Added ScriptEngine to solution (prebuild.xml)
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{8D47DF28-AAC4-47AB-9A6D-9A104A115817}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine</RootNamespace>
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<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Common.cs" />
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<Compile Include="EventManager.cs" />
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<Compile Include="EventQueueManager.cs" />
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<Compile Include="ScriptEngine.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptEngineInterface.cs" />
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<Compile Include="ScriptManager.cs" />
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<Compile Include="TempWorldInterface.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotNetEngine.Compiler.LSL\OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL.csproj">
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<Project>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</Project>
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<Name>OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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65
prebuild.xml
65
prebuild.xml
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.lso" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL" path="OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Windows.Forms" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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</Solution>
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