Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.iar_mods
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0e855fea7c
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34c42cdab0
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@ -3842,9 +3842,11 @@ namespace OpenSim.Region.Framework.Scenes
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// If we come in via login, landmark or map, we want to
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// honor landing points. If we come in via Lure, we want
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// to ignore them.
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if ((m_teleportFlags & (TeleportFlags.ViaLogin | (TeleportFlags)Constants.TeleportFlags.ViaHGLogin | TeleportFlags.ViaRegionID)) == (TeleportFlags.ViaLogin | (TeleportFlags)Constants.TeleportFlags.ViaHGLogin | TeleportFlags.ViaRegionID) ||
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if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) ==
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(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
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(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0)
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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{
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// Don't restrict gods, estate managers, or land owners to
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// the TP point. This behaviour mimics agni.
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