Merge branch 'master' into careminster
commit
32cc9c6094
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@ -105,7 +105,7 @@ namespace OpenSim.Framework.Servers
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public static void RegisterHttpConsoleCommands(ICommandConsole console)
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public static void RegisterHttpConsoleCommands(ICommandConsole console)
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{
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{
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console.Commands.AddCommand(
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console.Commands.AddCommand(
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"Comms", false, "debug http", "debug http [<level>]",
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"Debug", false, "debug http", "debug http [<level>]",
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"Turn on inbound non-poll http request debugging.",
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"Turn on inbound non-poll http request debugging.",
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"If level <= 0, then no extra logging is done.\n"
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"If level <= 0, then no extra logging is done.\n"
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+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
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+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
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@ -238,7 +238,7 @@ namespace OpenSim
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"Force the update of all objects on clients",
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"Force the update of all objects on clients",
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HandleForceUpdate);
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HandleForceUpdate);
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m_console.Commands.AddCommand("Comms", false, "debug packet",
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m_console.Commands.AddCommand("Debug", false, "debug packet",
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"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
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"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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@ -250,9 +250,9 @@ namespace OpenSim
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+ "If an avatar name is given then only packets from that avatar are logged",
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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Debug);
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m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Regions", false, "debug scene",
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m_console.Commands.AddCommand("Debug", false, "debug scene",
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"debug scene <scripting> <collisions> <physics>",
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"debug scene <scripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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"Turn on scene debugging", Debug);
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@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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MainConsole.Instance.Commands.AddCommand(
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MainConsole.Instance.Commands.AddCommand(
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"Comms",
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"Debug",
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false,
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false,
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"debug eq",
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"debug eq",
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"debug eq [0|1|2]",
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"debug eq [0|1|2]",
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@ -986,8 +986,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
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UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
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"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
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uccp.CircuitCode.Code, buffer.RemoteEndPoint);
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uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
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remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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@ -1016,8 +1016,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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// Don't create clients for unauthorized requesters.
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// Don't create clients for unauthorized requesters.
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
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uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
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uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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"Force permissions on or off",
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"Force permissions on or off",
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HandleForcePermissions);
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HandleForcePermissions);
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m_scene.AddCommand("Users", this, "debug permissions",
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m_scene.AddCommand("Debug", this, "debug permissions",
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"debug permissions <true / false>",
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"debug permissions <true / false>",
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"Turn on permissions debugging",
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"Turn on permissions debugging",
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HandleDebugPermissions);
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HandleDebugPermissions);
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