Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
3515fda101
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@ -509,6 +509,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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{
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module.RegionLoaded(scene);
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}
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scene.AllModulesLoaded();
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}
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public void RemoveRegionFromModules (Scene scene)
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@ -39,6 +39,7 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Imaging;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Services.Interfaces;
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@ -381,6 +382,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private int m_minFrameTicks;
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public int FrameTimeWarnPercent { get; private set; }
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public int FrameTimeCritPercent { get; private set; }
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// Normalize the frame related stats to nominal 55fps for viewer and scripts option
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// see SimStatsReporter.cs
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public bool Normalized55FPS { get; private set; }
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/// <summary>
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/// The minimum length of time in seconds that will be taken for a scene frame.
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/// </summary>
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@ -856,6 +864,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_config = config;
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MinFrameTicks = 89;
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FrameTimeWarnPercent = 60;
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FrameTimeCritPercent = 40;
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Normalized55FPS = true;
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MinMaintenanceTicks = 1000;
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SeeIntoRegion = true;
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@ -1083,6 +1094,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (startupConfig.Contains("MinFrameTime"))
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MinFrameTicks = (int)(startupConfig.GetFloat("MinFrameTime") * 1000);
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FrameTimeWarnPercent = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent);
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FrameTimeCritPercent = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent);
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Normalized55FPS = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);
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m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup);
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m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
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@ -1250,13 +1264,44 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_sceneGraph; }
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}
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protected virtual void RegisterDefaultSceneEvents()
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/// <summary>
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/// Called by the module loader when all modules are loaded, after each module's
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/// RegionLoaded hook is called. This is the earliest time where RequestModuleInterface
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/// may be used.
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/// </summary>
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public void AllModulesLoaded()
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{
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IDialogModule dm = RequestModuleInterface<IDialogModule>();
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if (dm != null)
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m_eventManager.OnPermissionError += dm.SendAlertToUser;
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ISimulatorFeaturesModule fm = RequestModuleInterface<ISimulatorFeaturesModule>();
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if (fm != null)
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{
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OSD openSimExtras;
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OSDMap openSimExtrasMap;
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if (!fm.TryGetFeature("OpenSimExtras", out openSimExtras))
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openSimExtras = new OSDMap();
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float FrameTime = MinFrameTicks / 1000.0f;
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float statisticsFPSfactor = 1.0f;
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if(Normalized55FPS)
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statisticsFPSfactor = 55.0f * FrameTime;
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openSimExtrasMap = (OSDMap)openSimExtras;
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openSimExtrasMap["SimulatorFPS"] = OSD.FromReal(1.0f / FrameTime);
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openSimExtrasMap["SimulatorFPSFactor"] = OSD.FromReal(statisticsFPSfactor);
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openSimExtrasMap["SimulatorFPSWarnPercent"] = OSD.FromInteger(FrameTimeWarnPercent);
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openSimExtrasMap["SimulatorFPSCritPercent"] = OSD.FromInteger(FrameTimeCritPercent);
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fm.AddFeature("OpenSimExtras", openSimExtrasMap);
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}
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}
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protected virtual void RegisterDefaultSceneEvents()
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{
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m_eventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
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}
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@ -176,11 +176,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// Parameter to adjust reported scene fps
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/// </summary>
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/// <remarks>
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/// Our scene loop runs slower than other server implementations, apparantly because we work somewhat differently.
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/// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might
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/// affect clients and monitoring scripts/software.
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/// The close we have to a frame rate as expected by viewers, users and scripts
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/// is heartbeat rate.
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/// heartbeat rate default value is very diferent from the expected one
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/// and can be changed from region to region acording to its specific simulation needs
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/// since this creates incompatibility with expected values,
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/// this scale factor can be used to normalize values to a Virtual FPS.
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/// original decision was to use a value of 55fps for all opensim
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/// corresponding, with default heartbeat rate, to a value of 5.
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/// </remarks>
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private float m_reportedFpsCorrectionFactor = 5;
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private float m_statisticsFPSfactor = 5.0f;
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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@ -278,10 +283,15 @@ namespace OpenSim.Region.Framework.Scenes
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m_usersLoggingIn = 0;
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m_scene = scene;
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m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps;
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m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
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ReportingRegion = scene.RegionInfo;
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if(scene.Normalized55FPS)
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m_statisticsFPSfactor = 55.0f * m_scene.MinFrameTicks / 1000.0f;
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else
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m_statisticsFPSfactor = 1.0f;
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m_objectCapacity = scene.RegionInfo.ObjectCapacity;
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m_report.AutoReset = true;
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m_report.Interval = m_statsUpdatesEveryMS;
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@ -381,13 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region various statistic googly moogly
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// ORIGINAL code commented out until we have time to add our own
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// statistics to the statistics window, this will be done as a
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// new section given the title of our current project
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// We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently
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// locked at a maximum of 11. Maybe at some point this can change so that we're not lying.
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//int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
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int reportedFPS = m_fps;
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int reportedFPS = (int)(m_fps * m_statisticsFPSfactor);
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// save the reported value so there is something available for llGetRegionFPS
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lastReportedSimFPS = reportedFPS / m_statsUpdateFactor;
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@ -395,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes
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// ORIGINAL code commented out until we have time to add our own
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// statistics to the statistics window
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//float physfps = ((m_pfps / 1000));
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float physfps = m_numberPhysicsFrames;
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float physfps = m_numberPhysicsFrames * m_statisticsFPSfactor;
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//if (physfps > 600)
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//physfps = physfps - (physfps - 600);
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@ -429,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
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uint thisFrame = m_scene.Frame;
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uint numFrames = thisFrame - m_lastUpdateFrame;
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float framesUpdated = (float)numFrames * m_reportedFpsCorrectionFactor;
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float framesUpdated = (float)numFrames * m_statisticsFPSfactor;
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m_lastUpdateFrame = thisFrame;
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// Avoid div-by-zero if somehow we've not updated any frames.
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@ -502,22 +506,22 @@ namespace OpenSim.Region.Framework.Scenes
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// statistics to the statistics window
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sb[8].StatID = (uint)Stats.FrameMS;
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//sb[8].StatValue = m_frameMS / framesUpdated;
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sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored;
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sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[9].StatID = (uint)Stats.NetMS;
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//sb[9].StatValue = m_netMS / framesUpdated;
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sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored;
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sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[10].StatID = (uint)Stats.PhysicsMS;
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//sb[10].StatValue = m_physicsMS / framesUpdated;
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sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored;
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sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[11].StatID = (uint)Stats.ImageMS ;
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sb[11].StatValue = m_imageMS / framesUpdated;
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sb[12].StatID = (uint)Stats.OtherMS;
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//sb[12].StatValue = m_otherMS / framesUpdated;
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sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored;
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sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[13].StatID = (uint)Stats.InPacketsPerSecond;
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sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
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@ -610,17 +610,16 @@
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[SimulatorFeatures]
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;# {SearchServerURI} {} {URL of the search server} {}
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;; This is identical to the Robust LoginService SearchURL setting
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;; and will override that value if set here. The Robust setting
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;; provides a working default for the grid and setting here is
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;; optional.
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;; Optional. If given this serves the same purpose as the grid wide
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;; [LoginServices] SearchURL setting and will override that where
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;; supported by viewers.
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;SearchServerURI = "http://127.0.0.1:9000/"
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;# {DestinationGuideURI} {} {URL of the destination guide} {}
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;;
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;; This serves the same purpose as the DestinationGuideURI in the
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;; LoginService setting in the Robust server. This will override
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;; the Robust setting if desired as an option.
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;DestinationGuideURI = "http://127.0.0.1:9000/"
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;; Optional. If given this serves the same purpose as the grid wide
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;; [LoginServices] DestinationGuide setting and will override that where
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;; supported by viewers.
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;DestinationGuideURI = "http://127.0.0.1:9000/guide"
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[Chat]
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@ -166,12 +166,30 @@
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; into a restart.
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InworldRestartShutsDown = false
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; Use of normalized 55FPS statistics
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; Opensim does not have a frame rate control like other simulators
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; Most parameters that control timing can be configurable region by region
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; To achive closer compatibility with values expected by viewers, scripts and users
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; some parameters are converted to a equivalent per frame value.
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; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate
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; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
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; You can choose to not apply this scale factor setting Normalized55FPS to false.
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; Normalized55FPS = true
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; The minimum proportion of a second that any particular frame can take to execute.
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; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
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; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
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; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
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MinFrameTime = 0.089
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; The values below represent the percentage of the target frame time that,
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; when underrun, should trigger yellow or red in the lag meter.
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; Less than 60% of FPS is amber by default, less then 40% is red.
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; These values are advisory. Viewers may choose to not use them but it is
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; encouraged that they do.
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; FrameTimeWarnPercent = 60;
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; FrameTimeCritPercent = 40;
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; Send scheduled updates to objects in the scene
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; This must be a whole number
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UpdateObjectsEveryNFrames = 1;
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@ -551,12 +551,12 @@
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; this as splash page
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;welcome = ${Const|BaseURL}/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; helper uri: optional: if it exists it will be used to tell the client to use
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; this for all economy related things
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;economy = ${Const|BaseURL}:${Const|PublicPort}/
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;economy = ${Const|BaseURL}/economy
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; web page of grid: optional: page providing further information about your grid
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;about = ${Const|BaseURL}/about/
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;about = ${Const|BaseURL}/about
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; account creation: optional: page providing further information about obtaining
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; a user account on your grid
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@ -538,12 +538,12 @@
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; this as splash page
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;welcome = ${Const|BaseURL}/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; helper uri: optional: if it exists it will be used to tell the client to use
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; this for all economy related things
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;economy = ${Const|BaseURL}:${Const|PublicPort}/
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;economy = ${Const|BaseURL}/economy
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; web page of grid: optional: page providing further information about your grid
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;about = ${Const|BaseURL}/about/
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;about = ${Const|BaseURL}/about
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; account creation: optional: page providing further information about obtaining
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; a user account on your grid
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@ -134,6 +134,9 @@
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; Url to search service
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; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
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; For V3 destination guide
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; DestinationGuide = "${Const|BaseURL}/guide"
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; The minimum user level required for a user to be able to login. 0 by default
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; If you disable a particular user's account then you can set their login level below this number.
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; You can also change this level from the console though these changes will not be persisted.
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@ -222,26 +225,21 @@
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; information on a standalone
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;welcome = ${Const|BaseURL}/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; helper uri: optional: if it exists it will be used to tell the client to use
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; this for all economy related things
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; currently unused
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;economy = ${Const|BaseURL}:${Const|PublicPort}/
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;economy = ${Const|BaseURL}/economy
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; web page of grid: optional: page providing further information about your grid
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; currently unused
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;about = ${Const|BaseURL}/about/
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;about = ${Const|BaseURL}/about
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; account creation: optional: page providing further information about obtaining
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; a user account on your grid
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; currently unused
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;register = ${Const|BaseURL}/register
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; help: optional: page providing further assistance for users of your grid
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; currently unused
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;help = ${Const|BaseURL}/help
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; password help: optional: page providing password assistance for users of your grid
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; currently unused
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;password = ${Const|BaseURL}/password
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; HG address of the gatekeeper, if you have one
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Reference in New Issue