Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.

0.7.4-extended
Justin Clark-Casey (justincc) 2012-10-24 02:05:28 +01:00
parent 636994eea6
commit 35ab31fb5f
2 changed files with 168 additions and 91 deletions

View File

@ -32,100 +32,124 @@ using System.Reflection;
using log4net;
using OpenMetaverse;
public class ConsoleUtil
namespace OpenSim.Framework.Console
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
/// rather than in each help summary.
/// </summary>
public const string CoordHelp
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
If you don't care about the z component you can simply omit it.
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
If you want to specify the minimum value of a component then you can use -~ instead of a number
e.g.
delete object pos 20,20,20 to 40,40,40
delete object pos 20,20 to 40,40
delete object pos ,20,20 to ,40,40
delete object pos ,,30 to ,,~
delete object pos ,,-~ to ,,30";
public const string MinRawConsoleVectorValue = "-~";
public const string MaxRawConsoleVectorValue = "~";
public const string VectorSeparator = ",";
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
public class ConsoleUtil
{
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
}
/// <summary>
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
}
/// <summary>
/// Convert a vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>
/// A string in the form <x>,<y>,<z> where there is no space between values.
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
/// </param>
/// <param name='blankComponentFunc'></param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleVector(
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
{
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
if (components.Count < 1 || components.Count > 3)
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
/// rather than in each help summary.
/// </summary>
public const string CoordHelp
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
If you don't care about the z component you can simply omit it.
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
If you want to specify the minimum value of a component then you can use -~ instead of a number
e.g.
delete object pos 20,20,20 to 40,40,40
delete object pos 20,20 to 40,40
delete object pos ,20,20 to ,40,40
delete object pos ,,30 to ,,~
delete object pos ,,-~ to ,,30";
public const string MinRawConsoleVectorValue = "-~";
public const string MaxRawConsoleVectorValue = "~";
public const string VectorSeparator = ",";
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
/// <summary>
/// Try to parse a console UUID from the console.
/// </summary>
/// <remarks>
/// Will complain to the console if parsing fails.
/// </remarks>
/// <returns></returns>
/// <param name='console'></param>
/// <param name='rawUuid'></param>
/// <param name='uuid'></param>
public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
{
vector = Vector3.Zero;
return false;
if (!UUID.TryParse(rawUuid, out uuid))
{
console.OutputFormat("{0} is not a valid uuid", rawUuid);
return false;
}
return true;
}
/// <summary>
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
}
/// <summary>
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>/param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
}
/// <summary>
/// Convert a vector input from the console to an OpenMetaverse.Vector3
/// </summary>
/// <param name='rawConsoleVector'>
/// A string in the form <x>,<y>,<z> where there is no space between values.
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
/// </param>
/// <param name='blankComponentFunc'></param>
/// <param name='vector'></param>
/// <returns></returns>
public static bool TryParseConsoleVector(
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
{
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
if (components.Count < 1 || components.Count > 3)
{
vector = Vector3.Zero;
return false;
}
for (int i = components.Count; i < 3; i++)
components.Add("");
List<string> semiDigestedComponents
= components.ConvertAll<string>(
c =>
{
if (c == "")
return blankComponentFunc.Invoke(c);
else if (c == MaxRawConsoleVectorValue)
return float.MaxValue.ToString();
else if (c == MinRawConsoleVectorValue)
return float.MinValue.ToString();
else
return c;
});
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
}
for (int i = components.Count; i < 3; i++)
components.Add("");
List<string> semiDigestedComponents
= components.ConvertAll<string>(
c =>
{
if (c == "")
return blankComponentFunc.Invoke(c);
else if (c == MaxRawConsoleVectorValue)
return float.MaxValue.ToString();
else if (c == MinRawConsoleVectorValue)
return float.MinValue.ToString();
else
return c;
});
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
}
}

View File

@ -27,10 +27,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using log4net;
using Mono.Addins;
using NDesk.Options;
@ -41,6 +43,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.CoreModules.World.Objects.Commands
{
@ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Show details of scene object parts within the given area.",
ConsoleUtil.CoordHelp,
HandleShowPartByPos);
m_console.Commands.AddCommand(
"Objects",
false,
"dump object uuid",
"dump object uuid <UUID>",
"Dump the formatted serialization of the given object to the file <UUID>.xml",
"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
+ "To locate the UUID in the first place, you need to use the other show object commands",
HandleDumpObjectByUuid);
}
public void RemoveRegion(Scene scene)
@ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
OutputSopsToConsole(searchPredicate, true);
}
private void HandleDumpObjectByUuid(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return;
if (cmdparams.Length < 4)
{
m_console.OutputFormat("Usage: dump object uuid <uuid>");
return;
}
UUID objectUuid;
if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid))
return;
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
if (so == null)
{
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
return;
}
string fileName = string.Format("{0}.xml", objectUuid);
if (File.Exists(fileName))
{
m_console.OutputFormat("File {0} already exists. Please move or remove it.", fileName);
return;
}
using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
{
xtw.Formatting = Formatting.Indented;
SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
}
m_console.OutputFormat("Object dumped to file {0}", fileName);
}
/// <summary>
/// Append a scene object report to an input StringBuilder
/// </summary>