Add printing the default script engine name. Report real exceptions when
there is an issue with the config file, as a typo could cause configuration to silently fail.avinationmerge
parent
071edaff49
commit
32ddeab5e3
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@ -658,6 +658,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_persistAfter *= 10000000;
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m_persistAfter *= 10000000;
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
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m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
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m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
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IConfig packetConfig = m_config.Configs["PacketPool"];
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IConfig packetConfig = m_config.Configs["PacketPool"];
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if (packetConfig != null)
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if (packetConfig != null)
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@ -692,9 +693,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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catch
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catch (Exception e)
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{
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{
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m_log.Warn("[SCENE]: Failed to load StartupConfig");
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m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
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}
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}
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#endregion Region Config
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#endregion Region Config
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