Method rename
parent
7ca8e28a9a
commit
331aef2bae
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@ -312,7 +312,7 @@ namespace OpenSim.Framework.Data.MySQL
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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}
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}
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prim.AddInventoryItems(inventory);
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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// every item). This data should really be stored in the prim table itself.
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@ -356,7 +356,7 @@ namespace OpenSim.Framework.Data.SQLite
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.Name, item.ItemID);
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}
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}
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prim.AddInventoryItems(inventory);
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prim.RestoreInventoryItems(inventory);
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
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// every item). This data should really be stored in the prim table itself.
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// every item). This data should really be stored in the prim table itself.
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@ -216,11 +216,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Add a whole collection of items to the prim's inventory at once. We assume that the items already
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/// Restore a whole collection of items to the prim's inventory at once.
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/// have all their fields correctly filled out.
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/// We assume that the items already have all their fields correctly filled out.
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/// The items are not flagged for persistence to the database, since they are being restored
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/// from persistence rather than being newly added.
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/// </summary>
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/// </summary>
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/// <param name="items"></param>
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/// <param name="items"></param>
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public void AddInventoryItems(ICollection<TaskInventoryItem> items)
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public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
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{
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{
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lock (m_taskInventory)
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lock (m_taskInventory)
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{
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{
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