Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
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				|  | @ -32,100 +32,124 @@ using System.Reflection; | ||||||
| using log4net; | using log4net; | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| 
 | 
 | ||||||
| public class ConsoleUtil | namespace OpenSim.Framework.Console | ||||||
| { | { | ||||||
| //    private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |     public class ConsoleUtil | ||||||
| 
 |  | ||||||
|     /// <summary> |  | ||||||
|     /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section |  | ||||||
|     /// rather than in each help summary. |  | ||||||
|     /// </summary> |  | ||||||
|     public const string CoordHelp |  | ||||||
| = @"Each component of the coord is comma separated.  There must be no spaces between the commas.
 |  | ||||||
| If you don't care about the z component you can simply omit it. |  | ||||||
| If you don't care about the x or y components then you can leave them blank (though a comma is still required) |  | ||||||
| If you want to specify the maxmimum value of a component then you can use ~ instead of a number |  | ||||||
| If you want to specify the minimum value of a component then you can use -~ instead of a number |  | ||||||
| e.g. |  | ||||||
| delete object pos 20,20,20 to 40,40,40 |  | ||||||
| delete object pos 20,20 to 40,40 |  | ||||||
| delete object pos ,20,20 to ,40,40 |  | ||||||
| delete object pos ,,30 to ,,~ |  | ||||||
| delete object pos ,,-~ to ,,30";
 |  | ||||||
| 
 |  | ||||||
|     public const string MinRawConsoleVectorValue = "-~"; |  | ||||||
|     public const string MaxRawConsoleVectorValue = "~"; |  | ||||||
| 
 |  | ||||||
|     public const string VectorSeparator = ","; |  | ||||||
|     public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray(); |  | ||||||
| 
 |  | ||||||
|     /// <summary> |  | ||||||
|     /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 |  | ||||||
|     /// </summary> |  | ||||||
|     /// <param name='rawConsoleVector'>/param> |  | ||||||
|     /// <param name='vector'></param> |  | ||||||
|     /// <returns></returns> |  | ||||||
|     public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector) |  | ||||||
|     { |     { | ||||||
|         return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector); |     //    private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
|     } |      | ||||||
| 
 |         /// <summary> | ||||||
|     /// <summary> |         /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section | ||||||
|     /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3 |         /// rather than in each help summary. | ||||||
|     /// </summary> |         /// </summary> | ||||||
|     /// <param name='rawConsoleVector'>/param> |         public const string CoordHelp | ||||||
|     /// <param name='vector'></param> |     = @"Each component of the coord is comma separated.  There must be no spaces between the commas.
 | ||||||
|     /// <returns></returns> |     If you don't care about the z component you can simply omit it. | ||||||
|     public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector) |     If you don't care about the x or y components then you can leave them blank (though a comma is still required) | ||||||
|     { |     If you want to specify the maxmimum value of a component then you can use ~ instead of a number | ||||||
|         return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector); |     If you want to specify the minimum value of a component then you can use -~ instead of a number | ||||||
|     } |     e.g. | ||||||
| 
 |     delete object pos 20,20,20 to 40,40,40 | ||||||
|     /// <summary> |     delete object pos 20,20 to 40,40 | ||||||
|     /// Convert a vector input from the console to an OpenMetaverse.Vector3 |     delete object pos ,20,20 to ,40,40 | ||||||
|     /// </summary> |     delete object pos ,,30 to ,,~ | ||||||
|     /// <param name='rawConsoleVector'> |     delete object pos ,,-~ to ,,30";
 | ||||||
|     /// A string in the form <x>,<y>,<z> where there is no space between values. |      | ||||||
|     /// Any component can be missing (e.g. ,,40).  blankComponentFunc is invoked to replace the blank with a suitable value |         public const string MinRawConsoleVectorValue = "-~"; | ||||||
|     /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40) |         public const string MaxRawConsoleVectorValue = "~"; | ||||||
|     /// The strings "~" and "-~" are valid in components.  The first substitutes float.MaxValue whilst the second is float.MinValue |      | ||||||
|     /// Other than that, component values must be numeric. |         public const string VectorSeparator = ","; | ||||||
|     /// </param> |         public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray(); | ||||||
|     /// <param name='blankComponentFunc'></param> |      | ||||||
|     /// <param name='vector'></param> |         /// <summary> | ||||||
|     /// <returns></returns> |         /// Try to parse a console UUID from the console. | ||||||
|     public static bool TryParseConsoleVector( |         /// </summary> | ||||||
|         string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector) |         /// <remarks> | ||||||
|     { |         /// Will complain to the console if parsing fails. | ||||||
|         List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList(); |         /// </remarks> | ||||||
| 
 |         /// <returns></returns> | ||||||
|         if (components.Count < 1 || components.Count > 3) |         /// <param name='console'></param> | ||||||
|  |         /// <param name='rawUuid'></param> | ||||||
|  |         /// <param name='uuid'></param> | ||||||
|  |         public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid) | ||||||
|         { |         { | ||||||
|             vector = Vector3.Zero; |             if (!UUID.TryParse(rawUuid, out uuid)) | ||||||
|             return false; |             { | ||||||
|  |                 console.OutputFormat("{0} is not a valid uuid", rawUuid); | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |      | ||||||
|  |             return true; | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         /// <summary> | ||||||
|  |         /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name='rawConsoleVector'>/param> | ||||||
|  |         /// <param name='vector'></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector) | ||||||
|  |         { | ||||||
|  |             return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         /// <summary> | ||||||
|  |         /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3 | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name='rawConsoleVector'>/param> | ||||||
|  |         /// <param name='vector'></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector) | ||||||
|  |         { | ||||||
|  |             return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector); | ||||||
|  |         } | ||||||
|  |      | ||||||
|  |         /// <summary> | ||||||
|  |         /// Convert a vector input from the console to an OpenMetaverse.Vector3 | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name='rawConsoleVector'> | ||||||
|  |         /// A string in the form <x>,<y>,<z> where there is no space between values. | ||||||
|  |         /// Any component can be missing (e.g. ,,40).  blankComponentFunc is invoked to replace the blank with a suitable value | ||||||
|  |         /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40) | ||||||
|  |         /// The strings "~" and "-~" are valid in components.  The first substitutes float.MaxValue whilst the second is float.MinValue | ||||||
|  |         /// Other than that, component values must be numeric. | ||||||
|  |         /// </param> | ||||||
|  |         /// <param name='blankComponentFunc'></param> | ||||||
|  |         /// <param name='vector'></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TryParseConsoleVector( | ||||||
|  |             string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector) | ||||||
|  |         { | ||||||
|  |             List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList(); | ||||||
|  |      | ||||||
|  |             if (components.Count < 1 || components.Count > 3) | ||||||
|  |             { | ||||||
|  |                 vector = Vector3.Zero; | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |      | ||||||
|  |             for (int i = components.Count; i < 3; i++) | ||||||
|  |                 components.Add(""); | ||||||
|  |      | ||||||
|  |             List<string> semiDigestedComponents | ||||||
|  |                 = components.ConvertAll<string>( | ||||||
|  |                     c => | ||||||
|  |                     { | ||||||
|  |                         if (c == "") | ||||||
|  |                             return blankComponentFunc.Invoke(c); | ||||||
|  |                         else if (c == MaxRawConsoleVectorValue) | ||||||
|  |                             return float.MaxValue.ToString(); | ||||||
|  |                         else if (c == MinRawConsoleVectorValue) | ||||||
|  |                             return float.MinValue.ToString(); | ||||||
|  |                         else | ||||||
|  |                             return c; | ||||||
|  |                     }); | ||||||
|  |      | ||||||
|  |             string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray()); | ||||||
|  |      | ||||||
|  |     //        m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector); | ||||||
|  |      | ||||||
|  |             return Vector3.TryParse(semiDigestedConsoleVector, out vector); | ||||||
|         } |         } | ||||||
| 
 |  | ||||||
|         for (int i = components.Count; i < 3; i++) |  | ||||||
|             components.Add(""); |  | ||||||
| 
 |  | ||||||
|         List<string> semiDigestedComponents |  | ||||||
|             = components.ConvertAll<string>( |  | ||||||
|                 c => |  | ||||||
|                 { |  | ||||||
|                     if (c == "") |  | ||||||
|                         return blankComponentFunc.Invoke(c); |  | ||||||
|                     else if (c == MaxRawConsoleVectorValue) |  | ||||||
|                         return float.MaxValue.ToString(); |  | ||||||
|                     else if (c == MinRawConsoleVectorValue) |  | ||||||
|                         return float.MinValue.ToString(); |  | ||||||
|                     else |  | ||||||
|                         return c; |  | ||||||
|                 }); |  | ||||||
| 
 |  | ||||||
|         string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray()); |  | ||||||
| 
 |  | ||||||
| //        m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector); |  | ||||||
| 
 |  | ||||||
|         return Vector3.TryParse(semiDigestedConsoleVector, out vector); |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -27,10 +27,12 @@ | ||||||
| 
 | 
 | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
|  | using System.IO; | ||||||
| using System.Linq; | using System.Linq; | ||||||
| using System.Reflection; | using System.Reflection; | ||||||
| using System.Text; | using System.Text; | ||||||
| using System.Text.RegularExpressions; | using System.Text.RegularExpressions; | ||||||
|  | using System.Xml; | ||||||
| using log4net; | using log4net; | ||||||
| using Mono.Addins; | using Mono.Addins; | ||||||
| using NDesk.Options; | using NDesk.Options; | ||||||
|  | @ -41,6 +43,7 @@ using OpenSim.Framework.Console; | ||||||
| using OpenSim.Framework.Monitoring; | using OpenSim.Framework.Monitoring; | ||||||
| using OpenSim.Region.Framework.Interfaces; | using OpenSim.Region.Framework.Interfaces; | ||||||
| using OpenSim.Region.Framework.Scenes; | using OpenSim.Region.Framework.Scenes; | ||||||
|  | using OpenSim.Region.Framework.Scenes.Serialization; | ||||||
| 
 | 
 | ||||||
| namespace OpenSim.Region.CoreModules.World.Objects.Commands | namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||||||
| { | { | ||||||
|  | @ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||||||
|                 "Show details of scene object parts within the given area.", |                 "Show details of scene object parts within the given area.", | ||||||
|                 ConsoleUtil.CoordHelp, |                 ConsoleUtil.CoordHelp, | ||||||
|                 HandleShowPartByPos); |                 HandleShowPartByPos); | ||||||
|  | 
 | ||||||
|  |             m_console.Commands.AddCommand( | ||||||
|  |                 "Objects", | ||||||
|  |                 false, | ||||||
|  |                 "dump object uuid", | ||||||
|  |                 "dump object uuid <UUID>", | ||||||
|  |                 "Dump the formatted serialization of the given object to the file <UUID>.xml", | ||||||
|  |                 "e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n" | ||||||
|  |                     + "To locate the UUID in the first place, you need to use the other show object commands", | ||||||
|  |                 HandleDumpObjectByUuid); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void RemoveRegion(Scene scene) |         public void RemoveRegion(Scene scene) | ||||||
|  | @ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||||||
|             OutputSopsToConsole(searchPredicate, true); |             OutputSopsToConsole(searchPredicate, true); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         private void HandleDumpObjectByUuid(string module, string[] cmdparams) | ||||||
|  |         { | ||||||
|  |             if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             if (cmdparams.Length < 4) | ||||||
|  |             { | ||||||
|  |                 m_console.OutputFormat("Usage: dump object uuid <uuid>"); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             UUID objectUuid; | ||||||
|  |             if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid)) | ||||||
|  |                 return; | ||||||
|  | 
 | ||||||
|  |             SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid); | ||||||
|  | 
 | ||||||
|  |             if (so == null) | ||||||
|  |             { | ||||||
|  | //                m_console.OutputFormat("No part found with uuid {0}", objectUuid); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             string fileName = string.Format("{0}.xml", objectUuid); | ||||||
|  | 
 | ||||||
|  |             if (File.Exists(fileName)) | ||||||
|  |             { | ||||||
|  |                 m_console.OutputFormat("File {0} already exists.  Please move or remove it.", fileName); | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |              | ||||||
|  |             using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8)) | ||||||
|  |             { | ||||||
|  |                 xtw.Formatting = Formatting.Indented; | ||||||
|  |                 SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true); | ||||||
|  |             } | ||||||
|  |              | ||||||
|  |             m_console.OutputFormat("Object dumped to file {0}", fileName); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Append a scene object report to an input StringBuilder |         /// Append a scene object report to an input StringBuilder | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)