Add printing the default script engine name. Report real exceptions when

there is an issue with the config file, as a typo could cause configuration to
silently fail.
avinationmerge
Melanie Thielker 2010-08-22 14:26:58 +02:00
parent 071edaff49
commit 32ddeab5e3
1 changed files with 3 additions and 2 deletions

View File

@ -658,6 +658,7 @@ namespace OpenSim.Region.Framework.Scenes
m_persistAfter *= 10000000; m_persistAfter *= 10000000;
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
IConfig packetConfig = m_config.Configs["PacketPool"]; IConfig packetConfig = m_config.Configs["PacketPool"];
if (packetConfig != null) if (packetConfig != null)
@ -692,9 +693,9 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
catch catch (Exception e)
{ {
m_log.Warn("[SCENE]: Failed to load StartupConfig"); m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
} }
#endregion Region Config #endregion Region Config