Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
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				|  | @ -32,100 +32,124 @@ using System.Reflection; | |||
| using log4net; | ||||
| using OpenMetaverse; | ||||
| 
 | ||||
| public class ConsoleUtil | ||||
| namespace OpenSim.Framework.Console | ||||
| { | ||||
| //    private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|     /// <summary> | ||||
|     /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section | ||||
|     /// rather than in each help summary. | ||||
|     /// </summary> | ||||
|     public const string CoordHelp | ||||
| = @"Each component of the coord is comma separated.  There must be no spaces between the commas.
 | ||||
| If you don't care about the z component you can simply omit it. | ||||
| If you don't care about the x or y components then you can leave them blank (though a comma is still required) | ||||
| If you want to specify the maxmimum value of a component then you can use ~ instead of a number | ||||
| If you want to specify the minimum value of a component then you can use -~ instead of a number | ||||
| e.g. | ||||
| delete object pos 20,20,20 to 40,40,40 | ||||
| delete object pos 20,20 to 40,40 | ||||
| delete object pos ,20,20 to ,40,40 | ||||
| delete object pos ,,30 to ,,~ | ||||
| delete object pos ,,-~ to ,,30";
 | ||||
| 
 | ||||
|     public const string MinRawConsoleVectorValue = "-~"; | ||||
|     public const string MaxRawConsoleVectorValue = "~"; | ||||
| 
 | ||||
|     public const string VectorSeparator = ","; | ||||
|     public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray(); | ||||
| 
 | ||||
|     /// <summary> | ||||
|     /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | ||||
|     /// </summary> | ||||
|     /// <param name='rawConsoleVector'>/param> | ||||
|     /// <param name='vector'></param> | ||||
|     /// <returns></returns> | ||||
|     public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector) | ||||
|     public class ConsoleUtil | ||||
|     { | ||||
|         return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector); | ||||
|     } | ||||
| 
 | ||||
|     /// <summary> | ||||
|     /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3 | ||||
|     /// </summary> | ||||
|     /// <param name='rawConsoleVector'>/param> | ||||
|     /// <param name='vector'></param> | ||||
|     /// <returns></returns> | ||||
|     public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector) | ||||
|     { | ||||
|         return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector); | ||||
|     } | ||||
| 
 | ||||
|     /// <summary> | ||||
|     /// Convert a vector input from the console to an OpenMetaverse.Vector3 | ||||
|     /// </summary> | ||||
|     /// <param name='rawConsoleVector'> | ||||
|     /// A string in the form <x>,<y>,<z> where there is no space between values. | ||||
|     /// Any component can be missing (e.g. ,,40).  blankComponentFunc is invoked to replace the blank with a suitable value | ||||
|     /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40) | ||||
|     /// The strings "~" and "-~" are valid in components.  The first substitutes float.MaxValue whilst the second is float.MinValue | ||||
|     /// Other than that, component values must be numeric. | ||||
|     /// </param> | ||||
|     /// <param name='blankComponentFunc'></param> | ||||
|     /// <param name='vector'></param> | ||||
|     /// <returns></returns> | ||||
|     public static bool TryParseConsoleVector( | ||||
|         string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector) | ||||
|     { | ||||
|         List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList(); | ||||
| 
 | ||||
|         if (components.Count < 1 || components.Count > 3) | ||||
|     //    private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
|      | ||||
|         /// <summary> | ||||
|         /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section | ||||
|         /// rather than in each help summary. | ||||
|         /// </summary> | ||||
|         public const string CoordHelp | ||||
|     = @"Each component of the coord is comma separated.  There must be no spaces between the commas.
 | ||||
|     If you don't care about the z component you can simply omit it. | ||||
|     If you don't care about the x or y components then you can leave them blank (though a comma is still required) | ||||
|     If you want to specify the maxmimum value of a component then you can use ~ instead of a number | ||||
|     If you want to specify the minimum value of a component then you can use -~ instead of a number | ||||
|     e.g. | ||||
|     delete object pos 20,20,20 to 40,40,40 | ||||
|     delete object pos 20,20 to 40,40 | ||||
|     delete object pos ,20,20 to ,40,40 | ||||
|     delete object pos ,,30 to ,,~ | ||||
|     delete object pos ,,-~ to ,,30";
 | ||||
|      | ||||
|         public const string MinRawConsoleVectorValue = "-~"; | ||||
|         public const string MaxRawConsoleVectorValue = "~"; | ||||
|      | ||||
|         public const string VectorSeparator = ","; | ||||
|         public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray(); | ||||
|      | ||||
|         /// <summary> | ||||
|         /// Try to parse a console UUID from the console. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// Will complain to the console if parsing fails. | ||||
|         /// </remarks> | ||||
|         /// <returns></returns> | ||||
|         /// <param name='console'></param> | ||||
|         /// <param name='rawUuid'></param> | ||||
|         /// <param name='uuid'></param> | ||||
|         public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid) | ||||
|         { | ||||
|             vector = Vector3.Zero; | ||||
|             return false; | ||||
|             if (!UUID.TryParse(rawUuid, out uuid)) | ||||
|             { | ||||
|                 console.OutputFormat("{0} is not a valid uuid", rawUuid); | ||||
|                 return false; | ||||
|             } | ||||
|      | ||||
|             return true; | ||||
|         } | ||||
|      | ||||
|         /// <summary> | ||||
|         /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | ||||
|         /// </summary> | ||||
|         /// <param name='rawConsoleVector'>/param> | ||||
|         /// <param name='vector'></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector) | ||||
|         { | ||||
|             return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector); | ||||
|         } | ||||
|      | ||||
|         /// <summary> | ||||
|         /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3 | ||||
|         /// </summary> | ||||
|         /// <param name='rawConsoleVector'>/param> | ||||
|         /// <param name='vector'></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector) | ||||
|         { | ||||
|             return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector); | ||||
|         } | ||||
|      | ||||
|         /// <summary> | ||||
|         /// Convert a vector input from the console to an OpenMetaverse.Vector3 | ||||
|         /// </summary> | ||||
|         /// <param name='rawConsoleVector'> | ||||
|         /// A string in the form <x>,<y>,<z> where there is no space between values. | ||||
|         /// Any component can be missing (e.g. ,,40).  blankComponentFunc is invoked to replace the blank with a suitable value | ||||
|         /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40) | ||||
|         /// The strings "~" and "-~" are valid in components.  The first substitutes float.MaxValue whilst the second is float.MinValue | ||||
|         /// Other than that, component values must be numeric. | ||||
|         /// </param> | ||||
|         /// <param name='blankComponentFunc'></param> | ||||
|         /// <param name='vector'></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TryParseConsoleVector( | ||||
|             string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector) | ||||
|         { | ||||
|             List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList(); | ||||
|      | ||||
|             if (components.Count < 1 || components.Count > 3) | ||||
|             { | ||||
|                 vector = Vector3.Zero; | ||||
|                 return false; | ||||
|             } | ||||
|      | ||||
|             for (int i = components.Count; i < 3; i++) | ||||
|                 components.Add(""); | ||||
|      | ||||
|             List<string> semiDigestedComponents | ||||
|                 = components.ConvertAll<string>( | ||||
|                     c => | ||||
|                     { | ||||
|                         if (c == "") | ||||
|                             return blankComponentFunc.Invoke(c); | ||||
|                         else if (c == MaxRawConsoleVectorValue) | ||||
|                             return float.MaxValue.ToString(); | ||||
|                         else if (c == MinRawConsoleVectorValue) | ||||
|                             return float.MinValue.ToString(); | ||||
|                         else | ||||
|                             return c; | ||||
|                     }); | ||||
|      | ||||
|             string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray()); | ||||
|      | ||||
|     //        m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector); | ||||
|      | ||||
|             return Vector3.TryParse(semiDigestedConsoleVector, out vector); | ||||
|         } | ||||
| 
 | ||||
|         for (int i = components.Count; i < 3; i++) | ||||
|             components.Add(""); | ||||
| 
 | ||||
|         List<string> semiDigestedComponents | ||||
|             = components.ConvertAll<string>( | ||||
|                 c => | ||||
|                 { | ||||
|                     if (c == "") | ||||
|                         return blankComponentFunc.Invoke(c); | ||||
|                     else if (c == MaxRawConsoleVectorValue) | ||||
|                         return float.MaxValue.ToString(); | ||||
|                     else if (c == MinRawConsoleVectorValue) | ||||
|                         return float.MinValue.ToString(); | ||||
|                     else | ||||
|                         return c; | ||||
|                 }); | ||||
| 
 | ||||
|         string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray()); | ||||
| 
 | ||||
| //        m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector); | ||||
| 
 | ||||
|         return Vector3.TryParse(semiDigestedConsoleVector, out vector); | ||||
|     } | ||||
| } | ||||
|  | @ -27,10 +27,12 @@ | |||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Reflection; | ||||
| using System.Text; | ||||
| using System.Text.RegularExpressions; | ||||
| using System.Xml; | ||||
| using log4net; | ||||
| using Mono.Addins; | ||||
| using NDesk.Options; | ||||
|  | @ -41,6 +43,7 @@ using OpenSim.Framework.Console; | |||
| using OpenSim.Framework.Monitoring; | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Region.Framework.Scenes.Serialization; | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.World.Objects.Commands | ||||
| { | ||||
|  | @ -181,6 +184,16 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
|                 "Show details of scene object parts within the given area.", | ||||
|                 ConsoleUtil.CoordHelp, | ||||
|                 HandleShowPartByPos); | ||||
| 
 | ||||
|             m_console.Commands.AddCommand( | ||||
|                 "Objects", | ||||
|                 false, | ||||
|                 "dump object uuid", | ||||
|                 "dump object uuid <UUID>", | ||||
|                 "Dump the formatted serialization of the given object to the file <UUID>.xml", | ||||
|                 "e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n" | ||||
|                     + "To locate the UUID in the first place, you need to use the other show object commands", | ||||
|                 HandleDumpObjectByUuid); | ||||
|         } | ||||
| 
 | ||||
|         public void RemoveRegion(Scene scene) | ||||
|  | @ -447,6 +460,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands | |||
|             OutputSopsToConsole(searchPredicate, true); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleDumpObjectByUuid(string module, string[] cmdparams) | ||||
|         { | ||||
|             if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) | ||||
|                 return; | ||||
| 
 | ||||
|             if (cmdparams.Length < 4) | ||||
|             { | ||||
|                 m_console.OutputFormat("Usage: dump object uuid <uuid>"); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             UUID objectUuid; | ||||
|             if (!ConsoleUtil.TryParseConsoleUuid(m_console, cmdparams[3], out objectUuid)) | ||||
|                 return; | ||||
| 
 | ||||
|             SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid); | ||||
| 
 | ||||
|             if (so == null) | ||||
|             { | ||||
| //                m_console.OutputFormat("No part found with uuid {0}", objectUuid); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             string fileName = string.Format("{0}.xml", objectUuid); | ||||
| 
 | ||||
|             if (File.Exists(fileName)) | ||||
|             { | ||||
|                 m_console.OutputFormat("File {0} already exists.  Please move or remove it.", fileName); | ||||
|                 return; | ||||
|             } | ||||
|              | ||||
|             using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8)) | ||||
|             { | ||||
|                 xtw.Formatting = Formatting.Indented; | ||||
|                 SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true); | ||||
|             } | ||||
|              | ||||
|             m_console.OutputFormat("Object dumped to file {0}", fileName); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Append a scene object report to an input StringBuilder | ||||
|         /// </summary> | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)