* Rename the RegionCombiner Module from PhysicsCombiner
parent
44b7c39c93
commit
33f36c9010
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@ -10,7 +10,7 @@
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<Extension path = "/OpenSim/RegionModules">
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<RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
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<RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" />
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<RegionModule id="PhysicsCombiner" type="OpenSim.Region.CoreModules.World.Land.PhysicsCombiner" />
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<RegionModule id="RegionCombinerModule" type="OpenSim.Region.CoreModules.World.Land.RegionCombinerModule" />
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<RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" />
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<RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
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<RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
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@ -10,11 +10,11 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class PhysicsCombiner : ISharedRegionModule
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public class RegionCombinerModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "PhysicsCombiner";} }
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public string Name { get { return "RegionCombinerModule"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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@ -23,10 +23,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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public Type ReplacableInterface { get { return null; } }
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private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
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private bool enabledYN = true;
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private bool enabledYN = false;
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public void Initialise(IConfigSource source)
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{
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IConfig myConfig = source.Configs["Startup"];
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enabledYN = myConfig.GetBoolean("CombineContiguiousRegions", false);
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}
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public void Close()
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@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
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case Cardinals.SE: // x+1, y-1
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break;
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case Cardinals.S: // x+0, y-1
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z)
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{
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return true;
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}
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@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes
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case Cardinals.SW: // x-1, y-1
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break;
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case Cardinals.W: // x-1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z)
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{
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return true;
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}
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@ -1180,55 +1180,63 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
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uint neighbourx = m_regionInfo.RegionLocX;
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uint neighboury = m_regionInfo.RegionLocY;
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const float boundaryDistance = 1.7f;
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Vector3 northCross = new Vector3(0, boundaryDistance, 0);
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Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0);
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Vector3 eastCross = new Vector3(boundaryDistance, 0, 0);
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Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0);
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// distance to edge that will trigger crossing
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const float boundaryDistance = 1.7f;
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// distance into new region to place avatar
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const float enterDistance = 0.1f;
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const float enterDistance = 0.5f;
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if (scene.TestBorderCross(pos, Cardinals.W))
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if (scene.TestBorderCross(pos + westCross, Cardinals.W))
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{
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if (scene.TestBorderCross(pos, Cardinals.N))
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if (scene.TestBorderCross(pos + northCross, Cardinals.N))
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{
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Border b = scene.GetCrossedBorder(pos, Cardinals.N);
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Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
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neighboury += (uint)(int)(b.BorderLine.Z/(int)Constants.RegionSize);
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}
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else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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}
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neighbourx--;
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newpos.X = Constants.RegionSize - enterDistance;
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}
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else if (scene.TestBorderCross(pos, Cardinals.E))
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else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
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{
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if (scene.TestBorderCross(pos, Cardinals.S))
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Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E);
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neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
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newpos.X = enterDistance;
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if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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}
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else if (scene.TestBorderCross(pos, Cardinals.N))
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else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
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{
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Border b = scene.GetCrossedBorder(pos, Cardinals.N);
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neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
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Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
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neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
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newpos.Y = enterDistance;
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}
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else
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{
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Border b = scene.GetCrossedBorder(pos, Cardinals.E);
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neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
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newpos.X = enterDistance;
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}
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}
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else if (scene.TestBorderCross(pos, Cardinals.S))
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else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
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{
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neighboury--;
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newpos.Y = Constants.RegionSize - enterDistance;
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}
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else if (scene.TestBorderCross(pos, Cardinals.N))
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else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
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{
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Border b = scene.GetCrossedBorder(pos, Cardinals.N);
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Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
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neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
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newpos.Y = enterDistance;
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}
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