
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// set a terrain physical feature and cause terrain to be recalculated
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// set a terrain physical feature and cause terrain to be recalculated
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case "terrainfriction": m_params[0].terrainFriction = val; TaintedUpdateParameter("terrain", 0, val); break;
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case "terrainfriction": m_params[0].terrainFriction = val; TaintedUpdateParameter("terrain", 0, val); break;
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case "terrainhitfraction": m_params[0].terrainHitFraction = val; TaintedUpdateParameter("terrain", 0, val); break;
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case "terrainhitfraction": m_params[0].terrainHitFraction = val; TaintedUpdateParameter("terrain", 0, val); break;
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