Guard prioritizer agains null values as those produced by a bullet dying
before it can be updatedavinationmerge
parent
3ea4e5ccbe
commit
3428196631
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@ -53,6 +53,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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double priority = 0;
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double priority = 0;
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if (entity == null)
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return 100000;
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switch (m_scene.UpdatePrioritizationScheme)
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switch (m_scene.UpdatePrioritizationScheme)
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{
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{
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case UpdatePrioritizationSchemes.Time:
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case UpdatePrioritizationSchemes.Time:
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