* Added housekeeping comments, see mailing list in just a moment...

afrisby
Adam Frisby 2007-07-19 01:08:26 +00:00
parent 23a734d0c7
commit 33b4cc1bb0
5 changed files with 11 additions and 27 deletions

View File

@ -73,10 +73,10 @@ namespace OpenSim.Region.ClientStack
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event NewAvatar OnNewAvatar;
public event GenericCall6 OnRemoveAvatar;
public event StatusChange OnChildAgentStatus; // HOUSEKEEPING : Do we really need this?
public event GenericCall2 OnStopMovement; // HOUSEKEEPING : Do we really need this?
public event NewAvatar OnNewAvatar; // HOUSEKEEPING : Do we really need this?
public event GenericCall6 OnRemoveAvatar; // HOUSEKEEPING : Do we really need this?
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;

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@ -25,7 +25,7 @@ namespace OpenSim.Region.Environment.Scenes
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private ulong m_regionHandle;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this?
//private Dictionary<LLUUID, InventoryItem> inventoryItems;
public string SitName = "";

View File

@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Scenes
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private ulong m_regionHandle;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this?
//private Dictionary<LLUUID, InventoryItem> inventoryItems;
public string SitName = "";

View File

@ -43,30 +43,14 @@ namespace OpenSim.Region.Environment.Scenes
private new Scene m_world;
protected ulong m_regionHandle;
private bool physicsEnabled = false;
private PhysicsScene m_PhysScene;
private PhysicsActor m_PhysActor;
private bool physicsEnabled = false; // HOUSEKEEPING : Do we really need this?
private PhysicsScene m_PhysScene; // HOUSEKEEPING : Do we really need this?
private PhysicsActor m_PhysActor; // HOUSEKEEPING : Do we really need this?
private EventManager m_eventManager;
public bool isSelected = false;
public PhysicsScene PhysScene
{
get
{
return m_PhysScene;
}
}
public PhysicsActor PhysActor
{
get
{
return m_PhysActor;
}
}
public LLUUID rootUUID
{
get

View File

@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Scenes
public IClientAPI ControllingClient;
public LLUUID current_anim;
public int anim_seq;
private bool updateflag = false;
private bool updateflag = false; // HOUSEKEEPING : Do we really need this?
private byte movementflag = 0;
private List<NewForce> forcesList = new List<NewForce>();
private short _updateCount = 0;
@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
private bool newForce = false;
private bool newAvatar = false;
private IScenePresenceBody m_body;
private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this?
protected RegionInfo m_regionInfo;